File size: 10,257 Bytes
cf812a0 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 |
import numpy as np
from typing import Callable, Optional, List
import torch
from ..utils import log
def ordered_halving(val):
bin_str = f"{val:064b}"
bin_flip = bin_str[::-1]
as_int = int(bin_flip, 2)
return as_int / (1 << 64)
def does_window_roll_over(window: list[int], num_frames: int) -> tuple[bool, int]:
prev_val = -1
for i, val in enumerate(window):
val = val % num_frames
if val < prev_val:
return True, i
prev_val = val
return False, -1
def shift_window_to_start(window: list[int], num_frames: int):
start_val = window[0]
for i in range(len(window)):
# 1) subtract each element by start_val to move vals relative to the start of all frames
# 2) add num_frames and take modulus to get adjusted vals
window[i] = ((window[i] - start_val) + num_frames) % num_frames
def shift_window_to_end(window: list[int], num_frames: int):
# 1) shift window to start
shift_window_to_start(window, num_frames)
end_val = window[-1]
end_delta = num_frames - end_val - 1
for i in range(len(window)):
# 2) add end_delta to each val to slide windows to end
window[i] = window[i] + end_delta
def get_missing_indexes(windows: list[list[int]], num_frames: int) -> list[int]:
all_indexes = list(range(num_frames))
for w in windows:
for val in w:
try:
all_indexes.remove(val)
except ValueError:
pass
return all_indexes
def uniform_looped(
step: int = ...,
num_steps: Optional[int] = None,
num_frames: int = ...,
context_size: Optional[int] = None,
context_stride: int = 3,
context_overlap: int = 4,
closed_loop: bool = True,
):
if num_frames <= context_size:
yield list(range(num_frames))
return
context_stride = min(context_stride, int(np.ceil(np.log2(num_frames / context_size))) + 1)
for context_step in 1 << np.arange(context_stride):
pad = int(round(num_frames * ordered_halving(step)))
for j in range(
int(ordered_halving(step) * context_step) + pad,
num_frames + pad + (0 if closed_loop else -context_overlap),
(context_size * context_step - context_overlap),
):
yield [e % num_frames for e in range(j, j + context_size * context_step, context_step)]
#from AnimateDiff-Evolved by Kosinkadink (https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved)
def uniform_standard(
step: int = ...,
num_steps: Optional[int] = None,
num_frames: int = ...,
context_size: Optional[int] = None,
context_stride: int = 3,
context_overlap: int = 4,
closed_loop: bool = True,
):
windows = []
if num_frames <= context_size:
windows.append(list(range(num_frames)))
return windows
context_stride = min(context_stride, int(np.ceil(np.log2(num_frames / context_size))) + 1)
for context_step in 1 << np.arange(context_stride):
pad = int(round(num_frames * ordered_halving(step)))
for j in range(
int(ordered_halving(step) * context_step) + pad,
num_frames + pad + (0 if closed_loop else -context_overlap),
(context_size * context_step - context_overlap),
):
windows.append([e % num_frames for e in range(j, j + context_size * context_step, context_step)])
# now that windows are created, shift any windows that loop, and delete duplicate windows
delete_idxs = []
win_i = 0
while win_i < len(windows):
# if window is rolls over itself, need to shift it
is_roll, roll_idx = does_window_roll_over(windows[win_i], num_frames)
if is_roll:
roll_val = windows[win_i][roll_idx] # roll_val might not be 0 for windows of higher strides
shift_window_to_end(windows[win_i], num_frames=num_frames)
# check if next window (cyclical) is missing roll_val
if roll_val not in windows[(win_i+1) % len(windows)]:
# need to insert new window here - just insert window starting at roll_val
windows.insert(win_i+1, list(range(roll_val, roll_val + context_size)))
# delete window if it's not unique
for pre_i in range(0, win_i):
if windows[win_i] == windows[pre_i]:
delete_idxs.append(win_i)
break
win_i += 1
# reverse delete_idxs so that they will be deleted in an order that doesn't break idx correlation
delete_idxs.reverse()
for i in delete_idxs:
windows.pop(i)
return windows
def static_standard(
step: int = ...,
num_steps: Optional[int] = None,
num_frames: int = ...,
context_size: Optional[int] = None,
context_stride: int = 3,
context_overlap: int = 4,
closed_loop: bool = True,
):
windows = []
if num_frames <= context_size:
windows.append(list(range(num_frames)))
return windows
# always return the same set of windows
delta = context_size - context_overlap
for start_idx in range(0, num_frames, delta):
# if past the end of frames, move start_idx back to allow same context_length
ending = start_idx + context_size
if ending >= num_frames:
final_delta = ending - num_frames
final_start_idx = start_idx - final_delta
windows.append(list(range(final_start_idx, final_start_idx + context_size)))
break
windows.append(list(range(start_idx, start_idx + context_size)))
return windows
def get_context_scheduler(name: str) -> Callable:
if name == "uniform_looped":
return uniform_looped
elif name == "uniform_standard":
return uniform_standard
elif name == "static_standard":
return static_standard
else:
raise ValueError(f"Unknown context_overlap policy {name}")
def get_total_steps(
scheduler,
timesteps: List[int],
num_steps: Optional[int] = None,
num_frames: int = ...,
context_size: Optional[int] = None,
context_stride: int = 3,
context_overlap: int = 4,
closed_loop: bool = True,
):
return sum(
len(
list(
scheduler(
i,
num_steps,
num_frames,
context_size,
context_stride,
context_overlap,
)
)
)
for i in range(len(timesteps))
)
def create_window_mask(noise_pred_context, c, latent_video_length, context_overlap, looped=False, window_type="linear"):
window_mask = torch.ones_like(noise_pred_context)
if window_type == "pyramid":
# Create pyramid weights that peak in the middle
length = noise_pred_context.shape[1]
if length % 2 == 0:
max_weight = length // 2
weight_sequence = list(range(1, max_weight + 1, 1)) + list(range(max_weight, 0, -1))
else:
max_weight = (length + 1) // 2
weight_sequence = list(range(1, max_weight, 1)) + [max_weight] + list(range(max_weight - 1, 0, -1))
# Normalize weights to range from 0 to 1
max_val = max(weight_sequence)
weight_sequence = [w / max_val for w in weight_sequence]
# Apply the weights to create the mask
weights_tensor = torch.tensor(weight_sequence, device=noise_pred_context.device)
weights_tensor = weights_tensor.view(1, -1, 1, 1)
window_mask = weights_tensor.expand_as(window_mask).clone()
# Adjust for position in sequence if needed
if not looped:
if min(c) == 0: # First chunk
left_ramp = torch.linspace(0, 1, context_overlap, device=noise_pred_context.device).view(1, -1, 1, 1)
# Clone to avoid in-place memory conflict
left_section = window_mask[:, :context_overlap].clone()
window_mask[:, :context_overlap] = torch.maximum(left_section, left_ramp)
if max(c) == latent_video_length - 1: # Last chunk
right_ramp = torch.linspace(1, 0, context_overlap, device=noise_pred_context.device).view(1, -1, 1, 1)
# Clone to avoid in-place memory conflict
right_section = window_mask[:, -context_overlap:].clone()
window_mask[:, -context_overlap:] = torch.maximum(right_section, right_ramp)
else: # Original "linear" window masking
# Apply left-side blending for all except first chunk (or always in loop mode)
if min(c) > 0 or (looped and max(c) == latent_video_length - 1):
ramp_up = torch.linspace(0, 1, context_overlap, device=noise_pred_context.device)
ramp_up = ramp_up.view(1, -1, 1, 1)
window_mask[:, :context_overlap] = ramp_up
# Apply right-side blending for all except last chunk (or always in loop mode)
if max(c) < latent_video_length - 1 or (looped and min(c) == 0):
ramp_down = torch.linspace(1, 0, context_overlap, device=noise_pred_context.device)
ramp_down = ramp_down.view(1, -1, 1, 1)
window_mask[:, -context_overlap:] = ramp_down
return window_mask
class WindowTracker:
def __init__(self, verbose=False):
self.window_map = {} # Maps frame sequence to persistent ID
self.next_id = 0
self.cache_states = {} # Maps persistent ID to teacache state
self.verbose = verbose
def get_window_id(self, frames):
key = tuple(sorted(frames)) # Order-independent frame sequence
if key not in self.window_map:
self.window_map[key] = self.next_id
if self.verbose:
log.info(f"New window pattern {key} -> ID {self.next_id}")
self.next_id += 1
return self.window_map[key]
def get_teacache(self, window_id, base_state):
if window_id not in self.cache_states:
if self.verbose:
log.info(f"Initializing persistent teacache for window {window_id}")
self.cache_states[window_id] = base_state.copy()
return self.cache_states[window_id]
|