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// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class PockmonEditorTarget : TargetRules
{
	public PockmonEditorTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Editor;
		DefaultBuildSettings = BuildSettingsVersion.V6;
		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
		ExtraModuleNames.Add("Pockmon");
	}
}