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"""Central configuration for the SimEngine."""
import os
import numpy as np
import gymnasium as gym
import mujoco
import numpy as np
from gymnasium import spaces
os.environ["MUJOCO_GL"] = "egl"
# Joint names in correct order (matches real SO-101)
JOINT_NAMES = [
"shoulder_pan",
"shoulder_lift",
"elbow_flex",
"wrist_flex",
"wrist_roll",
"gripper",
]
N_JOINTS = 6 # arm joints (excluding gripper)
N_ACTIONS = 7 # 6 arm joints + 1 gripper
# Joint limits in radians (used by MuJoCo actuators)
JOINT_LIMITS_RAD = {
"shoulder_pan": (-np.pi, np.pi),
"shoulder_lift": (-np.pi / 2, np.pi / 2),
"elbow_flex": (-np.pi, 0.0),
"wrist_flex": (-np.pi / 2, np.pi / 2),
"wrist_roll": (-np.pi, np.pi),
"gripper": (0.0, 0.04), # finger separation in meters
}
# Home position in radians (arm straight up, out of workspace)
HOME_QPOS_RAD = np.array([0.0, 0.0, -0.3, -0.3, 0.0, 0.04])
# Camera settings
CAMERA_WIDTH = 640
CAMERA_HEIGHT = 480
CAMERA_NAMES = ["webcam", "arm_cam"]
# Physics
CONTROL_FREQ = 30 # Hz
PHYSICS_TIMESTEP = 0.002 # seconds
PHYSICS_SUBSTEPS = int(1.0 / CONTROL_FREQ / PHYSICS_TIMESTEP)
# Episode
#MAX_EPISODE_STEPS = 500 # ~17 seconds at 30 Hz
# Task
DEFAULT_TASK = "Pick up the box and place it in the bowl"
# Paths
#BASE_DIR = "/content" # жёстко задаём корень проекта в Colab
#ASSETS_DIR = os.path.join(BASE_DIR, "assets")
SCENE_XML = os.path.join("so101_scene.xml")
# Проверяем, что сцена существует, иначе будет понятная ошибка
if not os.path.exists(SCENE_XML):
raise FileNotFoundError(f"Scene XML not found at {SCENE_XML}. Did you clone the repo and check assets/?")
DEFAULT_DATASET_DIR = os.path.join("datasets", "sim_demos")
DEFAULT_OUTPUT_DIR = os.path.join("outputs", "sim_engine")
# Создаём папки, если их нет
os.makedirs(DEFAULT_DATASET_DIR, exist_ok=True)
os.makedirs(DEFAULT_OUTPUT_DIR, exist_ok=True)
# Object positions (meters, relative to world origin at table center)
BOX_DEFAULT_POS = np.array([0.15, 0.0, 0.44]) # on table surface
BOWL_DEFAULT_POS = np.array([-0.15, 0.0, 0.41]) # on table surface
BOWL_RADIUS = 0.05
BOWL_HEIGHT = 0.04
# Python executable (use the venv)
PYTHON = "python3"
class OffscreenRenderer:
"""Renders camera images from MuJoCo scenes."""
def __init__(self, model: mujoco.MjModel, width: int = 640, height: int = 480):
self.model = model
self.width = width
self.height = height
self._renderer = mujoco.Renderer(model, height, width)
def render(self, data: mujoco.MjData, camera_name: str) -> np.ndarray:
self._renderer.update_scene(data, camera=camera_name)
return self._renderer.render().copy()
def close(self):
if hasattr(self, '_renderer'):
self._renderer.close()
"""Gymnasium environment for SO-101 pick-and-place in MuJoCo."""
class SO101PickPlaceEnv(gym.Env):
metadata = {"render_modes": ["human", "rgb_arrхay"], "render_fps": CONTROL_FREQ}
def __init__(self, max_episode_steps, render_mode="rgb_array", render_images=True):
super().__init__()
self.render_mode = render_mode
self.render_images = render_images
self.max_episode_steps = max_episode_steps
# Load MuJoCo model
self.model = mujoco.MjModel.from_xml_path(SCENE_XML)
self.model.opt.timestep = PHYSICS_TIMESTEP
self.data = mujoco.MjData(self.model)
# Camera renderer
if self.render_images:
self._renderer = OffscreenRenderer(
self.model, CAMERA_WIDTH, CAMERA_HEIGHT
)
else:
self._renderer = None
# Cache body/joint/actuator IDs
self._arm_joint_ids = [
mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, name)
for name in JOINT_NAMES[:5] # 5 arm joints
]
self._finger_left_jnt = mujoco.mj_name2id(
self.model, mujoco.mjtObj.mjOBJ_JOINT, "finger_left"
)
self._box_body = mujoco.mj_name2id(
self.model, mujoco.mjtObj.mjOBJ_BODY, "box"
)
self._bowl_body = mujoco.mj_name2id(
self.model, mujoco.mjtObj.mjOBJ_BODY, "bowl"
)
self._ee_site = mujoco.mj_name2id(
self.model, mujoco.mjtObj.mjOBJ_SITE, "ee_site"
)
# Actuator control ranges
self._ctrl_ranges = self.model.actuator_ctrlrange.copy()
# Snap-grasp state (kinematic attachment when gripper closes near box)
self._grasped = False
self._grasp_offset = np.zeros(3) # box offset from EE when grasped
self._grasp_threshold = 0.06 # EE-to-box distance to trigger grasp
self._gripper_close_threshold = 0.018 # finger qpos below this = closed
self._box_qpos_adr = self.model.jnt_qposadr[
mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, "box_joint")
]
self._box_dof_adr = self.model.jnt_dofadr[
mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, "box_joint")
]
# Remember initial state for reset
mujoco.mj_forward(self.model, self.data)
self._init_qpos = self.data.qpos.copy()
self._init_qvel = self.data.qvel.copy()
# Spaces
self.action_space = spaces.Box(-1.0, 1.0, shape=(7,), dtype=np.float32)
obs_spaces = {"state": spaces.Box(-np.inf, np.inf, shape=(7,), dtype=np.float32)}
if self.render_images:
obs_spaces["images"] = spaces.Dict({
name: spaces.Box(0, 255, shape=(CAMERA_HEIGHT, CAMERA_WIDTH, 3), dtype=np.uint8)
for name in CAMERA_NAMES
})
self.observation_space = spaces.Dict(obs_spaces)
self._step_count = 0
self._viewer = None
# ------------------------------------------------------------------
# Gym interface
# ------------------------------------------------------------------
def reset(self, seed=None, options=None):
super().reset(seed=seed)
# Reset state
self.data.qpos[:] = self._init_qpos
self.data.qvel[:] = self._init_qvel
self.data.ctrl[:] = 0.0
# Set arm to home position
for i, jname in enumerate(JOINT_NAMES[:5]):
jid = self._arm_joint_ids[i]
qadr = self.model.jnt_qposadr[jid]
self.data.qpos[qadr] = HOME_QPOS_RAD[i]
# Open gripper
fl_qadr = self.model.jnt_qposadr[self._finger_left_jnt]
self.data.qpos[fl_qadr] = 0.04 # fully open
# Randomize box position slightly
box_qpos_adr = self.model.jnt_qposadr[
mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, "box_joint")
]
self.data.qpos[box_qpos_adr:box_qpos_adr + 3] = BOX_DEFAULT_POS + self.np_random.uniform(
low=[-0.03, -0.03, 0.0], high=[0.03, 0.03, 0.0]
)
# Reset box orientation to identity quaternion
self.data.qpos[box_qpos_adr + 3:box_qpos_adr + 7] = [1, 0, 0, 0]
# Zero box velocity
box_dof_adr = self.model.jnt_dofadr[
mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, "box_joint")
]
self.data.qvel[box_dof_adr:box_dof_adr + 6] = 0.0
# Reset grasp state
self._grasped = False
self._grasp_offset = np.zeros(3)
# Set actuator controls to match initial positions
for i in range(5):
jid = self._arm_joint_ids[i]
qadr = self.model.jnt_qposadr[jid]
self.data.ctrl[i] = self.data.qpos[qadr]
self.data.ctrl[5] = 0.04 # left finger open
self.data.ctrl[6] = 0.04 # right finger open
# Settle physics
for _ in range(50):
mujoco.mj_step(self.model, self.data)
self._step_count = 0
obs = self._get_obs()
return obs, self._get_info()
def step(self, action):
action = np.clip(action, -1.0, 1.0).astype(np.float32)
# Scale action from [-1,1] to actuator control ranges
# First 5: arm joints, 6th: gripper (controls both fingers)
for i in range(5):
lo, hi = self._ctrl_ranges[i]
self.data.ctrl[i] = lo + (action[i] + 1.0) * 0.5 * (hi - lo)
# Gripper: action[5] in [-1,1] -> finger separation [0.005, 0.04]
# Min 0.005 prevents fingers from squeezing box out
gripper_val = 0.005 + (action[5] + 1.0) * 0.5 * 0.035
self.data.ctrl[5] = gripper_val # left finger
self.data.ctrl[6] = gripper_val # right finger (coupled but set explicitly)
# action[6] is the second gripper dim (ignored if coupled, or can be used for asymmetric grip)
# For simplicity, we use action[5] for both fingers
# Update snap-grasp (based on gripper action command)
self._update_grasp(action[5])
# Step physics
for _ in range(PHYSICS_SUBSTEPS):
mujoco.mj_step(self.model, self.data)
self._step_count += 1
obs = self._get_obs()
info = self._get_info()
reward = self._compute_reward(info)
terminated = info["success"]
truncated = self._step_count >= self.max_episode_steps
return obs, reward, terminated, truncated, info
def render(self):
if self.render_mode == "rgb_array" and self._renderer is not None:
return self._renderer.render(self.data, "webcam")
elif self.render_mode == "human":
self._render_human()
return None
def close(self):
if self._renderer is not None:
self._renderer.close()
if self._viewer is not None:
self._viewer.close()
# ------------------------------------------------------------------
# Internal
# ------------------------------------------------------------------
def _update_grasp(self, gripper_action):
ee_pos = self.data.site_xpos[self._ee_site].copy()
box_pos = self.data.xpos[self._box_body].copy()
dist = np.linalg.norm(ee_pos - box_pos)
fl_qadr = self.model.jnt_qposadr[self._finger_left_jnt]
finger_qpos = self.data.qpos[fl_qadr]
gripper_closing = gripper_action < -0.5 # action commands close
gripper_opening = gripper_action > 0.5 # action commands open
if not self._grasped and gripper_closing and finger_qpos < self._gripper_close_threshold and dist < self._grasp_threshold:
self._grasp_offset = box_pos - ee_pos
self._grasped = True
elif self._grasped and gripper_opening:
self._grasped = False
if self._grasped:
new_box_pos = ee_pos + self._grasp_offset
self.data.qpos[self._box_qpos_adr:self._box_qpos_adr + 3] = new_box_pos
self.data.qvel[self._box_dof_adr:self._box_dof_adr + 6] = 0.0
def _get_obs(self):
# Joint positions in degrees
joint_pos = np.zeros(5, dtype=np.float32)
for i, jid in enumerate(self._arm_joint_ids):
qadr = self.model.jnt_qposadr[jid]
joint_pos[i] = np.rad2deg(self.data.qpos[qadr])
# Gripper opening: 0 (closed) to 100 (open)
fl_qadr = self.model.jnt_qposadr[self._finger_left_jnt]
gripper_pos = self.data.qpos[fl_qadr]
gripper_normalized = np.float32(np.clip(gripper_pos / 0.04 * 100.0, 0, 100))
state = np.append(joint_pos, gripper_normalized).astype(np.float32)
obs = {"state": state}
if self.render_images and self._renderer is not None:
obs["images"] = {
name: self._renderer.render(self.data, name)
for name in CAMERA_NAMES
}
return obs
def _get_info(self):
box_pos = self.data.xpos[self._box_body].copy()
bowl_pos = self.data.xpos[self._bowl_body].copy()
ee_pos = self.data.site_xpos[self._ee_site].copy()
# Check if box is in the bowl
horizontal_dist = np.linalg.norm(box_pos[:2] - bowl_pos[:2])
box_above_bowl_base = box_pos[2] > bowl_pos[2] - 0.01
box_below_bowl_rim = box_pos[2] < bowl_pos[2] + BOWL_HEIGHT + 0.02
success = horizontal_dist < BOWL_RADIUS and box_above_bowl_base and box_below_bowl_rim
return {
"success": bool(success),
"box_pos": box_pos,
"bowl_pos": bowl_pos,
"ee_pos": ee_pos,
"ee_to_box_dist": float(np.linalg.norm(ee_pos - box_pos)),
"box_to_bowl_dist": float(np.linalg.norm(box_pos[:2] - bowl_pos[:2])),
}
def _compute_reward(self, info):
reward = 0.0
# Shaping: encourage approaching the box
reward -= 0.1 * info["ee_to_box_dist"]
# Grasp bonus: box is lifted above table
if info["box_pos"][2] > 0.47:
reward += 1.0
# Shaping: encourage moving box toward bowl
reward -= 0.1 * info["box_to_bowl_dist"]
# Placement bonus
if info["success"]:
reward += 5.0
return reward
def _render_human(self):
"""Open an interactive MuJoCo viewer."""
if self._viewer is None:
import mujoco.viewer
self._viewer = mujoco.viewer.launch_passive(self.model, self.data)
else:
self._viewer.sync()
# ------------------------------------------------------------------
# Utilities
# ------------------------------------------------------------------
def get_ee_pos(self):
"""Get end-effector position in world frame."""
return self.data.site_xpos[self._ee_site].copy()
def get_box_pos(self):
"""Get box position in world frame."""
return self.data.xpos[self._box_body].copy()
def get_bowl_pos(self):
"""Get bowl position in world frame."""
return self.data.xpos[self._bowl_body].copy()
@property
def arm_joint_ids(self):
return self._arm_joint_ids
@property
def ee_site_id(self):
return self._ee_site |