Delete bone_inventory.py
Browse files- bone_inventory.py +0 -391
bone_inventory.py
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import random, re
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from dataclasses import dataclass, field
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from typing import List, Dict, Tuple, Optional
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from bone_core import LoreManifest
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from bone_types import Prisma
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from bone_config import BoneConfig
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@dataclass
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class Item:
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name: str
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description: str
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function: str
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passive_traits: List[str] = field(default_factory=list)
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spawn_context: str = "COMMON"
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value: float = 1.0
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usage_msg: str = "Used."
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consume_on_use: bool = False
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reflex_trigger: Optional[str] = None
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@classmethod
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def from_dict(cls, name: str, data: Dict):
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return cls(
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name=name,
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description=data.get("description", "Unknown Artifact"),
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function=data.get("function", "MISC"),
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passive_traits=data.get("passive_traits", []),
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spawn_context=data.get("spawn_context", "COMMON"),
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value=data.get("value", 1.0),
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usage_msg=data.get("usage_msg", f"You use the {name}."),
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consume_on_use=data.get("consume_on_use", False),
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reflex_trigger=data.get("reflex_trigger", None),
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)
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class GordonKnot:
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def __init__(self, events=None, mode="ADVENTURE"):
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self.mode = mode.upper()
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self.blueprints = None
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self.events = events
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self.inventory: List[str] = []
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self.registry: Dict[str, Item] = {}
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self.ITEM_REGISTRY: Dict[str, Dict] = {}
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self.recipes: List[Dict] = []
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self.action_coupling: Dict[str, List[str]] = {}
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self.location_coupling: Dict[str, str] = {}
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self.max_slots = 10
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self.last_flinch_turn = -100
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self.scar_tissue = {}
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self.refusal_markers = {
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"cannot", "can't", "unable", "fail", "too heavy",
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"stuck", "don't", "do not", "locked", "refuse", "impossible",
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}
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self.loot_triggers = [
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"found a", "picked up", "pick up", "acquired",
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"took the", "take the", "grab the", "takes the",
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]
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self.load_config()
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def enforce_object_action_coupling(
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self, user_input: str, current_zone: str
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) -> Optional[str]:
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if self.mode in ["CREATIVE", "CONVERSATION", "TECHNICAL"]:
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return None
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text = user_input.lower()
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for action_obj_pair, required_loc in self.location_coupling.items():
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words = action_obj_pair.split()
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if all(re.search(rf'\b{w}\b', text) for w in words):
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if required_loc not in current_zone.lower():
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return (
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f"{Prisma.SLATE}🏢 GORDON [PREMISE VIOLATION]: The action requires the object "
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f"to be at the location '{required_loc}'. You are currently at '{current_zone}'. "
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f"You must bring the object to the location. Action denied.{Prisma.RST}"
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)
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inventory_items = " ".join([i.get("name", "").lower() for i in self.get_inventory_data()])
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for action, required_objects in self.action_coupling.items():
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verb_pattern = rf"\b(?:i\s+(?:will\s+)?{action}|to\s+{action}|{action}\s+(?:the|a|an|my|some|it|this|that)|{action}ing)\b|^{action}\b"
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if re.search(verb_pattern, text):
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has_item = any(obj in inventory_items for obj in required_objects)
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mentions_item = any(obj in text for obj in required_objects)
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if not has_item and not mentions_item:
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req_str = ", ".join(required_objects)
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return (
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f"{Prisma.SLATE}🏢 GORDON [PREMISE VIOLATION]: The action '{action}' requires an object "
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f"of type [{req_str}]. The object is neither in your inventory nor the immediate environment. "
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f"Coupling failed. Action denied.{Prisma.RST}"
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)
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interaction_verbs = ["use", "drop", "throw", "consume", "eat", "drink", "read", "activate", "give", "equip"]
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has_interaction = any(re.search(rf'\b{v}\b', text) for v in interaction_verbs)
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if has_interaction:
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all_known = set(self.registry.keys()) | set(self.ITEM_REGISTRY.keys())
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for item_name in all_known:
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item_lower = item_name.lower().replace("_", " ")
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if item_lower in text and item_name.upper() not in self.inventory:
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return (
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f"{Prisma.SLATE}🏢 GORDON [PREMISE VIOLATION]: You are attempting to interact with "
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f"[{item_lower}], but it is not in your inventory. Action denied.{Prisma.RST}"
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)
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return None
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def load_config(self):
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data = LoreManifest.get_instance().get("GORDON") or {}
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if not data and hasattr(LoreManifest, "get_raw"):
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data = LoreManifest.get_raw("gordon.json") or {}
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self.action_coupling = data.get("ACTION_COUPLING", {})
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self.location_coupling = data.get("LOCATION_COUPLING", {})
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if "REFUSAL_MARKERS" in data:
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self.refusal_markers = set(data["REFUSAL_MARKERS"])
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if self.mode in ["CREATIVE", "CONVERSATION"]:
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self.loot_triggers = [
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"grasped the concept of",
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"held onto",
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"felt a",
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"internalized the",
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"embraced the",
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"clung to the",
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"remembered the",
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]
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elif "LOOT_TRIGGERS" in data:
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self.loot_triggers = data["LOOT_TRIGGERS"]
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self.blueprints = LoreManifest.get_instance().get("ITEM_GENERATION") or {}
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self.ITEM_REGISTRY = data.get("ITEM_REGISTRY", {})
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for name, props in self.ITEM_REGISTRY.items():
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self.registry[name] = Item.from_dict(name, props)
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self.recipes = data.get("RECIPES", [])
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self.scar_tissue = data.get("SCAR_TISSUE", {})
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starters = data.get("STARTING_INVENTORY", [])
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if not self.inventory and starters:
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self.inventory = [s for s in starters if isinstance(s, str)]
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if hasattr(BoneConfig, "INVENTORY"):
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self.max_slots = getattr(BoneConfig.INVENTORY, "MAX_SLOTS", 10)
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def process_loot_tags(self, text: str, user_input: str) -> Tuple[str, List[str]]:
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loot_pattern = r"\[\[LOOT:\s*(.*?)\]\]"
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lost_pattern = r"\[\[LOST:\s*(.*?)\]\]"
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raw_loot = re.findall(loot_pattern, text, re.IGNORECASE)
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raw_lost = re.findall(lost_pattern, text, re.IGNORECASE)
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def normalize(items):
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return list({re.sub(r"[^A-Z0-9_]", "", i.strip().upper().replace(" ", "_")) for i in items if i})
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new_loot = normalize(raw_loot)
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lost_loot = normalize(raw_lost)
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logs = []
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if new_loot:
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acquisition_verbs = [
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"take",
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"grab",
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"pick",
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"get",
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"steal",
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"seize",
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"collect",
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"snatch",
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"acquire",
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"pocket",
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"loot",
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"harvest",
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]
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clean_input = user_input.lower()
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has_intent = any(verb in clean_input for verb in acquisition_verbs)
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if has_intent:
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for item in new_loot:
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logs.append(self.acquire(item))
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if self.events:
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self.events.publish("ITEM_ACQUIRED", {"item": item})
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else:
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if self.events:
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for item in new_loot:
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self.events.log(
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f"CONSENT: Intercepted auto-loot for '{item}'. User did not ask.",
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"GORDON",
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)
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for item in lost_loot:
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if self.safe_remove_item(item):
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logs.append(f"{Prisma.GRY}ENTROPY: {item} consumed/lost.{Prisma.RST}")
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else:
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logs.append(
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f"{Prisma.OCHRE}GLITCH: Tried to lose {item}, but you didn't have it.{Prisma.RST}"
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)
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clean_text = re.sub(loot_pattern, "", text, flags=re.IGNORECASE)
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clean_text = re.sub(lost_pattern, "", clean_text, flags=re.IGNORECASE)
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return clean_text.strip(), logs
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def get_item_data(self, item_name: str) -> Optional[Item]:
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if item_name in self.registry:
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return self.registry[item_name]
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if item_name in self.ITEM_REGISTRY:
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raw_data = self.ITEM_REGISTRY[item_name]
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item_obj = Item.from_dict(item_name, raw_data)
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self.registry[item_name] = item_obj
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return item_obj
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return None
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def get_inventory_data(self) -> List[Dict]:
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return [item.__dict__ for name in self.inventory if (item := self.get_item_data(name))]
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def acquire(self, tool_name: str) -> str:
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tool_name = tool_name.upper() if tool_name else "UNKNOWN"
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if tool_name in self.inventory:
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return f"{Prisma.OCHRE}Inventory duplicate: You already have the {tool_name}.{Prisma.RST}"
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item_obj = self.get_item_data(tool_name)
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if not item_obj:
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item_obj = self.get_item_data(tool_name.lower())
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if not item_obj:
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new_item = Item(name=tool_name, description="???", function="MISC")
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self.registry[tool_name] = new_item
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self.ITEM_REGISTRY[tool_name] = new_item.__dict__
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if len(self.inventory) >= self.max_slots:
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dropped = self.inventory.pop(0)
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if self.events:
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self.events.log(f"Inventory full. Dropped {dropped}.", "INV")
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self.inventory.append(tool_name)
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if self.events:
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self.events.publish("ITEM_ACQUIRED", {"item": tool_name})
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return f"{Prisma.GRN}📦 ACQUIRED: {tool_name}{Prisma.RST}"
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def safe_remove_item(self, item_name: str) -> bool:
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item_name = item_name.upper()
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if item_name in self.inventory:
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self.inventory.remove(item_name)
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return True
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return False
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def rummage(
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self, physics_ref: Dict, stamina_pool: float
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) -> Tuple[bool, str, float]:
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cost = 15.0
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if hasattr(BoneConfig, "INVENTORY"):
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cost = getattr(BoneConfig.INVENTORY, "RUMMAGE_COST", 15.0)
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if stamina_pool < cost:
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return (
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False,
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f"{Prisma.OCHRE}Gordon sighs. 'Too tired. Eat first.'{Prisma.RST}",
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0.0,
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)
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loot_table = self._get_loot_candidates(physics_ref)
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if not loot_table:
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return False, "Gordon dug deep but found only lint.", cost
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found_item = random.choice(loot_table)
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msg = self.acquire(found_item)
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return True, msg, cost
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def _get_loot_candidates(self, physics: Dict) -> List[str]:
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candidates = []
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voltage = physics.get("voltage", 0.0)
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drag = physics.get("narrative_drag", 0.0)
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psi = physics.get("psi", 0.0)
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for name in set(self.registry) | set(self.ITEM_REGISTRY):
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if not (item := self.get_item_data(name)):
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continue
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ctx = item.spawn_context
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| 258 |
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if ctx in ("COMMON", "STANDARD") or \
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| 259 |
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(ctx == "VOLTAGE_HIGH" and voltage > 12.0) or \
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(ctx == "VOLTAGE_CRITICAL" and voltage > 18.0) or \
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(ctx == "DRAG_HEAVY" and drag > 4.0) or \
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(ctx == "PSI_HIGH" and psi > 0.6):
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candidates.append(name)
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return candidates
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def register_dynamic_item(self, name: str, data: Dict):
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name = name.upper()
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| 268 |
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if name not in self.registry:
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| 269 |
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new_item = Item.from_dict(name, data)
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| 270 |
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self.registry[name] = new_item
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| 271 |
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if self.events:
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| 272 |
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self.events.log(
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f"{Prisma.CYN}🎒 GORDON: 'I'll make space for {name}.'{Prisma.RST}",
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"INV",
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)
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| 276 |
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| 277 |
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def synthesize_item(self, physics_vector: Dict[str, float]) -> str:
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| 278 |
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if not hasattr(self, "blueprints") or not self.blueprints:
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| 279 |
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self.blueprints = LoreManifest.get_instance().get("ITEM_GENERATION") or {}
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| 280 |
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| 281 |
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dim_map = {
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"STR": "heavy", "VEL": "kinetic", "PHI": "thermal",
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"PSI": "abstract", "ENT": "void", "BET": "constructive"
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}
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| 285 |
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dom_dim = max(physics_vector, key=physics_vector.get) if physics_vector else "ENT"
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| 286 |
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archetype = dim_map.get(dom_dim, "void")
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| 287 |
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prefixes = self.blueprints.get("PREFIXES", {}).get(archetype, ["Strange"])
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| 288 |
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suffixes = self.blueprints.get("SUFFIXES", {}).get(archetype, ["of Mystery"])
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| 289 |
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if self.mode in ["CREATIVE", "CONVERSATION"]:
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| 290 |
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base_cat = "ABSTRACT"
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| 291 |
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bases = self.blueprints.get("BASES", {}).get(
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base_cat, ["Feeling", "Sense", "Memory", "Idea", "Echo"]
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)
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| 294 |
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prefixes = ["A Lingering", "A Sudden", "A Distant", "A Sharp", "A Quiet"]
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| 295 |
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suffixes = ["of Dread", "of Hope", "of Clarity", "of Chaos", "of Stillness"]
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| 296 |
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else:
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| 297 |
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base_cat = random.choice(["TOOL", "JUNK", "ARTIFACT"])
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| 298 |
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bases = self.blueprints.get("BASES", {}).get(base_cat, ["Object"])
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| 299 |
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prefix = random.choice(prefixes)
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| 300 |
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base = random.choice(bases)
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| 301 |
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suffix = random.choice(suffixes)
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| 302 |
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full_name = (
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f"{prefix} {base} {suffix}"
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| 304 |
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if self.mode == "ADVENTURE"
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else f"{prefix} {base} {suffix}"
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)
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| 307 |
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clean_id = full_name.upper().replace(" ", "_")
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| 308 |
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item_data = {
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| 309 |
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"description": f"A {base.lower()} manifesting {archetype} properties.",
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"function": "ARTIFACT",
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"passive_traits": ["DYNAMIC"],
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"value": round(physics_vector.get(dom_dim, 0.0) * 10, 1),
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| 313 |
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"spawn_context": "FORGED"
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| 314 |
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}
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| 315 |
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self.register_dynamic_item(clean_id, item_data)
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| 316 |
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return clean_id
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| 317 |
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| 318 |
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def parse_loot(self, user_text: str, sys_text: str) -> Optional[str]:
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| 319 |
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text = (user_text + " " + sys_text).lower()
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| 320 |
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sys_lower = sys_text.lower()
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| 321 |
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| 322 |
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for refusal in self.refusal_markers:
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| 323 |
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if refusal in sys_lower:
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| 324 |
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return None
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| 325 |
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| 326 |
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all_known_items = set(self.registry.keys()) | set(self.ITEM_REGISTRY.keys())
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| 327 |
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for name in all_known_items:
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| 328 |
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if name.lower() in text and name.upper() not in self.inventory:
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| 329 |
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for t in self.loot_triggers:
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| 330 |
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if t in text:
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| 331 |
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return name
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| 332 |
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| 333 |
-
sorted_triggers = sorted(self.loot_triggers, key=len, reverse=True)
|
| 334 |
-
for t in sorted_triggers:
|
| 335 |
-
if t in text:
|
| 336 |
-
pattern = f"{re.escape(t)}\\s+(?:the\\s+|a\\s+|an\\s+)?(?P<item>[\\w\\s]{{1,30}}?)(?:\\s+(?:from|on|in|under|with|by|near|at|to|you|it|he|she|we|they)|[\\.,!?]|$)"
|
| 337 |
-
match = re.search(pattern, text, re.IGNORECASE)
|
| 338 |
-
|
| 339 |
-
if match:
|
| 340 |
-
candidate = match.group("item").strip()
|
| 341 |
-
if (
|
| 342 |
-
2 < len(candidate) < 40
|
| 343 |
-
and candidate not in self.refusal_markers
|
| 344 |
-
):
|
| 345 |
-
return candidate
|
| 346 |
-
|
| 347 |
-
return None
|
| 348 |
-
|
| 349 |
-
def consume(self, item_name: str) -> Tuple[bool, str]:
|
| 350 |
-
item_name = item_name.upper()
|
| 351 |
-
if item_name not in self.inventory:
|
| 352 |
-
return False, "You don't have that."
|
| 353 |
-
item = self.get_item_data(item_name)
|
| 354 |
-
if not item or not item.consume_on_use:
|
| 355 |
-
return False, f"The {item_name} cannot be consumed."
|
| 356 |
-
self.inventory.remove(item_name)
|
| 357 |
-
if item.function == "STABILITY":
|
| 358 |
-
return True, f"🍕 {item_name}: Entropy paused. Satisfaction nominal."
|
| 359 |
-
return True, f"Consumed {item_name}. {item.usage_msg}"
|
| 360 |
-
|
| 361 |
-
def emergency_reflex(self, physics_ref: Dict) -> Tuple[bool, Optional[str]]:
|
| 362 |
-
voltage = physics_ref.get("voltage", 0.0)
|
| 363 |
-
drag = physics_ref.get("narrative_drag", 0.0)
|
| 364 |
-
for name in self.inventory:
|
| 365 |
-
item = self.get_item_data(name)
|
| 366 |
-
if not item:
|
| 367 |
-
continue
|
| 368 |
-
trigger = item.reflex_trigger
|
| 369 |
-
if trigger == "VOLTAGE_CRITICAL" and voltage > 18.0:
|
| 370 |
-
self.safe_remove_item(name)
|
| 371 |
-
physics_ref["voltage"] = 12.0
|
| 372 |
-
return (
|
| 373 |
-
True,
|
| 374 |
-
f"{Prisma.CYN}🛡️ REFLEX: {name} sacrificed to absorb voltage spike! (Voltage -> 12.0v){Prisma.RST}",
|
| 375 |
-
)
|
| 376 |
-
if trigger == "DRIFT_CRITICAL" and drag > 6.0:
|
| 377 |
-
self.safe_remove_item(name)
|
| 378 |
-
physics_ref["narrative_drag"] = 0.0
|
| 379 |
-
return (
|
| 380 |
-
True,
|
| 381 |
-
f"{Prisma.OCHRE}⚓ REFLEX: {name} deployed. Drag zeroed out.{Prisma.RST}"
|
| 382 |
-
)
|
| 383 |
-
kappa = physics_ref.get("kappa", 0.5)
|
| 384 |
-
if trigger == "KAPPA_CRITICAL" and kappa < 0.2:
|
| 385 |
-
self.safe_remove_item(name)
|
| 386 |
-
physics_ref["kappa"] = 0.8
|
| 387 |
-
return (
|
| 388 |
-
True,
|
| 389 |
-
f"{Prisma.GRN}🍕 REFLEX: {name} consumed. Structure restored.{Prisma.RST}"
|
| 390 |
-
)
|
| 391 |
-
return False, None
|
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