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-- src/ReplicatedStorage/Shared/ChoppingConfig.lua
local ChoppingConfig = {
	-- Tree configuration
	TreeTypes = {
		Oak = {
			HealthPerSegment = 100,
			LogColor = Color3.fromRGB(133, 94, 66),
			Density = 0.7,
			ValueMult = 1.0,
		},
		Pine = {
			HealthPerSegment = 80,
			LogColor = Color3.fromRGB(158, 127, 98),
			Density = 0.5,
			ValueMult = 0.8,
		},
		Birch = {
			HealthPerSegment = 60,
			LogColor = Color3.fromRGB(220, 215, 200),
			Density = 0.4,
			ValueMult = 1.2,
		},
		Walnut = {
			HealthPerSegment = 120,
			LogColor = Color3.fromRGB(80, 50, 30),
			Density = 0.8,
			ValueMult = 1.8,
		},
		Mahogany = {
			HealthPerSegment = 150,
			LogColor = Color3.fromRGB(100, 40, 20),
			Density = 0.9,
			ValueMult = 2.5,
		},
		Elm = {
			HealthPerSegment = 90,
			LogColor = Color3.fromRGB(110, 80, 55),
			Density = 0.6,
			ValueMult = 1.0,
		},
		Redwood = {
			HealthPerSegment = 200,
			LogColor = Color3.fromRGB(120, 50, 30),
			Density = 1.0,
			ValueMult = 3.0,
		},
		GlowWood = {
			HealthPerSegment = 70,
			LogColor = Color3.fromRGB(60, 180, 80),
			Density = 0.3,
			ValueMult = 4.0,
		},
		LavaWood = {
			HealthPerSegment = 130,
			LogColor = Color3.fromRGB(50, 30, 20),
			Density = 1.2,
			ValueMult = 5.0,
		},
		-- Mutation types
		Fireproof = {
			HealthPerSegment = 180,
			LogColor = Color3.fromRGB(255, 100, 0),
			Density = 1.1,
			ValueMult = 6.0,
		},
		Glowing = {
			HealthPerSegment = 90,
			LogColor = Color3.fromRGB(0, 255, 100),
			Density = 0.5,
			ValueMult = 7.0,
		},
		Frozen = {
			HealthPerSegment = 50,
			LogColor = Color3.fromRGB(150, 200, 255),
			Density = 0.9,
			ValueMult = 4.5,
		},
		Crystalline = {
			HealthPerSegment = 250,
			LogColor = Color3.fromRGB(200, 160, 255),
			Density = 1.5,
			ValueMult = 10.0,
		},
	},

	-- Axe configuration
	AxeTypes = {
		BasicAxe = {
			Damage = 25,
			SwingCooldown = 0.8,
			Range = 6,
		},
		SteelAxe = {
			Damage = 50,
			SwingCooldown = 0.6,
			Range = 7,
		},
		GoldAxe = {
			Damage = 80,
			SwingCooldown = 0.5,
			Range = 8,
		},
		DiamondAxe = {
			Damage = 120,
			SwingCooldown = 0.4,
			Range = 9,
		},
	},

	-- General Physics logic limits
	MinSegmentSizeY = 1.5,
	MaxSegmentSizeY = 8,
}

return ChoppingConfig