-- src/ReplicatedStorage/Shared/SoundConfig.lua -- Sound asset IDs (using Roblox default content where available) local SoundConfig = { -- Tool Sounds AxeSwing = "rbxasset://sounds/snap.mp3", AxeHitWood = "rbxasset://sounds/impact_wood.mp3", TreeFall = "rbxasset://sounds/bass.mp3", -- Economy CashRegister = "rbxasset://sounds/electronicpingshort.wav", PurchaseSuccess = "rbxasset://sounds/electronicpingshort.wav", PurchaseFail = "rbxasset://sounds/bass.mp3", -- Building PlaceBlueprint = "rbxasset://sounds/snap.mp3", ConstructComplete = "rbxasset://sounds/electronicpingshort.wav", -- UI ButtonClick = "rbxasset://sounds/snap.mp3", QuestComplete = "rbxasset://sounds/electronicpingshort.wav", Notification = "rbxasset://sounds/electronicpingshort.wav", -- Weather ambient RainLoop = "rbxasset://sounds/bass.mp3", WindLoop = "rbxasset://sounds/snap.mp3", -- General ambient ForestAmbient = "rbxasset://sounds/snap.mp3", SwampAmbient = "rbxasset://sounds/bass.mp3", -- Volume levels MasterVolume = 0.8, SFXVolume = 1.0, MusicVolume = 0.5, AmbientVolume = 0.3, } return SoundConfig