| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ASideScrollingAIController::ASideScrollingAIController() | |
| { | |
| // create the StateTree AI Component | |
| StateTreeAI = CreateDefaultSubobject<UStateTreeAIComponent>(TEXT("StateTreeAI")); | |
| check(StateTreeAI); | |
| // ensure we start the StateTree when we possess the pawn | |
| bStartAILogicOnPossess = true; | |
| // ensure we're attached to the possessed character. | |
| // this is necessary for EnvQueries to work correctly | |
| bAttachToPawn = true; | |
| } | |