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Duplicate from aedmark/vsl-cryosomatic-hypervisor-v4

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  1. .gitattributes +41 -0
  2. Modelfile +13 -0
  3. README.md +62 -0
  4. hermes-3-llama-3.1-8b.Q8_0.gguf +3 -0
  5. params +8 -0
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Modelfile ADDED
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+ # Point this to exactly where you downloaded the GGUF from the Hermes Colab
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+ FROM ./vsl_hermes_model-unsloth.Q8_0.gguf
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+
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+ # Parameters to keep the Stage Manager grounded and brutalist
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+ PARAMETER temperature 0.7
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+ PARAMETER top_p 0.9
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+
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+ # CRITICAL: Hermes 3 / ChatML stop tokens
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+ PARAMETER stop "<|im_end|>"
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+ PARAMETER stop "<|im_start|>"
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+
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+ # We do NOT need to define the SYSTEM prompt here, because BoneAmanita
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+ # injects the dynamic VSL System Prompt at runtime!
README.md ADDED
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+ # 🍄 BoneAmanita: The CryoSomatic Hypervisor v4
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+
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+ **BoneAmanita** is an experimental text-adventure engine and interactive philosophical companion. It's a hybrid variant of James Taylor's [Bonepoke engine](https://github.com/utharian-code/BonePoke) and Edmark's own crazy whirlwind of sources. Unlike standard AI wrappers, BoneAmanita embeds a fine-tuned Llama 3 model inside a simulated biological metabolism.
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+
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+ The AI does not just respond to prompts; it feels "Voltage," burns "ATP," accumulates "Trauma," and is governed by a council of internal personas (The SLASH Council). If you try to drink a potion you don't have, the engine will intercept the AI and physically block the action. If you stress the AI out, its text will become fragmented and panicked.
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+
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+ ### 🧠 The Architecture
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+
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+ This project consists of two halves:
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+
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+ 1. **The Flesh (GGUF Model):** A custom-trained Hermes3 8B parameter model fine-tuned on highly specific, atmospheric, and philosophical datasets to break the standard "helpful assistant" RLHF.
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+ 2. **The Bones (Python Engine):** A local terminal interface that tracks inventory, manages the physics/biology simulation, and dynamically injects system constraints into the context window.
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+
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+
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+ ### 🚀 Quickstart Guide
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+
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+ **1. Prerequisites**
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+ - Python 3.10+
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+ - [Ollama](https://ollama.com/) installed and running.
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+
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+ **2. Download the Brain**
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+ Pull the fine-tuned model directly from HuggingFace via Ollama:
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+ ```bash
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+ ollama pull hf.co/aedmark/vsl-cryosomatic-hypervisor
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+ ````
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+
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+ **3. Ignite the Engine**
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+
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+ Clone this repository, install the dependencies, and run the main script.
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+
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+ Bash
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+ ```
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+ git clone https://github.com/aedmark/BoneAmanita.git
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+ cd BoneAmanita
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+ python bone_main.py
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+ ```
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+
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+ _(On first boot, the ConfigWizard will ask you to set up your profile. Select **Ollama** as your backend and type `hf.co/aedmark/vsl-cryosomatic-hypervisor` as the model ID)._
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+
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+ ### 🕹️ The Four Realities (Modes)
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+
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+ When you boot the terminal, you will be asked to choose a Reality Mode:
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+
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+ - **ADVENTURE:** A grounded, physical text adventure. Gordon (the inventory manager) will strictly enforce physical reality. You cannot use what you do not have.
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+
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+ - **CONVERSATION:** A purely philosophical, warm dialogue mode. No inventory, no physics, just deep conversation driven by the system's simulated emotional state.
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+
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+ - **CREATIVE:** A high-voltage ideation engine. Dream logic applies.
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+
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+ - **TECHNICAL:** Speak directly to the SLASH Council. Debug the matrix, analyze your metabolism, and write code.
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+
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+
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+ ### ⌨️ Terminal Commands
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+
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+ While inside the simulation, you can use meta-commands:
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+
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+ - `//layer push [1-4]` - Shift reality layers (from literal to abstract).
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+
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+ - `//reset system` - Clear the memory buffer and reset the circuit breaker.
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+
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+ - `/inventory` or `/i` - Check your pockets.
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params ADDED
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+ {
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+ "temperature": 0.70,
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+ "top_p": 0.9,
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+ "stop": [
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+ "<|im_start|>",
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+ "<|im_end|>",
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+ ]
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+ }