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-- src/StarterGui/QuestGUI.client.lua
-- Quest log panel with progress bars

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer
local QuestConfig = require(ReplicatedStorage:WaitForChild("Shared"):WaitForChild("QuestConfig"))
local QuestUpdateEvent = ReplicatedStorage:WaitForChild("Events"):WaitForChild("QuestUpdateEvent")

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "QuestGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

local mainFrame = Instance.new("Frame")
mainFrame.Name = "QuestFrame"
mainFrame.Size = UDim2.new(0, 350, 0, 400)
mainFrame.Position = UDim2.new(1, -360, 0, 60)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
mainFrame.BackgroundTransparency = 0.05
mainFrame.BorderSizePixel = 0
mainFrame.Visible = false
mainFrame.Parent = screenGui

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 12)
corner.Parent = mainFrame

local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(200, 180, 60)
stroke.Thickness = 2
stroke.Parent = mainFrame

local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 40)
titleBar.BackgroundColor3 = Color3.fromRGB(120, 100, 30)
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame

local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 12)
titleCorner.Parent = titleBar

local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -50, 1, 0)
titleLabel.Position = UDim2.new(0, 15, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Quest Log"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = titleBar

local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
closeBtn.Text = "X"
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.TextScaled = true
closeBtn.Font = Enum.Font.GothamBold
closeBtn.Parent = titleBar

local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 6)
closeCorner.Parent = closeBtn

closeBtn.MouseButton1Click:Connect(function()
	mainFrame.Visible = false
end)

local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, -20, 1, -55)
scrollFrame.Position = UDim2.new(0, 10, 0, 45)
scrollFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 22)
scrollFrame.BorderSizePixel = 0
scrollFrame.ScrollBarThickness = 6
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.Parent = mainFrame

local scrollCorner = Instance.new("UICorner")
scrollCorner.CornerRadius = UDim.new(0, 8)
scrollCorner.Parent = scrollFrame

local listLayout = Instance.new("UIListLayout")
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 6)
listLayout.Parent = scrollFrame

local scrollPadding = Instance.new("UIPadding")
scrollPadding.PaddingTop = UDim.new(0, 5)
scrollPadding.PaddingLeft = UDim.new(0, 5)
scrollPadding.PaddingRight = UDim.new(0, 5)
scrollPadding.Parent = scrollFrame

local questCards = {} -- [questId] = cardFrame

local function createQuestCard(questId, questDef, progress, target, completed)
	if questCards[questId] then
		-- Update existing
		local card = questCards[questId]
		local progressBar = card:FindFirstChild("ProgressFill")
		local progressLabel = card:FindFirstChild("ProgressLabel")

		if progressBar then
			progressBar.Size = UDim2.new(math.clamp(progress / target, 0, 1), 0, 1, 0)
			progressBar.BackgroundColor3 = completed and Color3.fromRGB(60, 180, 60) or Color3.fromRGB(60, 120, 200)
		end
		if progressLabel then
			progressLabel.Text = completed and "COMPLETE" or (tostring(progress) .. " / " .. tostring(target))
		end
		return
	end

	local card = Instance.new("Frame")
	card.Name = questId
	card.Size = UDim2.new(1, 0, 0, 70)
	card.BackgroundColor3 = completed and Color3.fromRGB(30, 50, 30) or Color3.fromRGB(35, 38, 48)
	card.BorderSizePixel = 0
	card.Parent = scrollFrame

	local cardCorner = Instance.new("UICorner")
	cardCorner.CornerRadius = UDim.new(0, 8)
	cardCorner.Parent = card

	local nameLabel = Instance.new("TextLabel")
	nameLabel.Size = UDim2.new(1, -10, 0, 20)
	nameLabel.Position = UDim2.new(0, 5, 0, 5)
	nameLabel.BackgroundTransparency = 1
	nameLabel.Text = questDef.Title
	nameLabel.TextColor3 = completed and Color3.fromRGB(100, 255, 100) or Color3.new(1, 1, 1)
	nameLabel.TextScaled = true
	nameLabel.Font = Enum.Font.GothamBold
	nameLabel.TextXAlignment = Enum.TextXAlignment.Left
	nameLabel.Parent = card

	local descLabel = Instance.new("TextLabel")
	descLabel.Size = UDim2.new(1, -10, 0, 15)
	descLabel.Position = UDim2.new(0, 5, 0, 25)
	descLabel.BackgroundTransparency = 1
	descLabel.Text = questDef.Description
	descLabel.TextColor3 = Color3.fromRGB(170, 170, 180)
	descLabel.TextScaled = true
	descLabel.Font = Enum.Font.Gotham
	descLabel.TextXAlignment = Enum.TextXAlignment.Left
	descLabel.Parent = card

	-- Progress bar background
	local progressBg = Instance.new("Frame")
	progressBg.Name = "ProgressBg"
	progressBg.Size = UDim2.new(0.7, 0, 0, 12)
	progressBg.Position = UDim2.new(0, 5, 1, -18)
	progressBg.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
	progressBg.BorderSizePixel = 0
	progressBg.Parent = card

	local bgCorner = Instance.new("UICorner")
	bgCorner.CornerRadius = UDim.new(0, 4)
	bgCorner.Parent = progressBg

	local progressFill = Instance.new("Frame")
	progressFill.Name = "ProgressFill"
	progressFill.Size = UDim2.new(math.clamp(progress / target, 0, 1), 0, 1, 0)
	progressFill.BackgroundColor3 = completed and Color3.fromRGB(60, 180, 60) or Color3.fromRGB(60, 120, 200)
	progressFill.BorderSizePixel = 0
	progressFill.Parent = progressBg

	local fillCorner = Instance.new("UICorner")
	fillCorner.CornerRadius = UDim.new(0, 4)
	fillCorner.Parent = progressFill

	-- Progress text
	local progressLabel = Instance.new("TextLabel")
	progressLabel.Name = "ProgressLabel"
	progressLabel.Size = UDim2.new(0.25, 0, 0, 12)
	progressLabel.Position = UDim2.new(0.75, 0, 1, -18)
	progressLabel.BackgroundTransparency = 1
	progressLabel.Text = completed and "COMPLETE" or (tostring(progress) .. " / " .. tostring(target))
	progressLabel.TextColor3 = completed and Color3.fromRGB(100, 255, 100) or Color3.fromRGB(180, 180, 180)
	progressLabel.TextScaled = true
	progressLabel.Font = Enum.Font.GothamMedium
	progressLabel.TextXAlignment = Enum.TextXAlignment.Right
	progressLabel.Parent = card

	questCards[questId] = card

	task.wait()
	scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 15)
end

-- Handle quest events from server
QuestUpdateEvent.OnClientEvent:Connect(function(action, data)
	if action == "Init" then
		for questId, state in pairs(data) do
			local questDef = QuestConfig.Quests[questId]
			if questDef then
				createQuestCard(questId, questDef, state.progress, questDef.Target, state.completed)
			end
		end
	elseif action == "Update" then
		local questDef = QuestConfig.Quests[data.questId]
		if questDef then
			createQuestCard(data.questId, questDef, data.progress, data.target, data.completed)
		end
	end
end)

-- Toggle with L key
UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if gameProcessed then return end
	if input.KeyCode == Enum.KeyCode.L then
		mainFrame.Visible = not mainFrame.Visible
	end
end)