import torch import torch.nn as nn import torch.nn.functional as F from flash_attn import flash_attn_func def drop_path(x, drop_prob=0., training=False, scale_by_keep=True): """ Drop paths (Stochastic Depth) per sample (when applied in main path of residual blocks). """ if drop_prob == 0. or not training: return x keep_prob = 1 - drop_prob shape = (x.shape[0],) + (1,) * (x.ndim - 1) # work with diff dim tensors, not just 2D ConvNets random_tensor = x.new_empty(shape).bernoulli_(keep_prob) if keep_prob > 0.0 and scale_by_keep: random_tensor.div_(keep_prob) return x * random_tensor class DropPath(nn.Module): """ Drop paths (Stochastic Depth) per sample (when applied in main path of residual blocks). """ def __init__(self, drop_prob=0., scale_by_keep=True): super(DropPath, self).__init__() self.drop_prob = drop_prob self.scale_by_keep = scale_by_keep def forward(self, x): return drop_path(x, self.drop_prob, self.training, self.scale_by_keep) def extra_repr(self): return f'drop_prob={round(self.drop_prob, 3):0.3f}' class Mlp(nn.Module): def __init__(self, in_features, hidden_features=None, out_features=None, act_layer=nn.GELU, drop=0.): super().__init__() out_features = out_features or in_features hidden_features = hidden_features or in_features self.fc1 = nn.Linear(in_features, hidden_features) self.act = act_layer() self.fc2 = nn.Linear(hidden_features, out_features) self.drop = nn.Dropout(drop) def forward(self, x): x = self.fc1(x) x = self.act(x) x = self.drop(x) x = self.fc2(x) x = self.drop(x) return x def window_partition(x, window_size): """ Args: x: (B, L, C) window_size (int): window size Returns: windows: (num_windows*B, window_size, C) """ B, L, C = x.shape x = x.view(B, L // window_size, window_size, C) windows = x.permute(0, 1, 2, 3).contiguous().view(-1, window_size, C) return windows def window_reverse(windows, window_size, L): """ Args: windows: (num_windows*B, window_size, window_size, C) window_size (int): Window size L (int): sequence length Returns: x: (B, L, C) """ B = int(windows.shape[0] / (L / window_size)) x = windows.view(B, L // window_size, window_size, -1) x = x.permute(0, 1, 2, 3).contiguous().view(B, L, -1) return x class WindowAttention1D(nn.Module): """ Window based multi-head self attention (W-MSA) module with relative position bias. It supports both of shifted and non-shifted window. Args: dim (int): Number of input channels. window_size (int): The height and width of the window. num_heads (int): Number of attention heads. qkv_bias (bool, optional): If True, add a learnable bias to query, key, value. Default: True qk_scale (float | None, optional): Override default qk scale of head_dim ** -0.5 if set attn_drop (float, optional): Dropout ratio of attention weight. Default: 0.0 proj_drop (float, optional): Dropout ratio of output. Default: 0.0 """ def __init__(self, dim, window_size, num_heads, qkv_bias=True, qk_scale=None, attn_drop=0., proj_drop=0.): super().__init__() self.dim = dim self.window_size = window_size # Wl self.num_heads = num_heads head_dim = dim // num_heads self.scale = qk_scale or head_dim ** -0.5 self.qkv = nn.Linear(dim, dim * 3, bias=qkv_bias) self.attn_drop = nn.Dropout(attn_drop) self.proj = nn.Linear(dim, dim) self.proj_drop = nn.Dropout(proj_drop) def forward(self, x): """ Args: x: input features with shape of (num_windows*B, N, C) """ B_, N, C = x.shape qkv = self.qkv(x).reshape(B_, N, 3, self.num_heads, C // self.num_heads).permute(2, 0, 1, 3, 4) q, k, v = qkv[0], qkv[1], qkv[2] q = q.to(torch.float16) k = k.to(torch.float16) v = v.to(torch.float16) x, _, _ = flash_attn_func(q, k, v, return_attn_probs=True) x = x.to(torch.float32) x = x.reshape(B_, N, C) x = self.proj(x) x = self.proj_drop(x) return x class ChromFoundTransformerBlock(nn.Module): """ Transformer Block for ChromFound. Args: dim (int): Number of input channels. input_resolution (int): Input resulotion. num_heads (int): Number of attention heads. window_size (int): Window size. shift_size (int): Shift size for SW-MSA. mlp_ratio (float): Ratio of mlp hidden dim to embedding dim. qkv_bias (bool, optional): If True, add a learnable bias to query, key, value. Default: True drop (float, optional): Dropout rate. Default: 0.0 attn_drop (float, optional): Attention dropout rate. Default: 0.0 drop_path (float, optional): Stochastic depth rate. Default: 0.0 act_layer (nn.Module, optional): Activation layer. Default: nn.GELU norm_layer (nn.Module, optional): Normalization layer. Default: nn.LayerNorm """ def __init__(self, dim, input_resolution, num_heads, window_size=7, shift_size=0, mlp_ratio=1., qkv_bias=True, qk_scale=None, drop=0.0, attn_drop=0.0, drop_path=0.0, act_layer=nn.GELU, norm_layer=nn.LayerNorm): super().__init__() self.dim = dim self.input_resolution = input_resolution self.num_heads = num_heads self.window_size = window_size self.shift_size = shift_size self.mlp_ratio = mlp_ratio if self.input_resolution <= self.window_size: # if window size is larger than input resolution, we don't partition windows self.shift_size = 0 self.window_size = self.input_resolution assert 0 <= self.shift_size < self.window_size, "shift_size must in 0-window_size" self.norm1 = norm_layer(dim) self.attn = WindowAttention1D( dim, window_size=self.window_size, num_heads=num_heads, qkv_bias=qkv_bias, qk_scale=qk_scale, attn_drop=attn_drop, proj_drop=drop) self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity() self.norm2 = norm_layer(dim) mlp_hidden_dim = int(dim * mlp_ratio) self.mlp = Mlp(in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop) def forward(self, x, padding_mask=None): Li = self.input_resolution B, L, C = x.shape assert L == Li, "input feature has wrong size" shortcut = x # x = x.view(B, L, C) # padding x pad_r = (self.window_size - L % self.window_size) % self.window_size x = F.pad(x, (0, 0, 0, pad_r)) _, Lp, _ = x.shape if padding_mask is not None: # padding_mask: (B, L) --> (B, Lp) padding_mask = F.pad(padding_mask, (0, pad_r), value=1) if self.shift_size > 0: padding_mask = torch.roll(padding_mask, shifts=(-self.shift_size), dims=1) # cyclic shift if self.shift_size > 0: shifted_x = torch.roll(x, shifts=(-self.shift_size), dims=(1)) else: shifted_x = x # partition windows x_windows = window_partition(shifted_x, self.window_size) # nW*B, window_size, C x_windows = x_windows.view(-1, self.window_size, C) # nW*B, window_siz, C # W-MSA/SW-MSA attn_windows = self.attn(x_windows) # merge windows attn_windows = attn_windows.view(-1, self.window_size, C) shifted_x = window_reverse(attn_windows, self.window_size, Lp) # B L' C # reverse cyclic shift if self.shift_size > 0: x = torch.roll(shifted_x, shifts=(self.shift_size), dims=(1)) else: x = shifted_x x = x.view(B, Lp, C) # reverse padding x x = x[:, :L, :].contiguous() x = shortcut + self.drop_path(self.norm1(x)) # FFN x = x + self.drop_path(self.norm2(self.mlp(x))) return x