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-- src/ReplicatedStorage/Shared/Constants.lua

local Constants = {}

-- CollectionService Tags
Constants.Tags = {
	TreeSegment = "TreeSegment",
	TreeModel = "TreeModel",
	Draggable = "Draggable",
	Blueprint = "Blueprint",
	ConstructedPart = "ConstructedPart",
	EmptyPlot = "EmptyPlot",
	ClaimedPlot = "ClaimedPlot",
	MarketDropoff = "MarketDropoff",
	ShopCounter = "ShopCounter",
	BoxedItem = "BoxedItem",
	ProcessingMachine = "ProcessingMachine",
	Vehicle = "Vehicle",
	DronePad = "DronePad",
	HazardZone = "HazardZone",
	SwampZone = "SwampZone",
	WeightSwitch = "WeightSwitch",
	LogicSource = "LogicSource",
	SwampTires = "SwampTires",
	NPC = "NPC",
	BiomeZone = "BiomeZone",
	WorldBoundary = "WorldBoundary",
	SpawnPlatform = "SpawnPlatform",
}

-- Attributes
Constants.Attributes = {
	TreeType = "TreeType",
	Health = "Health",
	ProcessState = "ProcessState",
	OwnerId = "OwnerId",
	ItemId = "ItemId",
	FillLevel = "FillLevel",
	WoodFilled = "WoodFilled",
	WoodRequired = "WoodRequired",
	StructureType = "StructureType",
	MaterialRequired = "MaterialRequired",
	MachineType = "MachineType",
	DegradedMult = "DegradedMult",
	Mutated = "Mutated",
	HazardType = "HazardType",
	ComponentType = "ComponentType",
	SourceType = "SourceType",
	TargetFunction = "TargetFunction",
	ConveyorSpeed = "ConveyorSpeed",
	Purchased = "Purchased",
	EquippedAxe = "EquippedAxe",
	BiomeName = "BiomeName",
}

-- Process States
Constants.ProcessStates = {
	Raw = "Raw",
	Stripped = "Stripped",
	Plank = "Plank",
}

return Constants