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| #pragma once
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| #include "CoreMinimal.h"
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| #include "StateTreeTaskBase.h"
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| #include "SideScrollingStateTreeUtility.generated.h"
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| class AAIController;
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| USTRUCT()
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| struct FStateTreeGetPlayerInstanceData
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| {
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| GENERATED_BODY()
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| UPROPERTY(VisibleAnywhere, Category="Context")
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| TObjectPtr<APawn> NPC;
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| UPROPERTY(VisibleAnywhere, Category="Context")
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| TObjectPtr<AAIController> Controller;
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| UPROPERTY(VisibleAnywhere, Category="Output")
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| TObjectPtr<APawn> TargetPlayer;
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| UPROPERTY(VisibleAnywhere, Category="Output")
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| bool bValidTarget = false;
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| UPROPERTY(EditAnywhere, Category="Parameter", meta = (ClampMin = 0, ClampMax = 10000, Units = "cm"))
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| float RangeMax = 1000.0f;
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| };
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| USTRUCT(meta=(DisplayName="Get Player", Category="Side Scrolling"))
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| struct FStateTreeGetPlayerTask : public FStateTreeTaskCommonBase
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| {
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| GENERATED_BODY()
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| using FInstanceDataType = FStateTreeGetPlayerInstanceData;
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| virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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| virtual EStateTreeRunStatus Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const override;
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| #if WITH_EDITOR
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| virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting = EStateTreeNodeFormatting::Text) const override;
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| #endif
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| }; |