| // Copyright (c) Meta Platforms, Inc. and affiliates. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| layout(location = 0) in vec4 aPosition; | |
| layout(location = 1) in vec2 aTexCoord; | |
| out vec2 vTexCoord; | |
| void main() { | |
| // Rotate texture 90 degrees clockwise | |
| vTexCoord = vec2(1.0f - aTexCoord.t, aTexCoord.s); | |
| gl_Position = aPosition; | |
| } |