| import torch | |
| from typing import cast, Iterable, List, Union | |
| from . import _lazy_init, _lazy_call, device_count, current_device | |
| from .. import Tensor | |
| __all__ = ['get_rng_state', 'get_rng_state_all', | |
| 'set_rng_state', 'set_rng_state_all', | |
| 'manual_seed', 'manual_seed_all', | |
| 'seed', 'seed_all', 'initial_seed'] | |
| def get_rng_state(device: Union[int, str, torch.device] = 'cuda') -> Tensor: | |
| r"""Returns the random number generator state of the specified GPU as a ByteTensor. | |
| Args: | |
| device (torch.device or int, optional): The device to return the RNG state of. | |
| Default: ``'cuda'`` (i.e., ``torch.device('cuda')``, the current CUDA device). | |
| .. warning:: | |
| This function eagerly initializes CUDA. | |
| """ | |
| _lazy_init() | |
| if isinstance(device, str): | |
| device = torch.device(device) | |
| elif isinstance(device, int): | |
| device = torch.device('cuda', device) | |
| idx = device.index | |
| if idx is None: | |
| idx = current_device() | |
| default_generator = torch.cuda.default_generators[idx] | |
| return default_generator.get_state() | |
| def get_rng_state_all() -> List[Tensor]: | |
| r"""Returns a list of ByteTensor representing the random number states of all devices.""" | |
| results = [] | |
| for i in range(device_count()): | |
| results.append(get_rng_state(i)) | |
| return results | |
| def set_rng_state(new_state: Tensor, device: Union[int, str, torch.device] = 'cuda') -> None: | |
| r"""Sets the random number generator state of the specified GPU. | |
| Args: | |
| new_state (torch.ByteTensor): The desired state | |
| device (torch.device or int, optional): The device to set the RNG state. | |
| Default: ``'cuda'`` (i.e., ``torch.device('cuda')``, the current CUDA device). | |
| """ | |
| new_state_copy = new_state.clone(memory_format=torch.contiguous_format) | |
| if isinstance(device, str): | |
| device = torch.device(device) | |
| elif isinstance(device, int): | |
| device = torch.device('cuda', device) | |
| def cb(): | |
| idx = cast(torch.device, device).index | |
| if idx is None: | |
| idx = current_device() | |
| default_generator = torch.cuda.default_generators[idx] | |
| default_generator.set_state(new_state_copy) | |
| _lazy_call(cb) | |
| def set_rng_state_all(new_states: Iterable[Tensor]) -> None: | |
| r"""Sets the random number generator state of all devices. | |
| Args: | |
| new_states (Iterable of torch.ByteTensor): The desired state for each device""" | |
| for i, state in enumerate(new_states): | |
| set_rng_state(state, i) | |
| def manual_seed(seed: int) -> None: | |
| r"""Sets the seed for generating random numbers for the current GPU. | |
| It's safe to call this function if CUDA is not available; in that | |
| case, it is silently ignored. | |
| Args: | |
| seed (int): The desired seed. | |
| .. warning:: | |
| If you are working with a multi-GPU model, this function is insufficient | |
| to get determinism. To seed all GPUs, use :func:`manual_seed_all`. | |
| """ | |
| seed = int(seed) | |
| def cb(): | |
| idx = current_device() | |
| default_generator = torch.cuda.default_generators[idx] | |
| default_generator.manual_seed(seed) | |
| _lazy_call(cb, seed=True) | |
| def manual_seed_all(seed: int) -> None: | |
| r"""Sets the seed for generating random numbers on all GPUs. | |
| It's safe to call this function if CUDA is not available; in that | |
| case, it is silently ignored. | |
| Args: | |
| seed (int): The desired seed. | |
| """ | |
| seed = int(seed) | |
| def cb(): | |
| for i in range(device_count()): | |
| default_generator = torch.cuda.default_generators[i] | |
| default_generator.manual_seed(seed) | |
| _lazy_call(cb, seed_all=True) | |
| def seed() -> None: | |
| r"""Sets the seed for generating random numbers to a random number for the current GPU. | |
| It's safe to call this function if CUDA is not available; in that | |
| case, it is silently ignored. | |
| .. warning:: | |
| If you are working with a multi-GPU model, this function will only initialize | |
| the seed on one GPU. To initialize all GPUs, use :func:`seed_all`. | |
| """ | |
| def cb(): | |
| idx = current_device() | |
| default_generator = torch.cuda.default_generators[idx] | |
| default_generator.seed() | |
| _lazy_call(cb) | |
| def seed_all() -> None: | |
| r"""Sets the seed for generating random numbers to a random number on all GPUs. | |
| It's safe to call this function if CUDA is not available; in that | |
| case, it is silently ignored. | |
| """ | |
| def cb(): | |
| random_seed = 0 | |
| seeded = False | |
| for i in range(device_count()): | |
| default_generator = torch.cuda.default_generators[i] | |
| if not seeded: | |
| default_generator.seed() | |
| random_seed = default_generator.initial_seed() | |
| seeded = True | |
| else: | |
| default_generator.manual_seed(random_seed) | |
| _lazy_call(cb) | |
| def initial_seed() -> int: | |
| r"""Returns the current random seed of the current GPU. | |
| .. warning:: | |
| This function eagerly initializes CUDA. | |
| """ | |
| _lazy_init() | |
| idx = current_device() | |
| default_generator = torch.cuda.default_generators[idx] | |
| return default_generator.initial_seed() | |