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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "AnimNotify_EndDash.generated.h"

/**

 *  AnimNotify to finish the dash animation and restore player control

 */
UCLASS()
class UAnimNotify_EndDash : public UAnimNotify
{
	GENERATED_BODY()
	
public:

	/** Perform the Anim Notify */
	virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;

	/** Get the notify name */
	virtual FString GetNotifyName_Implementation() const override;
};