# Glyphic Language β€” Grammar Examples This document provides clear examples of valid and invalid glyph sequences based on the strict syntax rules and BNF grammar of the Glyphic Language. # 1. Basic Valid Examples 1.1 Actor + Action πŸ‘€ πŸƒ 1.2 Action + Object 🏹 🎯 1.3 Object + Modifier 🍎 ✨ 1.4 Object + Context πŸͺ¨ 🏞️ # 2. Full Scene Examples 2.1 Actor + Action + Object + Context πŸ‘§ ✍️ πŸ“„ 🏑 πŸŒ… Meaning: A girl writing a page at home at sunrise. 2.2 Action + Object + Modifiers + Context πŸ”₯ πŸͺ΅ ✨ πŸ’¨ 🌲 πŸŒ™ Meaning: Fire burning wood intensely in a windy forest at night. 2.3 Actor + Action + Object + Emotion + Social πŸ‘€ 🀝 🧺 😊 πŸ§‘β€πŸ€β€πŸ§‘ Meaning: A person sharing a basket happily within a group. # 3. Context‑Heavy Examples 3.1 Place + Time + Emotion 🏞️ πŸŒ… 😌 3.2 Full Context Stack 🏞️ πŸŒ… 😌 🌬️ πŸ§‘β€πŸ€β€πŸ§‘ # 4. Invalid Examples (with explanations) 4.1 Context before object πŸŒ… πŸͺ¨ INVALID β€” time context cannot precede object 4.2 Modifier after context 🍞 🏑 ✨ INVALID β€” modifiers must appear before context 4.3 Multiple actions πŸ‘€ πŸƒ ✍️ INVALID β€” only one action allowed 4.4 Social before sensory πŸ§‘β€πŸ€β€πŸ§‘ 🌬️ INVALID β€” social context must come last # 5. Reversibility Examples 5.1 Encoding and decoding match Input: πŸ‘€ πŸƒ 🏞️ Output: πŸ‘€ πŸƒ 🏞️ 5.2 Canonical ordering enforced input meaning (unordered): { "object": "πŸ“„", "actor": "πŸ‘€", "action": "✍️", "context": { "time": ["πŸŒ™"] } } Encoded output: πŸ‘€ ✍️ πŸ“„ πŸŒ™ # 6. Complex Scene Examples 6.1 Symbolic + Emotional 🌱 ✨ 😌 πŸŒ™ Meaning: A symbolic sprout glowing peacefully under the night sky. 6.2 Multi‑layered context πŸ‘€ 🧘 πŸƒ ✨ 🏞️ πŸŒ… 😌 🌬️ πŸ§‘β€πŸ€β€πŸ§‘ Meaning: A person meditating with a leaf in a bright, peaceful, breezy morning among others. These examples serve as a reference for developers, LLM trainers, and agent designers working with the Glyphic Language.