File size: 10,932 Bytes
0d80452 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 | #!/usr/bin/env python
# Copyright 2026 The HuggingFace Inc. team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Depth encoding/decoding helpers for :class:`DepthEncoderConfig`.
"""
import math
from typing import Literal
import av
import numpy as np
import torch
from numpy.typing import NDArray
from lerobot.configs.video import (
DEFAULT_DEPTH_MAX,
DEFAULT_DEPTH_MIN,
DEFAULT_DEPTH_PIX_FMT,
DEFAULT_DEPTH_SHIFT,
DEFAULT_DEPTH_USE_LOG,
DEPTH_METER_UNIT,
DEPTH_MILLIMETER_UNIT,
DEPTH_QMAX,
infer_depth_unit,
)
from .image_writer import squeeze_single_channel
from .pyav_utils import write_u16_plane
MM_PER_METRE = 1000.0
_UINT16_MAX = 65535
def _validate_log_quant_params(depth_min: float, shift: float) -> None:
"""Ensure ``log(depth_min + shift)`` is finite."""
if depth_min + shift <= 0:
raise ValueError(
f"depth_min + shift must be positive for logarithmic quantization, "
f"got depth_min={depth_min} + shift={shift} = {depth_min + shift}"
)
def _depth_input_to_float32_and_unit(
depth: NDArray[np.integer] | NDArray[np.floating],
input_unit: Literal["auto", DEPTH_METER_UNIT, DEPTH_MILLIMETER_UNIT],
) -> tuple[NDArray[np.float32], Literal[DEPTH_METER_UNIT, DEPTH_MILLIMETER_UNIT]]:
"""Convert depth to float32 in the chosen unit, and return the resolved unit."""
resolved_unit = infer_depth_unit(depth.dtype) if input_unit == "auto" else input_unit
return depth.astype(np.float32, order="K"), resolved_unit
def quantize_depth(
depth: NDArray[np.uint16] | NDArray[np.float32] | torch.Tensor,
depth_min: float = DEFAULT_DEPTH_MIN,
depth_max: float = DEFAULT_DEPTH_MAX,
shift: float = DEFAULT_DEPTH_SHIFT,
use_log: bool = DEFAULT_DEPTH_USE_LOG,
pix_fmt: str = DEFAULT_DEPTH_PIX_FMT,
video_backend: str | None = "pyav",
input_unit: Literal["auto", DEPTH_METER_UNIT, DEPTH_MILLIMETER_UNIT] = "auto",
) -> NDArray[np.uint16] | av.VideoFrame:
"""Quantize depth to 12-bit codes (``uint16``, values ``0β¦DEPTH_QMAX``).
Depth maps are packed into 12-bit integer frames so they fit in standard
high-bit-depth pixel formats (e.g. ``yuv420p12le`` / ``gray12le``)
and can be encoded by widely supported video codecs (e.g. HEVC Main 12).
Logarithmic quantization is the default because it allocates more quanta
to near-range depth, which matches the (1/depth) error profile of typical
depth sensors. Math is ported from BEHAVIOR-1K's ``obs_utils.py``.
**Input units**:
- ``input_unit="auto"`` (default): infer from dtype (floating = m, non-floating = mm).
- ``input_unit="mm"``: interpret input values as millimetres.
- ``input_unit="m"``: interpret input values as metres.
Quantization math runs in the **resolved input unit**.
``depth_min``, ``depth_max``, and ``shift`` are always in **metres**.
Args:
depth: Depth map; ``torch.Tensor`` is moved to CPU for conversion.
depth_min: Depth (metres) at quantum ``0``.
depth_max: Depth (metres) at quantum :data:`DEPTH_QMAX`.
shift: Depth shift (metres); used in log mode. Must satisfy ``depth_min + shift > 0``.
use_log: If ``True`` (default), quantize in log space.
video_backend: Video backend to use for encoding. Defaults to "pyav".
input_unit: Input unit policy (``"auto"``, ``"mm"``, ``"m"``).
Returns:
``numpy.ndarray``, ``dtype=uint16``, same shape as ``depth``, values in
``[0, DEPTH_QMAX]``.
Raises:
ValueError: If ``input_unit`` is not ``"auto"``, ``"mm"``, or ``"m"``.
ValueError: If ``use_log=True`` and ``depth_min + shift <= 0``.
"""
if input_unit not in ("auto", DEPTH_METER_UNIT, DEPTH_MILLIMETER_UNIT):
raise ValueError(
f"input_unit must be 'auto', '{DEPTH_METER_UNIT}', or '{DEPTH_MILLIMETER_UNIT}', got {input_unit!r}"
)
if isinstance(depth, torch.Tensor):
depth = depth.detach().cpu().numpy()
# Squeeze single-channel dim: (H, W, 1) or (1, H, W) β (H, W)
depth = squeeze_single_channel(depth)
depth_f, resolved_unit = _depth_input_to_float32_and_unit(depth, input_unit=input_unit)
# Convert depth_min, depth_max, and shift to the resolved input unit.
depth_min_u = (
np.float32(depth_min) if resolved_unit == DEPTH_METER_UNIT else np.float32(depth_min * MM_PER_METRE)
)
depth_max_u = (
np.float32(depth_max) if resolved_unit == DEPTH_METER_UNIT else np.float32(depth_max * MM_PER_METRE)
)
shift_u = np.float32(shift) if resolved_unit == DEPTH_METER_UNIT else np.float32(shift * MM_PER_METRE)
# Normalization and quantization is performed in the resolved input unit.
if use_log:
_validate_log_quant_params(depth_min, shift)
log_min = math.log(float(depth_min_u + shift_u))
log_max = math.log(float(depth_max_u + shift_u))
norm = (np.log(depth_f + shift_u) - log_min) / (log_max - log_min)
else:
norm = (depth_f - depth_min_u) / (depth_max_u - depth_min_u)
quantized = np.rint(norm * DEPTH_QMAX).clip(0, DEPTH_QMAX).astype(np.uint16, copy=False)
if video_backend == "pyav":
frame = av.VideoFrame.from_ndarray(quantized, format=pix_fmt)
write_u16_plane(frame.planes[0], quantized)
return frame
else:
return quantized
def dequantize_depth(
quantized: NDArray[np.uint16] | av.VideoFrame | torch.Tensor,
depth_min: float = DEFAULT_DEPTH_MIN,
depth_max: float = DEFAULT_DEPTH_MAX,
shift: float = DEFAULT_DEPTH_SHIFT,
use_log: bool = DEFAULT_DEPTH_USE_LOG,
pix_fmt: str = DEFAULT_DEPTH_PIX_FMT,
output_unit: Literal[DEPTH_METER_UNIT, DEPTH_MILLIMETER_UNIT] = DEPTH_MILLIMETER_UNIT,
output_tensor: bool = True,
output_channel_last: bool = False,
) -> NDArray[np.uint16] | NDArray[np.float32] | torch.Tensor:
"""Inverse of :func:`quantize_depth`.
Decoding inverts the same normalized code mapping as :func:`quantize_depth`
using ``depth_min`` / ``depth_max`` / ``shift`` (in metres), then returns
the requested output unit. Tuning arguments **must match** :func:`quantize_depth`.
Accepted input layouts :
- ``(H, W, 1)`` or ``(H, W)`` β single frame with channel-last.
- ``(..., 1, H, W)`` β batched frames with channel-first.
- ``(..., H, W, 1)`` β batched frames with channel-last.
Output layout is determined by ``output_channel_last``.
Args:
quantized: 12-bit codes in ``[0, DEPTH_QMAX]``. ``np.ndarray``,
``av.VideoFrame``, or ``torch.Tensor`` (any integer or float dtype).
depth_min, depth_max, shift, use_log: Same as :func:`quantize_depth` (metres).
pix_fmt: Pixel format used to extract the plane from an ``av.VideoFrame``.
output_unit: ``"mm"`` returns ``uint16`` millimetres (rint, clip
``[0, 65535]``) when returning a numpy array, or ``float32`` mm when
``output_tensor=True``. ``"m"`` returns ``float32`` metres in
``[depth_min, depth_max]``.
output_tensor: If True, return a ``torch.Tensor`` instead of a numpy array.
Returns:
Depth map in the requested unit and dtype.
Raises:
ValueError: If ``output_unit`` is not ``"m"`` or ``"mm"``.
ValueError: If ``use_log=True`` and ``depth_min + shift <= 0``.
"""
if output_unit not in (DEPTH_METER_UNIT, DEPTH_MILLIMETER_UNIT):
raise ValueError(
f"output_unit must be '{DEPTH_METER_UNIT}' or '{DEPTH_MILLIMETER_UNIT}', got {output_unit!r}"
)
if use_log:
_validate_log_quant_params(depth_min, shift)
if isinstance(quantized, av.VideoFrame):
quantized = quantized.to_ndarray(format=pix_fmt)
# Compute the scale and offset first.
depth_min_m = float(depth_min)
depth_max_m = float(depth_max)
shift_m = float(shift)
if use_log:
log_min = math.log(depth_min_m + shift_m)
log_max = math.log(depth_max_m + shift_m)
scale = (log_max - log_min) / DEPTH_QMAX
offset = log_min
else:
scale = (depth_max_m - depth_min_m) / DEPTH_QMAX
offset = depth_min_m
# ββ Torch path: stay on the input device, single fp32 allocation. ββββββββ
if isinstance(quantized, torch.Tensor):
if quantized.ndim >= 3:
# Drop the single-channel dimension so the math runs on (..., H, W).
quantized = quantized.squeeze(-3) if quantized.shape[-3] == 1 else quantized.squeeze(-1)
# Single allocation we own; everything else is in-place.
buf = quantized.to(dtype=torch.float32, copy=True)
buf.mul_(scale).add_(offset)
if use_log:
buf.exp_().sub_(shift_m)
buf.clamp_(depth_min_m, depth_max_m)
buf.unsqueeze_(-1) if output_channel_last else buf.unsqueeze_(-3)
if output_unit == DEPTH_METER_UNIT:
return buf if output_tensor else buf.cpu().numpy()
# mm path: round + clamp in float32, skipping the uint16 round-trip
# when returning a tensor (torch.uint16 is poorly supported).
buf.mul_(MM_PER_METRE).round_().clamp_(0.0, _UINT16_MAX)
if output_tensor:
return buf
return buf.cpu().numpy().astype(np.uint16, copy=False)
# ββ NumPy path: single fp32 allocation, ``out=`` for in-place math. βββββ
arr = np.asarray(quantized)
if arr.ndim >= 3:
# Drop the single-channel dimension so the math runs on (..., H, W).
arr = np.squeeze(arr, axis=-3) if arr.shape[-3] == 1 else np.squeeze(arr, axis=-1)
buf = np.empty(arr.shape, dtype=np.float32)
np.multiply(arr, scale, out=buf)
np.add(buf, offset, out=buf)
if use_log:
np.exp(buf, out=buf)
np.subtract(buf, shift_m, out=buf)
np.clip(buf, depth_min_m, depth_max_m, out=buf)
buf = np.expand_dims(buf, axis=-1) if output_channel_last else np.expand_dims(buf, axis=-3)
if output_unit == DEPTH_METER_UNIT:
return torch.from_numpy(buf) if output_tensor else buf
np.multiply(buf, MM_PER_METRE, out=buf)
np.rint(buf, out=buf)
np.clip(buf, 0.0, _UINT16_MAX, out=buf)
if output_tensor:
# torch.uint16 support is very limited; return float32 millimetres.
return torch.from_numpy(buf)
return buf.astype(np.uint16, copy=False)
|