File size: 661 Bytes
8d44bc8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNotify_EndDash.h"
#include "PlatformingCharacter.h"
#include "Components/SkeletalMeshComponent.h"
void UAnimNotify_EndDash::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
{
// cast the owner to the attacker interface
if (APlatformingCharacter* PlatformingCharacter = Cast<APlatformingCharacter>(MeshComp->GetOwner()))
{
// tell the actor to end the dash
PlatformingCharacter->EndDash();
}
}
FString UAnimNotify_EndDash::GetNotifyName_Implementation() const
{
return FString("End Dash");
}
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