pockmon / Source /Pockmon /Variant_Combat /Animation /AnimNotify_CheckChargedAttack.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNotify_CheckChargedAttack.h"
#include "CombatAttacker.h"
#include "Components/SkeletalMeshComponent.h"
void UAnimNotify_CheckChargedAttack::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
{
// cast the owner to the attacker interface
if (ICombatAttacker* AttackerInterface = Cast<ICombatAttacker>(MeshComp->GetOwner()))
{
// tell the actor to check for a charged attack loop
AttackerInterface->CheckChargedAttack();
}
}
FString UAnimNotify_CheckChargedAttack::GetNotifyName_Implementation() const
{
return FString("Check Charged Attack");
}