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README.md
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---
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license: mit
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tags:
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- pathfinding
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- simulation
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- reinforcement-learning
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- pyqt5
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- autonomous-agents
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- ai-education
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- vacuum-cleaner
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- search-algorithms
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- bfs
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- a-star
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- manhattan-distance
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- euclidean-distance
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- chebyshev-distance
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- turn-cost
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- performance-metrics
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- >-
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- turn-cost - performance-metrics - algorithm-comparison - visualization-tool
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- educational-software - python - artificial-intelligence -
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robotics-simulation - grid-world - obstacle-avoidance -
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multi-algorithm-framework - heuristic-evaluation - computational-efficiency -
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node-expansion - path-optimization - interactive-learning -
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real-time-simulation - gui-application - academic-project - research-tool -
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algorithm-visualization - performance-analysis - turn-penalty - cost-analysis
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- exploration-strategies - search-techniques - autonomous-navigation -
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intelligent-agents - simulation-environment
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- >-
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- path-planning - heuristic-search - comparative-analysis -
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educational-resource - ai-simulation - robotics-education -
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algorithm-benchmarking - performance-metrics - visualization-framework -
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interactive-demonstration - learning-tool - academic-resource -
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simulation-software - ai-visualization - pathfinding-algorithms -
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search-methods - heuristic-functions - turn-cost-modeling -
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performance-evaluation - algorithm-testing - simulation-platform -
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educational-application - ai-demonstration - robotics-simulation -
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autonomous-systems - intelligent-systems - search-strategies -
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path-optimization - performance-comparison - heuristic-performance -
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algorithm-efficiency - simulation-tool - visualization-software -
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educational-software - ai-education - robotics-education -
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pathfinding-visualization - algorithm-visualization -
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performance-visualization - turn-cost-visualization -
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multi-algorithm-comparison - interactive-simulation - real-time-visualization
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- gui-simulation - pyqt5-application - python-simulation - grid-simulation -
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obstacle-navigation - dirty-cell-cleaning - autonomous-cleaning -
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vacuum-simulation - search-algorithm-comparison - heuristic-comparison
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---
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---
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title: Vacuum Cleaner Search Simulation
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emoji: ๐
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colorFrom: blue
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colorTo: green
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pinned: false
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license: mit
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---
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# Vacuum Cleaner Search Simulation
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An interactive simulation that demonstrates various search algorithms for vacuum cleaner pathfinding in a grid environment.
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## ๐ฏ Overview
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This application visualizes how different search algorithms navigate through a grid to find and clean dirty cells while avoiding obstacles. The simulation compares the performance of BFS and A* search with different heuristics.
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## ๐ง Features
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- **Multiple Search Algorithms**:
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- BFS (Breadth-First Search)
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- A* with Manhattan distance heuristic
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- A* with Euclidean distance heuristic
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- A* with Chebyshev distance heuristic
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- **Interactive Controls**:
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- Reset environment
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- Step-by-step simulation
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- Auto-run mode
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- Turn cost toggle (adds cost for direction changes)
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- **Real-time Metrics**:
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- Steps taken and total cost
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- Nodes explored and expanded
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- Computation time
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- Algorithm performance comparison
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## ๐ฎ How to Use
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1. **Setup the Environment**:
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- The grid automatically generates with obstacles (blue) and dirty cells (red)
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- The vacuum starts at a random clean position
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2. **Choose Algorithm**:
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- Select from the dropdown menu (BFS, A* Manhattan, A* Euclidean, A* Chebyshev)
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3. **Configure Options**:
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- Toggle "Turn Cost" to enable/disable penalty for direction changes
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- Turn cost adds +0.5 for each 90ยฐ direction change
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4. **Run Simulation**:
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- Click **Next** to advance one step
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- Click **Run** for continuous automatic execution
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- Click **Stop** to pause automatic execution
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- Click **Reset** to generate a new environment
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## ๐๏ธ Technical Details
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### Search Algorithms
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- **BFS**: Explores all directions equally, guarantees shortest path
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- **A* Manhattan**: Uses city-block distance heuristic (`|x1-x2| + |y1-y2|`)
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- **A* Euclidean**: Uses straight-line distance heuristic
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- **A* Chebyshev**: Uses chessboard distance heuristic (`max(|x1-x2|, |y1-y2|)`)
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### Cell Types
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- ๐ก **Yellow**: Clean cells
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- ๐ด **Red**: Dirty cells (need cleaning)
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- ๐ต **Blue**: Obstacles (block movement)
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- ๐ข **Green**: Explored cells
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- ๐ **Orange**: Current path
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### Performance Metrics
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- **Nodes Explored**: Total unique positions visited
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- **Nodes Expanded**: Total nodes processed by algorithm
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- **Computation Time**: Time taken to find paths
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- **Turn Cost**: Additional cost from direction changes
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## ๐ Algorithm Comparison
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The application tracks and compares:
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- Average nodes expanded per run
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- Average computation time
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- Efficiency across different heuristics
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Typically:
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- **BFS** explores more nodes but finds optimal paths
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- **A* Euclidean** is often most efficient for direct paths
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- **A* Chebyshev** may explore more nodes in grid environments
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## ๐ Local Development
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