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**A Biologically Grounded Cognitive Architecture for One-Shot Learning & Active Inference**
License: Β© 2026 Algorembrant, Rembrant Oyangoren Albeos
---
## Table of Contents
1. [What This Is](#what-this-is)
2. [Theoretical Foundations](#theoretical-foundations)
3. [Architecture Map](#architecture-map)
4. [Setup](#setup)
5. [Module Reference](#module-reference)
6. [How the Pipeline Works](#how-the-pipeline-works)
7. [Using the MNIST Agent](#using-the-mnist-agent)
8. [Using the Breakout Agent](#using-the-breakout-agent)
9. [Running Tests](#running-tests)
10. [Extending the Framework](#extending-the-framework)
11. [Design Decisions & Rationale](#design-decisions--rationale)
12. [File Map](#file-map)
---
## What This Is
HippocampAIF is a **complete cognitive architecture** implemented in pure Python (NumPy + SciPy only β no PyTorch, no TensorFlow, no JAX). Every module corresponds to a real brain structure with citations to the computational neuroscience literature.
The framework does two things that conventional ML cannot:
1. **One-shot classification** β learn to recognize a new category from a single example (like humans do)
2. **Fast game mastery** β play Atari Breakout using innate physics priors (like infants understand gravity before they can walk)
### Key Innovation
Instead of POMDP/VI/MCMC (traditional AI approaches), HippocampAIF uses:
- **Free-Energy Minimization** (Friston) for perception and action
- **Hippocampal Fast-Binding** for instant one-shot memory
- **Spelke's Core Knowledge** systems as hardcoded innate priors
- **Distortable Canvas** for elastic image comparison
---
## Theoretical Foundations
### Three Source Papers
| Paper | What It Provides | Where in Code |
|-------|-----------------|---------------|
| **Friston (2009)** "The free-energy principle: a rough guide to the brain" | Free energy F = Energy β Entropy, recognition dynamics, active inference | `core/free_energy.py`, `core/message_passing.py`, `neocortex/predictive_coding.py`, `action/active_inference.py` |
| **Lake et al. (2015)** "Human-level concept learning through probabilistic program induction" (BPL) | One-shot learning from single examples, compositional representations | `learning/one_shot_classifier.py`, `hippocampus/index_memory.py`, `agent/mnist_agent.py` |
| **Distortable Canvas** (oneandtrulyone) | Elastic canvas deformation, dual distance metric, AMGD optimization | `learning/distortable_canvas.py`, `learning/amgd.py`, `core_knowledge/geometry_system.py` |
### Core Equations
**Free Energy (Friston Box 1):**
```
F = ββ¨ln p(y,Ο|m)β©_q + β¨ln q(Ο|ΞΌ)β©_q
```
Under Laplace approximation: `F β βln p(y,ΞΌ) + Β½ ln|Ξ (ΞΌ)|`
**Recognition Dynamics (Friston Box 3):**
```
ΞΌΜ = ββF/βΞΌ (perception: update internal model)
Θ§ = ββF/βa (action: change world to match predictions)
Ξ»Μ = ββF/βΞ» (attention: optimize precision)
```
**Dual Distance (Distortable Canvas):**
```
D(Iβ, Iβ) = min_u,v [ color_dist(warp(Iβ, u, v), Iβ) + Ξ» Γ canvas_dist(u, v) ]
```
---
## Architecture Map
```
ββββββββββββββββββββββββββββββ
β Prefrontal Cortex (PFC) β
β β’ Working memory (7Β±2) β
β β’ Executive control β
β β’ Goal stack β
ββββββββββββ¬ββββββββββββββββββ
β top-down control
ββββββββββββββββββββββββββΌβββββββββββββββββββββββββ
β β β
βΌ βΌ βΌ
βββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββββ
β Temporal Cortex β β Predictive Codingβ β Parietal Cortex β
β β’ Recognition β β β’ Friston Box 3 β β β’ Priority maps β
β β’ Categories βββββ β’ Free-energy minββββΊ β β’ Coord. transformsβ
β β’ Semantic mem. β β β’ Error signals β β β’ Sensorimotor β
ββββββββββ¬βββββββββ ββββββββββ¬ββββββββββ ββββββββββ¬ββββββββββββ
β β β
β βββββββββββββββββΌββββββββββββββββ β
β βΌ βΌ βΌ β
β βββββββ ββββββββββββββββ ββββββββββββ β
β β SC β β Precision β β Biased β β
β βSaccadeβ β Modulator β β Compete β β
β ββββ¬βββ ββββββββ¬βββββββ ββββββ¬ββββββ β
β βββββββββββββββΌββββββββββββββββ β
β β attention β
β βββββββββββββββΌββββββββββββββ β
βΌ βΌ βΌ βΌ βΌ
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β H I P P O C A M P U S β
β ββββββββββ βββββββ βββββββ ββββββββββββββββ β
β β DG ββ β CA3 ββ β CA1 βββ Index Memory β β
β βSeparate β βCompleteβ βMatchβ β Fast-binding β β
β ββββββββββ βββββββ βββββββ ββββββββββββββββ β
β βββββββββββββββββ βββββββββββββββββ β
β β Entorhinal EC β β Replay Buffer β β
β β Grid cells β β Consolidation β β
β βββββββββββββββββ βββββββββββββββββ β
ββββββββββββββββββββββββββββ¬ββββββββββββββββββββββββββββ
β features
ββββββββββββββββββββββββββββ΄ββββββββββββββββββββββββββββ
β V I S U A L C O R T E X β
β βββββββββββββ ββββββββββββββββ βββββββββββββββββ β
β β V1 Simple ββ β V1 Complex ββ β HMAX Hierarchyβ β
β β Gabor β β Max-pooling β β V2βV4βIT β β
β βββββββββββββ ββββββββββββββββ βββββββββββββββββ β
ββββββββββββββββββββββββββββ¬ββββββββββββββββββββββββββββ
β ON/OFF sparse
ββββββββββββββββββββββββββββ΄ββββββββββββββββββββββββββββ
β R E T I N A β
β ββββββββββββββββ ββββββββββββ ββββββββββββββββββ β
β β Photoreceptorsβ β Ganglion β β Spatiotemporal β β
β β Adaptation β β DoG β β Motion energy β β
β ββββββββββββββββ ββββββββββββ ββββββββββββββββββ β
ββββββββββββββββββββββββββββ¬ββββββββββββββββββββββββββββ
β raw image
ββββββ§βββββ
β SENSES β
βββββββββββ
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β C O R E K N O W L E D G E β
β ββββββββββ ββββββββββ ββββββββββ ββββββββββ β
β βObjects β βPhysics β βNumber β βGeometryβ β
β βPerm/Cohβ βGravity β βANS/Sub β βCanvas β β
β ββββββββββ ββββββββββ ββββββββββ ββββββββββ β
β ββββββββββ ββββββββββ β
β βAgent β βSocial β β INNATE, NOT LEARNED β
β βGoals β βHelper β β
β ββββββββββ ββββββββββ β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β A C T I O N S Y S T E M β
β ββββββββββββββββββββ ββββββββββββββ ββββββββββββ β
β β Active Inference β β Motor β β Reflex β β
β β Θ§ = ββF/βa β β Primitives β β Arc β β
β β Expected FE min. β β L/R/Fire β β Track β β
β ββββββββββββββββββββ ββββββββββββββ ββββββββββββ β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
```
---
## Setup
### Prerequisites
- Python β₯ 3.10
- NumPy β₯ 1.24
- SciPy β₯ 1.10
- Pillow β₯ 9.0
### Installation
```powershell
# 1. Clone or navigate to the project
cd c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot
# 2. Create virtual environment
python -m venv .venv
# 3. Activate
.venv\Scripts\activate
# 4. Install dependencies
pip install -r requirements.txt
# 5. Set PYTHONPATH (REQUIRED β PowerShell syntax)
$env:PYTHONPATH = "c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot"
```
> **CMD users:** Use `set PYTHONPATH=c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot`
> **Linux/Mac users:** Use `export PYTHONPATH=$(pwd)`
### Verify Installation
```powershell
python -c "import hippocampaif; print(f'HippocampAIF v{hippocampaif.__version__}')"
# Expected: HippocampAIF v1.0.0
```
---
## Module Reference
### Phase 1: Core Infrastructure (`core/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `tensor.py` | `SparseTensor` | Sparse ndarray wrapper β the brain is "lazy and sparse" |
| `free_energy.py` | `FreeEnergyEngine` | Variational free-energy computation and gradient descent |
| `message_passing.py` | `HierarchicalMessagePassing` | Forward (errors) + Backward (predictions) message passing |
| `dynamics.py` | `ContinuousDynamics` | Euler integration of recognition dynamics |
**Usage:**
```python
from hippocampaif.core.free_energy import FreeEnergyEngine
fe = FreeEnergyEngine(learning_rate=0.01)
F = fe.compute_free_energy(sensory_input, prediction, precision)
new_state = fe.perception_update(state, sensory_input, generative_fn, precision)
```
### Phase 2: Retina (`retina/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `photoreceptor.py` | `PhotoreceptorArray` | Luminance adaptation, Weber's law |
| `ganglion.py` | `GanglionCellLayer` | DoG center-surround β ON/OFF sparse channels |
| `spatiotemporal_energy.py` | `SpatiotemporalEnergyBank` | Adelson-Bergen motion energy |
**Usage:**
```python
from hippocampaif.retina.ganglion import GanglionCellLayer
retina = GanglionCellLayer(center_sigma=1.0, surround_sigma=3.0)
st_on, st_off = retina.process(image) # Returns SparseTensors
on_array = st_on.data # Dense numpy array
```
### Phase 3: Visual Cortex (`v1_v5/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `gabor_filters.py` | `V1SimpleCells` | 2D Gabor filter bank (multi-orientation, multi-scale) |
| `sparse_coding.py` | `V1ComplexCells` | Max-pooling for shift invariance + hypercolumn sparsity |
| `hmax_pooling.py` | `HMAXHierarchy` | S-cell/C-cell hierarchy: V1βV2βV4βIT |
**Usage:**
```python
from hippocampaif.v1_v5.gabor_filters import V1SimpleCells
from hippocampaif.v1_v5.sparse_coding import V1ComplexCells
from hippocampaif.v1_v5.hmax_pooling import HMAXHierarchy
v1 = V1SimpleCells(n_orientations=8, n_scales=2, kernel_size=11, frequency=0.25)
v1c = V1ComplexCells(pool_size=3)
hmax = HMAXHierarchy(pool_sizes=[2, 2])
simple = v1.process(on_center_image) # (n_filters, H, W)
complex_maps = v1c.process(simple) # list[SparseTensor]
hierarchy = hmax.process(complex_maps) # list[list[SparseTensor]]
```
### Phase 4: Hippocampus (`hippocampus/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `dg.py` | `DentateGyrus` | Pattern separation β sparse expansion coding |
| `ca3.py` | `CA3` | Pattern completion β attractor network |
| `ca1.py` | `CA1` | Match/mismatch detection β novelty signals |
| `entorhinal.py` | `EntorhinalCortex` | Grid cells, spatial coding |
| `index_memory.py` | `HippocampalIndex` | **One-shot fast-binding** β store and retrieve in 1 exposure |
| `replay.py` | `ReplayBuffer` | Memory consolidation via offline replay |
**Usage (one-shot memory):**
```python
from hippocampaif.hippocampus.index_memory import HippocampalIndex
mem = HippocampalIndex(cortical_size=128, index_size=256)
mem.store(features_vector) # Instant! No training loops
result = mem.retrieve(query_features) # Nearest match
```
### Phase 5: Core Knowledge (`core_knowledge/`)
These are **innate priors** β hardcoded "common sense" that constrains perception, NOT learned from data.
| Module | Class | What It Encodes |
|--------|-------|----------------|
| `object_system.py` | `ObjectSystem` | Objects persist when occluded, can't teleport, don't pass through each other |
| `physics_system.py` | `PhysicsSystem` | Gravity pulls down, objects bounce elastically, friction slows things |
| `number_system.py` | `NumberSystem` | Exact count β€4 (subitizing), Weber ratio for larger sets |
| `geometry_system.py` | `GeometrySystem` | Spatial relations + Distortable Canvas deformation fields |
| `agent_system.py` | `AgentSystem` | Self-propelled entities with direction changes = intentional agents |
| `social_system.py` | `SocialSystem` | Helpers are preferred over hinderers |
**Usage (physics prediction for Breakout):**
```python
from hippocampaif.core_knowledge.physics_system import PhysicsSystem, PhysicsState
phys = PhysicsSystem(gravity=0.0, elasticity=1.0)
ball = PhysicsState(position=[50, 100], velocity=[3, -2])
trajectory = phys.predict_trajectory(ball, steps=50, bounds=([0,0], [160,210]))
# β Predicts ball path with wall bounces
```
### Phase 6: Neocortex + Attention (`neocortex/`, `attention/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `predictive_coding.py` | `PredictiveCodingHierarchy` | Hierarchical free-energy minimization (Friston Box 3) |
| `prefrontal.py` | `PrefrontalCortex` | Working memory (7Β±2 items), executive control |
| `temporal.py` | `TemporalCortex` | Object recognition, one-shot categories |
| `parietal.py` | `ParietalCortex` | Priority maps, coordinate transforms |
| `superior_colliculus.py` | `SuperiorColliculus` | Saccade target selection via WTA competition |
| `precision.py` | `PrecisionModulator` | Attention = precision weighting (attend/suppress channels) |
| `competition.py` | `BiasedCompetition` | Desimone & Duncan biased competition model |
### Phase 7: One-Shot Learning (`learning/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `distortable_canvas.py` | `DistortableCanvas` | Elastic image warping + dual distance metric |
| `amgd.py` | `AMGD` | Coarse-to-fine deformation optimization |
| `one_shot_classifier.py` | `OneShotClassifier` | Full pipeline: features β match β canvas refine |
| `hebbian.py` | `HebbianLearning` | Basic/Oja/BCM/anti-Hebbian plasticity rules |
### Phase 8: Action (`action/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `active_inference.py` | `ActiveInferenceController` | Θ§ = ββF/βa β choose actions that minimize surprise |
| `motor_primitives.py` | `MotorPrimitives` | NOOP/FIRE/LEFT/RIGHT for Breakout |
| `reflex_arc.py` | `ReflexArc` | Tracking, withdrawal, orienting, intercept reflexes |
### Phase 9: Integrated Agent (`agent/`)
| Module | Class | Purpose |
|--------|-------|---------|
| `brain.py` | `Brain` | Wires ALL modules together: senseβrememberβpredictβattendβact |
| `mnist_agent.py` | `MNISTAgent` | One-shot MNIST: 1 exemplar per digit β classify |
| `breakout_agent.py` | `BreakoutAgent` | Breakout: physics priors + reflex tracking |
---
## How the Pipeline Works
### Perception Pipeline (seeing)
```
Raw Image (28Γ28 or 84Γ84)
β
βΌ GanglionCellLayer.process()
ON/OFF SparseTensors (DoG filtered)
β
βΌ V1SimpleCells.process()
Gabor responses (n_orientations Γ n_scales, H, W)
β
βΌ V1ComplexCells.process()
Shift-invariant sparse maps: list[SparseTensor]
β
βΌ HMAXHierarchy.process()
Hierarchical features: list[list[SparseTensor]]
β
βΌ Flatten + truncate to feature_size
Feature vector (128-dim)
β
ββββΊ PredictiveCodingHierarchy.process() β free energy minimization
ββββΊ TemporalCortex.recognize() β category label
ββββΊ PrefrontalCortex.store() β working memory
ββββΊ HippocampalIndex.store() β one-shot binding
```
### Action Pipeline (doing)
```
Current internal state (from predictive coding)
β
βΌ ActiveInferenceController.select_action()
Expected free energy G(a) for each action
β
βΌ softmax(βΞ² Γ G)
Action probabilities
β
βΌ argmin or sample
Discrete action (0-3)
β
βΌ MotorPrimitives.get_action_name()
"LEFT" / "RIGHT" / "FIRE" / "NOOP"
```
### One-Shot Learning Pipeline (classifying)
```
Test Image
β
βΌ Full perception pipeline
Feature vector
β
βΌ OneShotClassifier.classify()
β
βββ Compare to all stored exemplar features
βββ If confidence > threshold β return label
βββ If ambiguous β DistortableCanvas refinement:
βββ AMGD optimizes deformation field
βββ Dual distance = color_dist + Ξ» Γ canvas_dist
βββ Choose exemplar with lowest dual distance
```
---
## Using the MNIST Agent
### Quick Start
```python
import numpy as np
from hippocampaif.agent.mnist_agent import MNISTAgent
# Create agent (feature_size=128 is the default)
agent = MNISTAgent(feature_size=128, use_canvas=True)
# === TRAINING: Learn 1 exemplar per digit ===
# Load your MNIST data (10 training images, one per digit)
for digit in range(10):
image = training_images[digit] # 28Γ28 numpy array, values 0-255
agent.learn_digit(image, label=digit)
print(f"Learned {agent.exemplars_stored} digits")
# === TESTING: Classify new images ===
result = agent.classify(test_image)
print(f"Predicted: {result['label_int']}, Confidence: {result['confidence']:.2f}")
# === EVALUATION: Batch accuracy ===
stats = agent.evaluate(test_images, test_labels)
print(f"Accuracy: {stats['accuracy']*100:.1f}%")
print(f"Per-class: {stats['per_class_accuracy']}")
```
### Loading MNIST Data
```python
# Option 1: From sklearn
from sklearn.datasets import fetch_openml
mnist = fetch_openml('mnist_784', version=1)
images = mnist.data.values.reshape(-1, 28, 28)
labels = mnist.target.values.astype(int)
# Option 2: From local .npy files
images = np.load('mnist_images.npy')
labels = np.load('mnist_labels.npy')
# Select 1 training exemplar per digit
train_indices = []
for d in range(10):
idx = np.where(labels == d)[0][0]
train_indices.append(idx)
train_images = images[train_indices]
train_labels = labels[train_indices]
```
---
## Using the Breakout Agent
### Quick Start
```python
import numpy as np
from hippocampaif.agent.breakout_agent import BreakoutAgent
# Create agent
agent = BreakoutAgent(screen_height=210, screen_width=160)
# === Game Loop ===
agent.new_episode()
observation = env.reset() # From gymnasium
for step in range(10000):
action = agent.act(observation, reward=0.0)
observation, reward, done, _, info = env.step(action)
if done:
print(f"Episode {agent.episode}: reward = {agent.episode_reward}")
agent.new_episode()
observation = env.reset()
```
### With Gymnasium (requires optional deps)
```powershell
pip install gymnasium[atari] ale-py
```
```python
import gymnasium as gym
from hippocampaif.agent.breakout_agent import BreakoutAgent
env = gym.make('BreakoutNoFrameskip-v4', render_mode='human')
agent = BreakoutAgent()
for episode in range(5):
agent.new_episode()
obs, _ = env.reset()
total_reward = 0
while True:
action = agent.act(obs)
obs, reward, term, trunc, _ = env.step(action)
total_reward += reward
if term or trunc:
break
print(f"Episode {episode+1}: {total_reward} reward")
print(agent.get_stats())
env.close()
```
---
## Running Tests
### All Phases
```powershell
# Set PYTHONPATH first!
$env:PYTHONPATH = "c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot"
# Phase 1-4 (Core, Retina, Visual Cortex, Hippocampus)
python -m hippocampaif.tests.test_core
python -m hippocampaif.tests.test_retina
python -m hippocampaif.tests.test_v1_v5
python -m hippocampaif.tests.test_hippocampus
# Phase 5-8 (Core Knowledge, Neocortex, Learning, Action)
python -m hippocampaif.tests.test_core_knowledge
python -m hippocampaif.tests.test_neocortex_attention
python -m hippocampaif.tests.test_learning
python -m hippocampaif.tests.test_action
```
### What Each Test Suite Validates
| Test Suite | # Tests | What It Checks |
|-----------|---------|----------------|
| `test_core` | β | Free-energy convergence, message passing stability, sparse tensor ops |
| `test_retina` | β | DoG center-surround, motion energy detection |
| `test_v1_v5` | β | Gabor orientations, HMAX invariant features |
| `test_hippocampus` | β | Pattern separation orthgonality, completion from partial cues |
| `test_core_knowledge` | 11 | Object permanence, continuity, gravity, bounce, support, subitizing, Weber, geometry, deformation, agency, social |
| `test_neocortex_attention` | 10 | PC convergence, PC learning, WM capacity, WM decay, one-shot recognition, coord transforms, priority maps, saccades, precision, biased competition |
| `test_learning` | 7 | Canvas warp identity, dual distance, same-class distance, AMGD, Hebbian basic, Oja bounded, one-shot classifier |
| `test_action` | 6 | Active inference goal-seeking, forward model learning, motor primitives, reflex tracking, intercept, habituation |
---
## Extending the Framework
### Adding a New Core Knowledge System
```python
# hippocampaif/core_knowledge/my_new_system.py
import numpy as np
class TemporalSystem:
"""Core knowledge of time and causality."""
def __init__(self):
self.causal_chains = []
def detect_causality(self, event_a, event_b, time_gap):
"""Innate prior: causes precede effects in time."""
if time_gap > 0 and time_gap < 2.0: # Temporal contiguity
return {'causal': True, 'strength': 1.0 / time_gap}
return {'causal': False, 'strength': 0.0}
```
Then add to `core_knowledge/__init__.py`:
```python
from .my_new_system import TemporalSystem
```
### Adding a New Agent
```python
# hippocampaif/agent/my_agent.py
from hippocampaif.agent.brain import Brain
class MyAgent:
def __init__(self):
self.brain = Brain(image_height=64, image_width=64, n_actions=4)
def act(self, observation):
perception = self.brain.perceive(observation)
return self.brain.act()
def learn(self, image, label):
self.brain.one_shot_learn(image, label)
```
### Adding Custom Reflexes
```python
from hippocampaif.action.reflex_arc import ReflexArc
class CustomReflexArc(ReflexArc):
def dodge_reflex(self, projectile_pos, projectile_vel, agent_pos):
"""Dodge an incoming projectile."""
# Predict collision point
predicted = projectile_pos + projectile_vel * 0.5
# Move perpendicular to projectile trajectory
direction = np.cross(projectile_vel, [0, 0, 1])[:2]
return self.reflex_gain * direction
```
---
## Design Decisions & Rationale
### Why No PyTorch/TensorFlow/JAX?
The framework is intentionally pure NumPy + SciPy because:
1. **Biological fidelity** β neural computations are local gradient updates, not backprop through a compute graph
2. **Interpretability** β every array corresponds to a neural population with known anatomy
3. **Minimal dependencies** β runs on any machine with Python and NumPy
4. **Educational value** β you can read every line and understand the neuroscience
### Why Hippocampal Fast-Binding Instead of MCMC?
MCMC sampling is computationally expensive and biologically implausible. The hippocampus stores new memories **instantly** via pattern separation (DG) + fast Hebbian binding (CA3) β no need for thousands of samples.
### Why Spelke's Core Knowledge Instead of Tabula Rasa?
Human infants are NOT blank slates. They have innate expectations about:
- **Objects** β things persist when hidden
- **Physics** β dropped objects fall
- **Numbers** β small quantities are exact
These priors are hardcoded because they evolved over millions of years and shouldn't need to be learned from scratch by every agent.
### Why Distortable Canvas Instead of CNN Features?
CNNs require thousands of training images. The Distortable Canvas achieves 90% MNIST accuracy with just **4 examples** by treating image comparison as a smooth deformation problem β "how much do I need to warp image A to look like image B?"
---
## File Map
```
hippocampaif/ # 59 Python files across 9 packages
βββ __init__.py # v1.0.0, exports core classes
βββ core/ # Phase 1 β Foundation
β βββ tensor.py # SparseTensor
β βββ free_energy.py # FreeEnergyEngine
β βββ message_passing.py # HierarchicalMessagePassing
β βββ dynamics.py # ContinuousDynamics
βββ retina/ # Phase 2 β Eye
β βββ photoreceptor.py # PhotoreceptorArray
β βββ ganglion.py # GanglionCellLayer (DoG)
β βββ spatiotemporal_energy.py # SpatiotemporalEnergyBank
βββ v1_v5/ # Phase 3 β Visual Cortex
β βββ gabor_filters.py # V1SimpleCells
β βββ sparse_coding.py # V1ComplexCells
β βββ hmax_pooling.py # HMAXHierarchy
βββ hippocampus/ # Phase 4 β Memory
β βββ dg.py # DentateGyrus
β βββ ca3.py # CA3
β βββ ca1.py # CA1
β βββ entorhinal.py # EntorhinalCortex
β βββ index_memory.py # HippocampalIndex
β βββ replay.py # ReplayBuffer
βββ core_knowledge/ # Phase 5 β Innate Priors
β βββ object_system.py # ObjectSystem
β βββ physics_system.py # PhysicsSystem
β βββ number_system.py # NumberSystem
β βββ geometry_system.py # GeometrySystem
β βββ agent_system.py # AgentSystem
β βββ social_system.py # SocialSystem
βββ neocortex/ # Phase 6a β Higher Cognition
β βββ predictive_coding.py # PredictiveCodingHierarchy
β βββ prefrontal.py # PrefrontalCortex
β βββ temporal.py # TemporalCortex
β βββ parietal.py # ParietalCortex
βββ attention/ # Phase 6b β Attention
β βββ superior_colliculus.py # SuperiorColliculus
β βββ precision.py # PrecisionModulator
β βββ competition.py # BiasedCompetition
βββ learning/ # Phase 7 β One-Shot
β βββ distortable_canvas.py # DistortableCanvas
β βββ amgd.py # AMGD
β βββ one_shot_classifier.py # OneShotClassifier
β βββ hebbian.py # HebbianLearning
βββ action/ # Phase 8 β Motor
β βββ active_inference.py # ActiveInferenceController
β βββ motor_primitives.py # MotorPrimitives
β βββ reflex_arc.py # ReflexArc
βββ agent/ # Phase 9 β Integration
β βββ brain.py # Brain (full pipeline)
β βββ mnist_agent.py # MNISTAgent
β βββ breakout_agent.py # BreakoutAgent
βββ tests/ # 8 test suites, 34+ tests
βββ test_core.py
βββ test_retina.py
βββ test_visual_cortex.py
βββ test_hippocampus.py
βββ test_core_knowledge.py
βββ test_neocortex_attention.py
βββ test_learning.py
βββ test_action.py
```
---
## Citation
If you use this framework in research or production, please cite:
```bibtex
@software{hippocampaif2026,
author = {Albeos, Rembrant Oyangoren},
title = {HippocampAIF: Biologically Grounded Cognitive Architecture},
year = {2026},
description = {Free-energy minimization + hippocampal fast-binding +
Spelke's core knowledge for one-shot learning and active inference}
}
```
**References:**
- Friston, K. (2009). The free-energy principle: a rough guide to the brain. *Trends in Cognitive Sciences*, 13(7), 293-301.
- Lake, B. M., Salakhutdinov, R., & Tenenbaum, J. B. (2015). Human-level concept learning through probabilistic program induction. *Science*, 350(6266), 1332-1338.
- Spelke, E. S. (2000). Core knowledge. *American Psychologist*, 55(11), 1233-1243.
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