from turtle import Screen from net import make_net from paddle import Paddle from ball import Ball from scoreboard import Scoreboard import time SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_COLOR = "black" COORDINATES = [(350, 0), (-350, 0)] SPEED = 0.09 screen = Screen() screen.setup(width=SCREEN_WIDTH, height=SCREEN_HEIGHT) screen.title("That's right, PONG!!! (with SUPER SHOT)") screen.bgcolor(SCREEN_COLOR) screen.tracer(0) make_net() paddle_1 = Paddle(coordinates=COORDINATES[0]) paddle_2 = Paddle(coordinates=COORDINATES[1]) ball = Ball() score = Scoreboard() screen.listen() screen.onkey(paddle_1.up, "Up") screen.onkey(paddle_1.down, "Down") screen.onkey(paddle_2.up, "w") screen.onkey(paddle_2.down, "s") game_is_on = True while game_is_on: screen.update() time.sleep(SPEED) ball.move() if ball.ycor() > 280 or ball.ycor() < -280: ball.bounce_y() if paddle_1.distance(ball) < 50 and ball.xcor() > 320 or paddle_2.distance(ball) < 50 and ball.xcor() < -320: ball.bounce_x() if SPEED >= .01: SPEED -= .009 if ball.xcor() > 400: score.add_point_p2() ball.reset() SPEED = .09 if ball.xcor() < -400: score.add_point_p1() ball.reset() SPEED = .09 if score.score_p1 == 5 or score.score_p2 == 5: score.end_game() game_is_on = False screen.exitonclick()