-- src/ReplicatedStorage/Shared/CraftingConfig.lua local CraftingConfig = { -- Punch (fist) stats Fist = { Damage = 5, SwingCooldown = 1.2, Range = 5, }, -- Resources dropped per chop hit WoodDropChance = 0.6, -- 60% chance to drop resource per hit WoodDropAmount = {1, 3}, -- random amount per drop -- Crafting recipes Recipes = { BasicAxe = { Name = "Basic Axe", Materials = { Wood = 10, }, CraftTime = 2, }, SteelAxe = { Name = "Steel Axe", Materials = { Wood = 30, Stone = 5, }, CraftTime = 4, }, GoldAxe = { Name = "Gold Axe", Materials = { Wood = 50, Stone = 15, GoldOre = 10, }, CraftTime = 6, }, DiamondAxe = { Name = "Diamond Axe", Materials = { Wood = 80, Stone = 30, GoldOre = 20, Diamond = 5, }, CraftTime = 10, }, }, -- Resource types and how they are gathered Resources = { Wood = { Source = "TreeSegment", Color = Color3.fromRGB(160, 120, 80), }, Stone = { Source = "Rock", Color = Color3.fromRGB(140, 140, 140), }, GoldOre = { Source = "GoldVein", Color = Color3.fromRGB(255, 200, 50), }, Diamond = { Source = "DiamondVein", Color = Color3.fromRGB(100, 200, 255), }, }, } return CraftingConfig