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-- src/ReplicatedStorage/Shared/BuildingConfig.lua

local BuildingConfig = {
	GridSnap = 2,
	MaxPlacementDistance = 30,

	Structures = {
		WoodWall = {
			Name = "Wooden Wall",
			Size = Vector3.new(10, 10, 1),
			Cost = {
				WoodVolume = 20,
				SpecificMaterial = "Plank",
			},
		},
		WoodFloor = {
			Name = "Wooden Floor",
			Size = Vector3.new(10, 1, 10),
			Cost = {
				WoodVolume = 25,
				SpecificMaterial = "Plank",
			},
		},
		WoodRoof = {
			Name = "Wooden Roof",
			Size = Vector3.new(12, 1, 12),
			Cost = {
				WoodVolume = 15,
				SpecificMaterial = "Plank",
			},
		},
		WoodDoor = {
			Name = "Wooden Door",
			Size = Vector3.new(4, 8, 1),
			Cost = {
				WoodVolume = 10,
				SpecificMaterial = "Plank",
			},
		},
		WoodStairs = {
			Name = "Wooden Stairs",
			Size = Vector3.new(4, 10, 10),
			Cost = {
				WoodVolume = 30,
				SpecificMaterial = "Plank",
			},
		},
		WoodWindow = {
			Name = "Wooden Window Frame",
			Size = Vector3.new(6, 6, 1),
			Cost = {
				WoodVolume = 12,
				SpecificMaterial = "Plank",
			},
		},
		WoodFence = {
			Name = "Wooden Fence",
			Size = Vector3.new(10, 4, 1),
			Cost = {
				WoodVolume = 8,
				SpecificMaterial = "Stripped",
			},
		},
		WoodBridge = {
			Name = "Wooden Bridge",
			Size = Vector3.new(6, 1, 16),
			Cost = {
				WoodVolume = 40,
				SpecificMaterial = "Plank",
			},
		},
		StonePillar = {
			Name = "Stone Pillar",
			Size = Vector3.new(3, 12, 3),
			Cost = {
				WoodVolume = 5, -- Mortar binding
				SpecificMaterial = "Raw",
			},
		},
		WoodShelter = {
			Name = "Rain Shelter",
			Size = Vector3.new(14, 8, 14),
			Cost = {
				WoodVolume = 50,
				SpecificMaterial = "Plank",
			},
		},
	},

	-- Structure type cycle order for BuildController
	StructureOrder = {
		"WoodWall", "WoodFloor", "WoodRoof", "WoodDoor",
		"WoodStairs", "WoodWindow", "WoodFence", "WoodBridge",
		"StonePillar", "WoodShelter",
	},
}

return BuildingConfig