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| import {hexToRgb} from '@/common/components/video/editor/VideoEditorUtils'; |
| import BaseGLEffect from '@/common/components/video/effects/BaseGLEffect'; |
| import { |
| EffectFrameContext, |
| EffectInit, |
| } from '@/common/components/video/effects/Effect'; |
| import fragmentShaderSource from '@/common/components/video/effects/shaders/Burst.frag?raw'; |
| import vertexShaderSource from '@/common/components/video/effects/shaders/DefaultVert.vert?raw'; |
| import {Tracklet} from '@/common/tracker/Tracker'; |
| import {normalizeBounds, preAllocateTextures} from '@/common/utils/ShaderUtils'; |
| import {RLEObject, decode} from '@/jscocotools/mask'; |
| import invariant from 'invariant'; |
| import {CanvasForm} from 'pts'; |
|
|
| export default class BurstGLEffect extends BaseGLEffect { |
| private _numMasks: number = 0; |
| private _numMasksUniformLocation: WebGLUniformLocation | null = null; |
|
|
| |
| private _masksTextureUnitStart: number = 1; |
| private _maskTextures: WebGLTexture[] = []; |
|
|
| constructor() { |
| super(4); |
| this.vertexShaderSource = vertexShaderSource; |
| this.fragmentShaderSource = fragmentShaderSource; |
| } |
|
|
| protected setupUniforms( |
| gl: WebGL2RenderingContext, |
| program: WebGLProgram, |
| init: EffectInit, |
| ): void { |
| super.setupUniforms(gl, program, init); |
|
|
| this._numMasksUniformLocation = gl.getUniformLocation(program, 'uNumMasks'); |
| gl.uniform1i(this._numMasksUniformLocation, this._numMasks); |
|
|
| |
| this._maskTextures = preAllocateTextures(gl, 3); |
| } |
|
|
| apply(form: CanvasForm, context: EffectFrameContext, _tracklets: Tracklet[]) { |
| const gl = this._gl; |
| const program = this._program; |
|
|
| if (!program) { |
| return; |
| } |
| invariant(gl !== null, 'WebGL2 context is required'); |
|
|
| gl.clearColor(0.0, 0.0, 0.0, 1.0); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
|
|
| const styleIndex = Math.floor(this.variant / 2) % 2; |
|
|
| |
| gl.uniform1i(this._numMasksUniformLocation, context.masks.length); |
| gl.uniform1i( |
| gl.getUniformLocation(program, 'uLineColor'), |
| this.variant % 2 === 0 ? 1 : 0, |
| ); |
| gl.uniform1i( |
| gl.getUniformLocation(program, 'uInterleave'), |
| styleIndex === 0 ? 0 : 1, |
| ); |
|
|
| gl.activeTexture(gl.TEXTURE0); |
| gl.bindTexture(gl.TEXTURE_2D, this._frameTexture); |
| gl.texImage2D( |
| gl.TEXTURE_2D, |
| 0, |
| gl.RGBA, |
| context.width, |
| context.height, |
| 0, |
| gl.RGBA, |
| gl.UNSIGNED_BYTE, |
| context.frame, |
| ); |
|
|
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
|
|
| |
| context.masks.forEach((mask, index) => { |
| const decodedMask = decode([mask.bitmap as RLEObject]); |
| const maskData = decodedMask.data as Uint8Array; |
| gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart); |
| gl.bindTexture(gl.TEXTURE_2D, this._maskTextures[index]); |
|
|
| const boundaries = normalizeBounds( |
| mask.bounds[0], |
| mask.bounds[1], |
| context.width, |
| context.height, |
| ); |
|
|
| |
| gl.uniform1i( |
| gl.getUniformLocation(program, `uMaskTexture${index}`), |
| this._masksTextureUnitStart + index, |
| ); |
| const color = hexToRgb(context.maskColors[index]); |
| gl.uniform4f( |
| gl.getUniformLocation(program, `uMaskColor${index}`), |
| color.r, |
| color.g, |
| color.b, |
| color.a, |
| ); |
| gl.uniform4fv(gl.getUniformLocation(program, `bbox${index}`), boundaries); |
|
|
| gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1); |
| gl.texImage2D( |
| gl.TEXTURE_2D, |
| 0, |
| gl.LUMINANCE, |
| context.height, |
| context.width, |
| 0, |
| gl.LUMINANCE, |
| gl.UNSIGNED_BYTE, |
| maskData, |
| ); |
| }); |
|
|
| gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
|
|
| |
| gl.bindTexture(gl.TEXTURE_2D, null); |
| context.masks.forEach((_, index) => { |
| gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart); |
| gl.bindTexture(gl.TEXTURE_2D, null); |
| }); |
|
|
| const ctx = form.ctx; |
| invariant(this._canvas !== null, 'canvas is required'); |
| ctx.drawImage(this._canvas, 0, 0); |
| } |
|
|
| async cleanup(): Promise<void> { |
| super.cleanup(); |
|
|
| if (this._gl != null) { |
| |
| this._maskTextures.forEach(texture => { |
| if (texture != null && this._gl != null) { |
| this._gl.deleteTexture(texture); |
| } |
| }); |
| this._maskTextures = []; |
| } |
| } |
| } |
|
|