| # import pygame | |
| # import random | |
| # # Initialize Pygame | |
| # pygame.init() | |
| # # Screen dimensions | |
| # WIDTH, HEIGHT = 800, 600 | |
| # screen = pygame.display.set_mode((WIDTH, HEIGHT)) | |
| # pygame.display.set_caption("DDPM Noise Game") | |
| # # Colors | |
| # WHITE = (255, 255, 255) | |
| # BLACK = (0, 0, 0) | |
| # # Load image | |
| # image = pygame.image.load("estelle-peplum-top-tops-509.webp") | |
| # image = pygame.transform.scale(image, (300, 300)) | |
| # # Generate noise patterns | |
| # def generate_noise_pattern(): | |
| # pattern = pygame.Surface((300, 300), pygame.SRCALPHA) | |
| # for _ in range(50): # Draw random lines | |
| # start = (random.randint(0, 300), random.randint(0, 300)) | |
| # end = (random.randint(0, 300), random.randint(0, 300)) | |
| # pygame.draw.line(pattern, BLACK, start, end, 2) | |
| # return pattern | |
| # noise_patterns = [generate_noise_pattern() for _ in range(20)] | |
| # # Task 1: Identify the Noise | |
| # def task1(): | |
| # noisy_image = image.copy() | |
| # current_noise = random.choice(noise_patterns) | |
| # noisy_image.blit(current_noise, (0, 0)) | |
| # screen.fill(WHITE) | |
| # screen.blit(image, (50, 50)) | |
| # screen.blit(noisy_image, (400, 50)) | |
| # pygame.display.flip() | |
| # # Wait for user input | |
| # running = True | |
| # while running: | |
| # for event in pygame.event.get(): | |
| # if event.type == pygame.QUIT: | |
| # pygame.quit() | |
| # return | |
| # if event.type == pygame.KEYDOWN: | |
| # if event.key == pygame.K_1: # Example: User selects pattern 1 | |
| # print("You selected Pattern 1") | |
| # running = False | |
| # # Task 2: Memorize the Sequence | |
| # def task2(): | |
| # sequence = random.sample(noise_patterns, 5) # Random sequence of 5 patterns | |
| # for pattern in sequence: | |
| # screen.fill(WHITE) | |
| # screen.blit(image, (50, 50)) | |
| # # noisy_image = image.copy() | |
| # # screen.blit(pattern, (0, 0)) | |
| # screen.set_alpha(0) | |
| # screen.blit(pattern, (400, 50)) | |
| # pygame.display.flip() | |
| # pygame.time.wait(1000) # Show each pattern for 1 second | |
| # # Ask user to recall the sequence | |
| # print("Recall the sequence of patterns!") | |
| # # Main loop | |
| # task1() | |
| # task2() | |
| # pygame.quit() |