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| | import BaseGLEffect from '@/common/components/video/effects/BaseGLEffect'; |
| | import { |
| | EffectFrameContext, |
| | EffectInit, |
| | } from '@/common/components/video/effects/Effect'; |
| | import vertexShaderSource from '@/common/components/video/effects/shaders/DefaultVert.vert?raw'; |
| | import fragmentShaderSource from '@/common/components/video/effects/shaders/PixelateMask.frag?raw'; |
| | import {Tracklet} from '@/common/tracker/Tracker'; |
| | import {preAllocateTextures} from '@/common/utils/ShaderUtils'; |
| | import {RLEObject, decode} from '@/jscocotools/mask'; |
| | import invariant from 'invariant'; |
| | import {CanvasForm} from 'pts'; |
| |
|
| | export default class PixelateMaskGLEffect extends BaseGLEffect { |
| | private _numMasks: number = 0; |
| | private _numMasksUniformLocation: WebGLUniformLocation | null = null; |
| |
|
| | |
| | private _masksTextureUnitStart: number = 1; |
| | private _maskTextures: WebGLTexture[] = []; |
| |
|
| | constructor() { |
| | super(3); |
| | this.vertexShaderSource = vertexShaderSource; |
| | this.fragmentShaderSource = fragmentShaderSource; |
| | } |
| |
|
| | protected setupUniforms( |
| | gl: WebGL2RenderingContext, |
| | program: WebGLProgram, |
| | init: EffectInit, |
| | ): void { |
| | super.setupUniforms(gl, program, init); |
| |
|
| | this._numMasksUniformLocation = gl.getUniformLocation(program, 'uNumMasks'); |
| | gl.uniform1i(this._numMasksUniformLocation, this._numMasks); |
| |
|
| | |
| | this._maskTextures = preAllocateTextures(gl, 3); |
| | } |
| |
|
| | apply(form: CanvasForm, context: EffectFrameContext, _tracklets: Tracklet[]) { |
| | const gl = this._gl; |
| | const program = this._program; |
| |
|
| | if (!program) { |
| | return; |
| | } |
| | invariant(gl !== null, 'WebGL2 context is required'); |
| |
|
| | gl.clearColor(0.0, 0.0, 0.0, 1.0); |
| | gl.clear(gl.COLOR_BUFFER_BIT); |
| |
|
| | const blockSize = [10, 20, 30][this.variant]; |
| |
|
| | |
| | gl.uniform1i(this._numMasksUniformLocation, context.masks.length); |
| | gl.uniform1f(gl.getUniformLocation(program, 'uBlockSize'), blockSize); |
| |
|
| | gl.activeTexture(gl.TEXTURE0); |
| | gl.bindTexture(gl.TEXTURE_2D, this._frameTexture); |
| | gl.texImage2D( |
| | gl.TEXTURE_2D, |
| | 0, |
| | gl.RGBA, |
| | context.width, |
| | context.height, |
| | 0, |
| | gl.RGBA, |
| | gl.UNSIGNED_BYTE, |
| | context.frame, |
| | ); |
| |
|
| | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| |
|
| | |
| | context.masks.forEach((mask, index) => { |
| | const decodedMask = decode([mask.bitmap as RLEObject]); |
| | const maskData = decodedMask.data as Uint8Array; |
| | gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart); |
| | gl.bindTexture(gl.TEXTURE_2D, this._maskTextures[index]); |
| | gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1); |
| | gl.texImage2D( |
| | gl.TEXTURE_2D, |
| | 0, |
| | gl.LUMINANCE, |
| | context.height, |
| | context.width, |
| | 0, |
| | gl.LUMINANCE, |
| | gl.UNSIGNED_BYTE, |
| | maskData, |
| | ); |
| |
|
| | |
| | gl.uniform1i( |
| | gl.getUniformLocation(program, `uMaskTexture${index}`), |
| | this._masksTextureUnitStart + index, |
| | ); |
| | }); |
| |
|
| | gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
| |
|
| | |
| | gl.bindTexture(gl.TEXTURE_2D, null); |
| | context.masks.forEach((_, index) => { |
| | gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart); |
| | gl.bindTexture(gl.TEXTURE_2D, null); |
| | }); |
| |
|
| | const ctx = form.ctx; |
| | invariant(this._canvas !== null, 'canvas is required'); |
| | ctx.drawImage(this._canvas, 0, 0); |
| | } |
| |
|
| | async cleanup(): Promise<void> { |
| | super.cleanup(); |
| |
|
| | if (this._gl != null) { |
| | |
| | this._maskTextures.forEach(texture => { |
| | if (texture != null && this._gl != null) { |
| | this._gl.deleteTexture(texture); |
| | } |
| | }); |
| | this._maskTextures = []; |
| | } |
| | } |
| | } |
| |
|