File size: 1,580 Bytes
0712d5f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | -- src/ReplicatedStorage/Shared/Constants.lua
local Constants = {}
-- CollectionService Tags
Constants.Tags = {
TreeSegment = "TreeSegment",
TreeModel = "TreeModel",
Draggable = "Draggable",
Blueprint = "Blueprint",
ConstructedPart = "ConstructedPart",
EmptyPlot = "EmptyPlot",
ClaimedPlot = "ClaimedPlot",
MarketDropoff = "MarketDropoff",
ShopCounter = "ShopCounter",
BoxedItem = "BoxedItem",
ProcessingMachine = "ProcessingMachine",
Vehicle = "Vehicle",
DronePad = "DronePad",
HazardZone = "HazardZone",
SwampZone = "SwampZone",
WeightSwitch = "WeightSwitch",
LogicSource = "LogicSource",
SwampTires = "SwampTires",
NPC = "NPC",
BiomeZone = "BiomeZone",
WorldBoundary = "WorldBoundary",
SpawnPlatform = "SpawnPlatform",
}
-- Attributes
Constants.Attributes = {
TreeType = "TreeType",
Health = "Health",
ProcessState = "ProcessState",
OwnerId = "OwnerId",
ItemId = "ItemId",
FillLevel = "FillLevel",
WoodFilled = "WoodFilled",
WoodRequired = "WoodRequired",
StructureType = "StructureType",
MaterialRequired = "MaterialRequired",
MachineType = "MachineType",
DegradedMult = "DegradedMult",
Mutated = "Mutated",
HazardType = "HazardType",
ComponentType = "ComponentType",
SourceType = "SourceType",
TargetFunction = "TargetFunction",
ConveyorSpeed = "ConveyorSpeed",
Purchased = "Purchased",
EquippedAxe = "EquippedAxe",
BiomeName = "BiomeName",
}
-- Process States
Constants.ProcessStates = {
Raw = "Raw",
Stripped = "Stripped",
Plank = "Plank",
}
return Constants
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