Instructions to use ViTeX-Bench/ViTeX-Edit-14B with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use ViTeX-Bench/ViTeX-Edit-14B with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("ViTeX-Bench/ViTeX-Edit-14B", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
File size: 26,286 Bytes
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import torch.nn as nn
import torch.nn.functional as F
from typing import Dict, List, Tuple, Optional
from einops import rearrange
from .wan_video_dit import AttentionModule, RMSNorm
from ..core import gradient_checkpoint_forward
class RotaryEmbedding(nn.Module):
inv_freq: torch.Tensor # fix linting for `register_buffer`
def __init__(self, base: float, dim: int, device=None):
super().__init__()
self.base = base
self.dim = dim
self.attention_scaling = 1.0
inv_freq = 1.0 / (base ** (torch.arange(0, dim, 2, dtype=torch.int64).to(device=device, dtype=torch.float) / dim))
self.register_buffer("inv_freq", inv_freq, persistent=False)
self.original_inv_freq = self.inv_freq
@torch.no_grad()
def forward(self, x, position_ids):
inv_freq_expanded = self.inv_freq[None, :, None].float().expand(position_ids.shape[0], -1, 1).to(x.device)
position_ids_expanded = position_ids[:, None, :].float()
device_type = x.device.type if isinstance(x.device.type, str) and x.device.type != "mps" else "cpu"
with torch.autocast(device_type=device_type, enabled=False): # Force float32
freqs = (inv_freq_expanded.float() @ position_ids_expanded.float()).transpose(1, 2)
emb = torch.cat((freqs, freqs), dim=-1)
cos = emb.cos() * self.attention_scaling
sin = emb.sin() * self.attention_scaling
return cos.to(dtype=x.dtype), sin.to(dtype=x.dtype)
def rotate_half(x):
"""Rotates half the hidden dims of the input."""
x1 = x[..., : x.shape[-1] // 2]
x2 = x[..., x.shape[-1] // 2 :]
return torch.cat((-x2, x1), dim=-1)
@torch.compile(fullgraph=True)
def apply_rotary_pos_emb(q, k, cos, sin, position_ids=None, unsqueeze_dim=1):
"""Applies Rotary Position Embedding to the query and key tensors.
Args:
q (`torch.Tensor`): The query tensor.
k (`torch.Tensor`): The key tensor.
cos (`torch.Tensor`): The cosine part of the rotary embedding.
sin (`torch.Tensor`): The sine part of the rotary embedding.
position_ids (`torch.Tensor`, *optional*):
Deprecated and unused.
unsqueeze_dim (`int`, *optional*, defaults to 1):
The 'unsqueeze_dim' argument specifies the dimension along which to unsqueeze cos[position_ids] and
sin[position_ids] so that they can be properly broadcasted to the dimensions of q and k. For example, note
that cos[position_ids] and sin[position_ids] have the shape [batch_size, seq_len, head_dim]. Then, if q and
k have the shape [batch_size, heads, seq_len, head_dim], then setting unsqueeze_dim=1 makes
cos[position_ids] and sin[position_ids] broadcastable to the shapes of q and k. Similarly, if q and k have
the shape [batch_size, seq_len, heads, head_dim], then set unsqueeze_dim=2.
Returns:
`tuple(torch.Tensor)` comprising of the query and key tensors rotated using the Rotary Position Embedding.
"""
cos = cos.unsqueeze(unsqueeze_dim)
sin = sin.unsqueeze(unsqueeze_dim)
q_embed = (q * cos) + (rotate_half(q) * sin)
k_embed = (k * cos) + (rotate_half(k) * sin)
return q_embed, k_embed
class PerFrameAttentionPooling(nn.Module):
"""
Per-frame multi-head attention pooling.
Given a flattened token sequence [B, L, D] and grid size (T, H, W), perform a
single-query attention pooling over the H*W tokens for each time frame, producing
[B, T, D].
Inspired by SigLIP's Multihead Attention Pooling head (without MLP/residual stack).
"""
def __init__(self, dim: int, num_heads: int, eps: float = 1e-6):
super().__init__()
assert dim % num_heads == 0, "dim must be divisible by num_heads"
self.dim = dim
self.num_heads = num_heads
self.probe = nn.Parameter(torch.randn(1, 1, dim))
nn.init.normal_(self.probe, std=0.02)
self.attention = nn.MultiheadAttention(embed_dim=dim, num_heads=num_heads, batch_first=True)
self.layernorm = nn.LayerNorm(dim, eps=eps)
def forward(self, x: torch.Tensor, grid_size: Tuple[int, int, int]) -> torch.Tensor:
"""
Args:
x: [B, L, D], where L = T*H*W
grid_size: (T, H, W)
Returns:
pooled: [B, T, D]
"""
B, L, D = x.shape
T, H, W = grid_size
assert D == self.dim, f"Channel dimension mismatch: D={D} vs dim={self.dim}"
assert L == T * H * W, f"Flattened length mismatch: L={L} vs T*H*W={T*H*W}"
S = H * W
# Re-arrange tokens grouped by frame.
x_bt_s_d = x.view(B, T, S, D).contiguous().view(B * T, S, D) # [B*T, S, D]
# A learnable probe as the query (one query per frame).
probe = self.probe.expand(B * T, -1, -1) # [B*T, 1, D]
# Attention pooling: query=probe, key/value=H*W tokens within the frame.
pooled_bt_1_d = self.attention(probe, x_bt_s_d, x_bt_s_d, need_weights=False)[0] # [B*T, 1, D]
pooled_bt_d = pooled_bt_1_d.squeeze(1) # [B*T, D]
# Restore to [B, T, D].
pooled = pooled_bt_d.view(B, T, D)
pooled = self.layernorm(pooled)
return pooled
class CrossModalInteractionController:
"""
Strategy class that controls interactions between two towers.
Manages the interaction mapping between visual DiT (e.g. 30 layers) and audio DiT (e.g. 30 layers).
"""
def __init__(self, visual_layers: int = 30, audio_layers: int = 30):
self.visual_layers = visual_layers
self.audio_layers = audio_layers
self.min_layers = min(visual_layers, audio_layers)
def get_interaction_layers(self, strategy: str = "shallow_focus") -> Dict[str, List[Tuple[int, int]]]:
"""
Get interaction layer mappings.
Args:
strategy: interaction strategy
- "shallow_focus": emphasize shallow layers to avoid deep-layer asymmetry
- "distributed": distributed interactions across the network
- "progressive": dense shallow interactions, sparse deeper interactions
- "custom": custom interaction layers
Returns:
A dict containing mappings for 'v2a' (visual -> audio) and 'a2v' (audio -> visual).
"""
if strategy == "shallow_focus":
# Emphasize the first ~1/3 layers to avoid deep-layer asymmetry.
num_interact = min(10, self.min_layers // 3)
interact_layers = list(range(0, num_interact))
elif strategy == "distributed":
# Distribute interactions across the network (every few layers).
step = 3
interact_layers = list(range(0, self.min_layers, step))
elif strategy == "progressive":
# Progressive: dense shallow interactions, sparse deeper interactions.
shallow = list(range(0, min(8, self.min_layers))) # Dense for the first 8 layers.
if self.min_layers > 8:
deep = list(range(8, self.min_layers, 3)) # Every 3 layers afterwards.
interact_layers = shallow + deep
else:
interact_layers = shallow
elif strategy == "custom":
# Custom strategy: adjust as needed.
interact_layers = [0, 2, 4, 6, 8, 12, 16, 20] # Explicit layer indices.
interact_layers = [i for i in interact_layers if i < self.min_layers]
elif strategy == "full":
interact_layers = list(range(0, self.min_layers))
else:
raise ValueError(f"Unknown interaction strategy: {strategy}")
# Build bidirectional mapping.
mapping = {
'v2a': [(i, i) for i in interact_layers], # visual layer i -> audio layer i
'a2v': [(i, i) for i in interact_layers] # audio layer i -> visual layer i
}
return mapping
def should_interact(self, layer_idx: int, direction: str, interaction_mapping: Dict) -> bool:
"""
Check whether a given layer should interact.
Args:
layer_idx: current layer index
direction: interaction direction ('v2a' or 'a2v')
interaction_mapping: interaction mapping table
Returns:
bool: whether to interact
"""
if direction not in interaction_mapping:
return False
return any(src == layer_idx for src, _ in interaction_mapping[direction])
class ConditionalCrossAttention(nn.Module):
def __init__(self, dim: int, kv_dim: int, num_heads: int, eps: float = 1e-6):
super().__init__()
self.q_dim = dim
self.kv_dim = kv_dim
self.num_heads = num_heads
self.head_dim = self.q_dim // num_heads
self.q = nn.Linear(dim, dim)
self.k = nn.Linear(kv_dim, dim)
self.v = nn.Linear(kv_dim, dim)
self.o = nn.Linear(dim, dim)
self.norm_q = RMSNorm(dim, eps=eps)
self.norm_k = RMSNorm(dim, eps=eps)
self.attn = AttentionModule(self.num_heads)
def forward(self, x: torch.Tensor, y: torch.Tensor, x_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None, y_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None):
ctx = y
q = self.norm_q(self.q(x))
k = self.norm_k(self.k(ctx))
v = self.v(ctx)
if x_freqs is not None:
x_cos, x_sin = x_freqs
B, L, _ = q.shape
q_view = rearrange(q, 'b l (h d) -> b l h d', d=self.head_dim)
x_cos = x_cos.to(q_view.dtype).to(q_view.device)
x_sin = x_sin.to(q_view.dtype).to(q_view.device)
# Expect x_cos/x_sin shape: [B or 1, L, head_dim]
q_view, _ = apply_rotary_pos_emb(q_view, q_view, x_cos, x_sin, unsqueeze_dim=2)
q = rearrange(q_view, 'b l h d -> b l (h d)')
if y_freqs is not None:
y_cos, y_sin = y_freqs
Bc, Lc, _ = k.shape
k_view = rearrange(k, 'b l (h d) -> b l h d', d=self.head_dim)
y_cos = y_cos.to(k_view.dtype).to(k_view.device)
y_sin = y_sin.to(k_view.dtype).to(k_view.device)
# Expect y_cos/y_sin shape: [B or 1, L, head_dim]
_, k_view = apply_rotary_pos_emb(k_view, k_view, y_cos, y_sin, unsqueeze_dim=2)
k = rearrange(k_view, 'b l h d -> b l (h d)')
x = self.attn(q, k, v)
return self.o(x)
# from diffusers.models.attention import AdaLayerNorm
class AdaLayerNorm(nn.Module):
r"""
Norm layer modified to incorporate timestep embeddings.
Parameters:
embedding_dim (`int`): The size of each embedding vector.
num_embeddings (`int`, *optional*): The size of the embeddings dictionary.
output_dim (`int`, *optional*):
norm_elementwise_affine (`bool`, defaults to `False):
norm_eps (`bool`, defaults to `False`):
chunk_dim (`int`, defaults to `0`):
"""
def __init__(
self,
embedding_dim: int,
num_embeddings: Optional[int] = None,
output_dim: Optional[int] = None,
norm_elementwise_affine: bool = False,
norm_eps: float = 1e-5,
chunk_dim: int = 0,
):
super().__init__()
self.chunk_dim = chunk_dim
output_dim = output_dim or embedding_dim * 2
if num_embeddings is not None:
self.emb = nn.Embedding(num_embeddings, embedding_dim)
else:
self.emb = None
self.silu = nn.SiLU()
self.linear = nn.Linear(embedding_dim, output_dim)
self.norm = nn.LayerNorm(output_dim // 2, norm_eps, norm_elementwise_affine)
def forward(
self, x: torch.Tensor, timestep: Optional[torch.Tensor] = None, temb: Optional[torch.Tensor] = None
) -> torch.Tensor:
if self.emb is not None:
temb = self.emb(timestep)
temb = self.linear(self.silu(temb))
if self.chunk_dim == 2:
scale, shift = temb.chunk(2, dim=2)
# print(f"{x.shape = }, {scale.shape = }, {shift.shape = }")
elif self.chunk_dim == 1:
# This is a bit weird why we have the order of "shift, scale" here and "scale, shift" in the
# other if-branch. This branch is specific to CogVideoX and OmniGen for now.
shift, scale = temb.chunk(2, dim=1)
shift = shift[:, None, :]
scale = scale[:, None, :]
else:
scale, shift = temb.chunk(2, dim=0)
x = self.norm(x) * (1 + scale) + shift
return x
class ConditionalCrossAttentionBlock(nn.Module):
"""
A thin wrapper around ConditionalCrossAttention.
Applies LayerNorm to the conditioning input `y` before cross-attention.
"""
def __init__(self, dim: int, kv_dim: int, num_heads: int, eps: float = 1e-6, pooled_adaln: bool = False):
super().__init__()
self.y_norm = nn.LayerNorm(kv_dim, eps=eps)
self.inner = ConditionalCrossAttention(dim=dim, kv_dim=kv_dim, num_heads=num_heads, eps=eps)
self.pooled_adaln = pooled_adaln
if pooled_adaln:
self.per_frame_pooling = PerFrameAttentionPooling(kv_dim, num_heads=num_heads, eps=eps)
self.adaln = AdaLayerNorm(kv_dim, output_dim=dim*2, chunk_dim=2)
def forward(
self,
x: torch.Tensor,
y: torch.Tensor,
x_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None,
y_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None,
video_grid_size: Optional[Tuple[int, int, int]] = None,
) -> torch.Tensor:
if self.pooled_adaln:
assert video_grid_size is not None, "video_grid_size must not be None"
pooled_y = self.per_frame_pooling(y, video_grid_size)
# Interpolate pooled_y along its temporal dimension to match x's sequence length.
if pooled_y.shape[1] != x.shape[1]:
pooled_y = F.interpolate(
pooled_y.permute(0, 2, 1), # [B, C, T]
size=x.shape[1],
mode='linear',
align_corners=False,
).permute(0, 2, 1) # [B, T, C]
x = self.adaln(x, temb=pooled_y)
y = self.y_norm(y)
return self.inner(x=x, y=y, x_freqs=x_freqs, y_freqs=y_freqs)
class DualTowerConditionalBridge(nn.Module):
"""
Dual-tower conditional bridge.
"""
def __init__(self,
visual_layers: int = 40,
audio_layers: int = 30,
visual_hidden_dim: int = 5120, # visual DiT hidden state dimension
audio_hidden_dim: int = 1536, # audio DiT hidden state dimension
audio_fps: float = 50.0,
head_dim: int = 128, # attention head dimension
interaction_strategy: str = "full",
apply_cross_rope: bool = True, # whether to apply RoPE in cross-attention
apply_first_frame_bias_in_rope: bool = False, # whether to account for 1/video_fps bias for the first frame in RoPE alignment
trainable_condition_scale: bool = False,
pooled_adaln: bool = False,
):
super().__init__()
self.visual_hidden_dim = visual_hidden_dim
self.audio_hidden_dim = audio_hidden_dim
self.audio_fps = audio_fps
self.head_dim = head_dim
self.apply_cross_rope = apply_cross_rope
self.apply_first_frame_bias_in_rope = apply_first_frame_bias_in_rope
self.trainable_condition_scale = trainable_condition_scale
self.pooled_adaln = pooled_adaln
if self.trainable_condition_scale:
self.condition_scale = nn.Parameter(torch.tensor([1.0], dtype=torch.float32))
else:
self.condition_scale = 1.0
self.controller = CrossModalInteractionController(visual_layers, audio_layers)
self.interaction_mapping = self.controller.get_interaction_layers(interaction_strategy)
# Conditional cross-attention modules operating at the DiT hidden-state level.
self.audio_to_video_conditioners = nn.ModuleDict() # audio hidden states -> visual DiT conditioning
self.video_to_audio_conditioners = nn.ModuleDict() # visual hidden states -> audio DiT conditioning
# Build conditioners for layers that should interact.
# audio hidden states condition the visual DiT
self.rotary = RotaryEmbedding(base=10000.0, dim=head_dim)
for v_layer, _ in self.interaction_mapping['a2v']:
self.audio_to_video_conditioners[str(v_layer)] = ConditionalCrossAttentionBlock(
dim=visual_hidden_dim, # 3072 (visual DiT hidden states)
kv_dim=audio_hidden_dim, # 1536 (audio DiT hidden states)
num_heads=visual_hidden_dim // head_dim, # derive number of heads from hidden dim
pooled_adaln=False # a2v typically does not need pooled AdaLN
)
# visual hidden states condition the audio DiT
for a_layer, _ in self.interaction_mapping['v2a']:
self.video_to_audio_conditioners[str(a_layer)] = ConditionalCrossAttentionBlock(
dim=audio_hidden_dim, # 1536 (audio DiT hidden states)
kv_dim=visual_hidden_dim, # 3072 (visual DiT hidden states)
num_heads=audio_hidden_dim // head_dim, # safe head count derivation
pooled_adaln=self.pooled_adaln
)
@torch.no_grad()
def build_aligned_freqs(self,
video_fps: float,
grid_size: Tuple[int, int, int],
audio_steps: int,
device: Optional[torch.device] = None,
dtype: Optional[torch.dtype] = None) -> Tuple[Tuple[torch.Tensor, torch.Tensor], Tuple[torch.Tensor, torch.Tensor]]:
"""
Build aligned RoPE (cos, sin) pairs based on video fps, video grid size (f_v, h, w),
and audio sequence length `audio_steps` (with fixed audio fps = 44100/2048).
Returns:
visual_freqs: (cos_v, sin_v), shape [1, f_v*h*w, head_dim]
audio_freqs: (cos_a, sin_a), shape [1, audio_steps, head_dim]
"""
f_v, h, w = grid_size
L_v = f_v * h * w
L_a = int(audio_steps)
device = device or next(self.parameters()).device
dtype = dtype or torch.float32
# Audio positions: 0,1,2,...,L_a-1 (audio as reference).
audio_pos = torch.arange(L_a, device=device, dtype=torch.float32).unsqueeze(0)
# Video positions: align video frames to audio-step units.
# FIXME(dhyu): hard-coded VAE temporal stride = 4
if self.apply_first_frame_bias_in_rope:
# Account for the "first frame lasts 1/video_fps" bias.
video_effective_fps = float(video_fps) / 4.0
if f_v > 0:
t_starts = torch.zeros((f_v,), device=device, dtype=torch.float32)
if f_v > 1:
t_starts[1:] = (1.0 / float(video_fps)) + torch.arange(f_v - 1, device=device, dtype=torch.float32) * (1.0 / video_effective_fps)
else:
t_starts = torch.zeros((0,), device=device, dtype=torch.float32)
# Convert to audio-step units.
video_pos_per_frame = t_starts * float(self.audio_fps)
else:
# No first-frame bias: uniform alignment.
scale = float(self.audio_fps) / float(video_fps / 4.0)
video_pos_per_frame = torch.arange(f_v, device=device, dtype=torch.float32) * scale
# Flatten to f*h*w; tokens within the same frame share the same time position.
video_pos = video_pos_per_frame.repeat_interleave(h * w).unsqueeze(0)
# print(f"video fps: {video_fps}, audio fps: {self.audio_fps}, scale: {scale}")
# print(f"video pos: {video_pos.shape}, audio pos: {audio_pos.shape}")
# Build dummy x to produce cos/sin, dim=head_dim.
dummy_v = torch.zeros((1, L_v, self.head_dim), device=device, dtype=dtype)
dummy_a = torch.zeros((1, L_a, self.head_dim), device=device, dtype=dtype)
cos_v, sin_v = self.rotary(dummy_v, position_ids=video_pos)
cos_a, sin_a = self.rotary(dummy_a, position_ids=audio_pos)
return (cos_v, sin_v), (cos_a, sin_a)
def should_interact(self, layer_idx: int, direction: str) -> bool:
return self.controller.should_interact(layer_idx, direction, self.interaction_mapping)
def apply_conditional_control(
self,
layer_idx: int,
direction: str,
primary_hidden_states: torch.Tensor,
condition_hidden_states: torch.Tensor,
x_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None,
y_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None,
condition_scale: Optional[float] = None,
video_grid_size: Optional[Tuple[int, int, int]] = None,
use_gradient_checkpointing: Optional[bool] = False,
use_gradient_checkpointing_offload: Optional[bool] = False,
) -> torch.Tensor:
"""
Apply conditional control (at the DiT hidden-state level).
Args:
layer_idx: current layer index
direction: conditioning direction
- 'a2v': audio hidden states -> visual DiT
- 'v2a': visual hidden states -> audio DiT
primary_hidden_states: primary DiT hidden states [B, L, hidden_dim]
condition_hidden_states: condition DiT hidden states [B, L, hidden_dim]
condition_scale: conditioning strength (similar to CFG scale)
Returns:
Conditioned primary DiT hidden states [B, L, hidden_dim]
"""
if not self.controller.should_interact(layer_idx, direction, self.interaction_mapping):
return primary_hidden_states
if direction == 'a2v':
# audio hidden states condition the visual DiT
conditioner = self.audio_to_video_conditioners[str(layer_idx)]
elif direction == 'v2a':
# visual hidden states condition the audio DiT
conditioner = self.video_to_audio_conditioners[str(layer_idx)]
else:
raise ValueError(f"Invalid direction: {direction}")
conditioned_features = gradient_checkpoint_forward(
conditioner,
use_gradient_checkpointing,
use_gradient_checkpointing_offload,
x=primary_hidden_states,
y=condition_hidden_states,
x_freqs=x_freqs,
y_freqs=y_freqs,
video_grid_size=video_grid_size,
)
if self.trainable_condition_scale and condition_scale is not None:
print(
"[WARN] This model has a trainable condition_scale, but an external "
f"condition_scale={condition_scale} was provided. The trainable condition_scale "
"will be ignored in favor of the external value."
)
scale = condition_scale if condition_scale is not None else self.condition_scale
primary_hidden_states = primary_hidden_states + conditioned_features * scale
return primary_hidden_states
def forward(
self,
layer_idx: int,
visual_hidden_states: torch.Tensor,
audio_hidden_states: torch.Tensor,
*,
x_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None,
y_freqs: Optional[Tuple[torch.Tensor, torch.Tensor]] = None,
a2v_condition_scale: Optional[float] = None,
v2a_condition_scale: Optional[float] = None,
condition_scale: Optional[float] = None,
video_grid_size: Optional[Tuple[int, int, int]] = None,
use_gradient_checkpointing: Optional[bool] = False,
use_gradient_checkpointing_offload: Optional[bool] = False,
) -> Tuple[torch.Tensor, torch.Tensor]:
"""
Apply bidirectional conditional control to both visual/audio towers.
Args:
layer_idx: current layer index
visual_hidden_states: visual DiT hidden states
audio_hidden_states: audio DiT hidden states
x_freqs / y_freqs: cross-modal RoPE (cos, sin) pairs.
If provided, x_freqs is assumed to correspond to the primary tower and y_freqs
to the conditioning tower.
a2v_condition_scale: audio->visual conditioning strength (overrides global condition_scale)
v2a_condition_scale: visual->audio conditioning strength (overrides global condition_scale)
condition_scale: fallback conditioning strength when per-direction scale is None
video_grid_size: (F, H, W), used on the audio side when pooled_adaln is enabled
Returns:
(visual_hidden_states, audio_hidden_states), both conditioned in their respective directions.
"""
visual_conditioned = self.apply_conditional_control(
layer_idx=layer_idx,
direction="a2v",
primary_hidden_states=visual_hidden_states,
condition_hidden_states=audio_hidden_states,
x_freqs=x_freqs,
y_freqs=y_freqs,
condition_scale=a2v_condition_scale if a2v_condition_scale is not None else condition_scale,
video_grid_size=video_grid_size,
use_gradient_checkpointing=use_gradient_checkpointing,
use_gradient_checkpointing_offload=use_gradient_checkpointing_offload,
)
audio_conditioned = self.apply_conditional_control(
layer_idx=layer_idx,
direction="v2a",
primary_hidden_states=audio_hidden_states,
condition_hidden_states=visual_hidden_states,
x_freqs=y_freqs,
y_freqs=x_freqs,
condition_scale=v2a_condition_scale if v2a_condition_scale is not None else condition_scale,
video_grid_size=video_grid_size,
use_gradient_checkpointing=use_gradient_checkpointing,
use_gradient_checkpointing_offload=use_gradient_checkpointing_offload,
)
return visual_conditioned, audio_conditioned
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