-- src/ReplicatedStorage/Shared/Constants.lua local Constants = {} -- CollectionService Tags Constants.Tags = { TreeSegment = "TreeSegment", TreeModel = "TreeModel", Draggable = "Draggable", Blueprint = "Blueprint", ConstructedPart = "ConstructedPart", EmptyPlot = "EmptyPlot", ClaimedPlot = "ClaimedPlot", MarketDropoff = "MarketDropoff", ShopCounter = "ShopCounter", BoxedItem = "BoxedItem", ProcessingMachine = "ProcessingMachine", Vehicle = "Vehicle", DronePad = "DronePad", HazardZone = "HazardZone", SwampZone = "SwampZone", WeightSwitch = "WeightSwitch", LogicSource = "LogicSource", SwampTires = "SwampTires", NPC = "NPC", BiomeZone = "BiomeZone", WorldBoundary = "WorldBoundary", SpawnPlatform = "SpawnPlatform", } -- Attributes Constants.Attributes = { TreeType = "TreeType", Health = "Health", ProcessState = "ProcessState", OwnerId = "OwnerId", ItemId = "ItemId", FillLevel = "FillLevel", WoodFilled = "WoodFilled", WoodRequired = "WoodRequired", StructureType = "StructureType", MaterialRequired = "MaterialRequired", MachineType = "MachineType", DegradedMult = "DegradedMult", Mutated = "Mutated", HazardType = "HazardType", ComponentType = "ComponentType", SourceType = "SourceType", TargetFunction = "TargetFunction", ConveyorSpeed = "ConveyorSpeed", Purchased = "Purchased", EquippedAxe = "EquippedAxe", BiomeName = "BiomeName", } -- Process States Constants.ProcessStates = { Raw = "Raw", Stripped = "Stripped", Plank = "Plank", } return Constants