-- src/ReplicatedStorage/Shared/GameConfig.lua local GameConfig = { -- Starting values StarterCash = 500, StarterAxe = "BasicAxe", -- Leaderstats Stats = { Cash = "Cash", WoodChopped = "WoodChopped", }, -- World boundaries WorldBounds = { MinX = -1500, MaxX = 1500, MinZ = -1500, MaxZ = 1500, }, -- Spawn area SpawnPosition = Vector3.new(0, 5, 0), SpawnPlatformSize = Vector3.new(60, 1, 60), -- Auto-save AutoSaveInterval = 120, -- seconds -- Max players per server MaxPlayers = 12, -- Plot spawn positions (evenly spaced) PlotPositions = { Vector3.new(120, 0.5, 0), Vector3.new(240, 0.5, 0), Vector3.new(120, 0.5, 220), Vector3.new(240, 0.5, 220), Vector3.new(-120, 0.5, 0), Vector3.new(-240, 0.5, 0), Vector3.new(-120, 0.5, 220), Vector3.new(-240, 0.5, 220), Vector3.new(120, 0.5, -220), Vector3.new(240, 0.5, -220), Vector3.new(-120, 0.5, -220), Vector3.new(-240, 0.5, -220), }, -- Market area MarketPosition = Vector3.new(0, 0.5, -100), MarketSize = Vector3.new(40, 10, 40), -- Shop area ShopPosition = Vector3.new(60, 0.5, -100), ShopSize = Vector3.new(30, 12, 30), } return GameConfig