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import os
import torch
import numpy as np
from ..utils import log
from accelerate import init_empty_weights
from accelerate.utils import set_module_tensor_to_device
import comfy.model_management as mm
from comfy.utils import load_torch_file, ProgressBar
import folder_paths
script_directory = os.path.dirname(os.path.abspath(__file__))
device = mm.get_torch_device()
offload_device = mm.unet_offload_device()
alignment_model_path = os.path.join(script_directory, "models", "face_landmark.onnx")
det_model_path = os.path.join(script_directory, "models", "face_det.onnx")
from .model import PortraitAdapter
from .pd_fgc.pdf import get_drive_expression_pd_fgc, det_landmarks, FanEncoder
from .pd_fgc.camer import CameraDemo
from .pd_fgc.face_align import FaceAlignment
def load_pd_fgc_model(state_dict, providers):
face_aligner = CameraDemo(
face_alignment_module=FaceAlignment(
providers=providers,
alignment_model_path=alignment_model_path,
det_model_path=det_model_path,
),
reset=False,
)
pd_fpg_motion = FanEncoder()
m, u = pd_fpg_motion.load_state_dict(state_dict, strict=False)
pd_fpg_motion = pd_fpg_motion.eval()
return face_aligner, pd_fpg_motion
def get_emo_feature(frame_list, face_aligner, pd_fpg_motion, device):
comfy_pbar = ProgressBar(3)
_, landmark_list, rect_list = det_landmarks(face_aligner, frame_list, comfy_pbar)
# Fill missing landmarks and rects with previous valid one
last_valid_landmark = None
last_valid_rect = None
for i in range(len(landmark_list)):
if landmark_list[i] is None:
landmark_list[i] = last_valid_landmark
else:
last_valid_landmark = landmark_list[i]
if rect_list[i] is None:
rect_list[i] = last_valid_rect
else:
last_valid_rect = rect_list[i]
# Forward fill for leading None values
if landmark_list[0] is None:
first_valid = next((l for l in landmark_list if l is not None), None)
for i in range(len(landmark_list)):
if landmark_list[i] is None:
landmark_list[i] = first_valid
else:
break
if rect_list[0] is None:
first_valid = next((r for r in rect_list if r is not None), None)
for i in range(len(rect_list)):
if rect_list[i] is None:
rect_list[i] = first_valid
else:
break
emo_list = get_drive_expression_pd_fgc(pd_fpg_motion, frame_list, landmark_list, device)
comfy_pbar.update(1)
#emo_feat_list = []
head_emo_feat_list = []
for emo in emo_list:
headpose_emb = emo["headpose_emb"]
eye_embed = emo["eye_embed"]
emo_embed = emo["emo_embed"]
mouth_feat = emo["mouth_feat"]
emo_feat = torch.cat([eye_embed, emo_embed, mouth_feat], dim=1)
head_emo_feat = torch.cat([headpose_emb, emo_feat], dim=1)
#emo_feat_list.append(emo_feat)
head_emo_feat_list.append(head_emo_feat)
#emo_feat_all = torch.cat(emo_feat_list, dim=0).unsqueeze(0)
head_emo_feat_all = torch.cat(head_emo_feat_list, dim=0).unsqueeze(0)
return head_emo_feat_all, rect_list, landmark_list
class FantasyPortraitFaceDetector:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"portrait_model": ("FANTASYPORTRAITMODEL",),
"images": ("IMAGE",),
},
"optional": {
"adapter_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01, "tooltip": "Scale for the adapter projection"}),
"mouth_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01, "tooltip": "Scale for the mouth projection"}),
"emo_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01, "tooltip": "Scale for the emotion projection"}),
"device": (["cuda", "cpu"], {"default": "cuda", "tooltip": "Device to run the model on"}),
}
}
RETURN_TYPES = ("PORTRAIT_EMBEDS", "BBOX", "LANDMARKS")
RETURN_NAMES = ("portrait_embeds", "bbox", "landmarks")
FUNCTION = "detect"
CATEGORY = "WanVideoWrapper"
def detect(self, images, portrait_model, adapter_scale=1.0, mouth_scale=1.0, emo_scale=1.0, device="cuda"):
B, H, W, C = images.shape
num_frames = ((B - 1) // 4) * 4 + 1
images = images.clone()[:num_frames]
def tensor_batch_to_numpy_list(images):
images = images.detach().cpu()
numpy_list = []
for img in images:
# img shape: (H, W, C)
img = img.numpy()
img = img[..., :3]
img = (img * 255).clip(0, 255)
img = img.astype(np.uint8)
numpy_list.append(img)
return numpy_list
numpy_list = tensor_batch_to_numpy_list(images)
pd_fpg_sd = {}
for k, v in portrait_model["sd"].items():
if k.startswith("pd_fpg."):
pd_fpg_sd[k.replace("pd_fpg.", "")] = v
if device == "cuda":
providers = ["CUDAExecutionProvider"]
else:
providers = ["CPUExecutionProvider"]
face_aligner, pd_fpg_motion = load_pd_fgc_model(pd_fpg_sd, providers)
pd_fpg_motion.to(device)
head_emo_feat_all, rect_list, landmark_list = get_emo_feature(numpy_list, face_aligner, pd_fpg_motion, device=device)
log.info(f"FantasyPortraitFaceDetector: input frames: {num_frames}")
log.info(f"FantasyPortraitFaceDetector: features extracted for {head_emo_feat_all.shape[1]} frames")
pd_fpg_motion.to(offload_device)
portrait_model = portrait_model["proj_model"]
portrait_model.to(device)
adapter_proj = portrait_model.get_adapter_proj(head_emo_feat_all.to(device, dtype=portrait_model.dtype), adapter_scale=adapter_scale, mouth_scale=mouth_scale, emo_scale=emo_scale)
portrait_model.to(offload_device)
pos_idx_range = portrait_model.split_audio_adapter_sequence(adapter_proj.size(1), num_frames=num_frames)
proj_split, context_lens = portrait_model.split_tensor_with_padding(adapter_proj, pos_idx_range, expand_length=0)
return (proj_split, rect_list, landmark_list)
class LandmarksToImage:
@classmethod
def INPUT_TYPES(s):
return {"required": {
"landmarks": ("LANDMARKS", {"default": []}),
"width": ("INT", {"default": 512, "min": 1, "max": 2048, "step": 1, "tooltip": "Width of the output image"}),
"height": ("INT", {"default": 512, "min": 1, "max": 2048, "step": 1, "tooltip": "Height of the output image"}),
},
"optional": {
"image": ("IMAGE", ),
},
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("keypoints_image",)
FUNCTION = "drawkeypoints"
CATEGORY = "LivePortrait"
def drawkeypoints(self, landmarks, width=512, height=512, image=None):
import cv2
if image is not None:
image = image.detach().cpu().numpy() * 255
keypoints_img_list = []
pbar = ProgressBar(len(landmarks))
for i, lmk in enumerate(landmarks):
if len(lmk) > 0:
if image is None:
keypoints_image = np.zeros((height, width, 3), dtype=np.uint8) * 255
else:
keypoints_image = image[i].copy()
for (x, y) in lmk:
cv2.circle(keypoints_image, (int(x), int(y)), radius=2, thickness=-1, color=(255,255,255))
else:
keypoints_image = np.zeros((height, width, 3), dtype=np.uint8) * 255
keypoints_img_list.append(keypoints_image)
pbar.update(1)
keypoints_img_tensor = (
torch.stack([torch.from_numpy(np_array) for np_array in keypoints_img_list]) / 255).float()
return (keypoints_img_tensor,)
class WanVideoAddFantasyPortrait:
@classmethod
def INPUT_TYPES(s):
return {"required": {
"embeds": ("WANVIDIMAGE_EMBEDS",),
"portrait_embeds": ("PORTRAIT_EMBEDS",),
"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100.0, "step": 0.01, "tooltip": "Strength of the portrait embedding"}),
"start_percent": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "Start percentage of the embedding application"}),
"end_percent": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "End percentage of the embedding application"}),
}
}
RETURN_TYPES = ("WANVIDIMAGE_EMBEDS",)
RETURN_NAMES = ("image_embeds",)
FUNCTION = "add"
CATEGORY = "WanVideoWrapper"
def add(self, embeds, portrait_embeds, strength, start_percent=0.0, end_percent=1.0):
new_entry = {
"adapter_proj": portrait_embeds,
"strength": strength,
"start_percent": start_percent,
"end_percent": end_percent,
}
updated = dict(embeds)
updated["portrait_embeds"] = new_entry
return (updated,)
class FantasyPortraitModelLoader:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"model": (folder_paths.get_filename_list("diffusion_models"), {"tooltip": "These models are loaded from the 'ComfyUI/models/diffusion_models' -folder",}),
"base_precision": (["fp32", "bf16", "fp16"], {"default": "fp16"}),
},
}
RETURN_TYPES = ("FANTASYPORTRAITMODEL",)
RETURN_NAMES = ("model", )
FUNCTION = "loadmodel"
CATEGORY = "WanVideoWrapper"
def loadmodel(self, model, base_precision):
device = mm.get_torch_device()
offload_device = mm.unet_offload_device()
base_dtype = {"fp8_e4m3fn": torch.float8_e4m3fn, "fp8_e4m3fn_fast": torch.float8_e4m3fn, "bf16": torch.bfloat16, "fp16": torch.float16, "fp16_fast": torch.float16, "fp32": torch.float32}[base_precision]
model_path = folder_paths.get_full_path_or_raise("diffusion_models", model)
sd = load_torch_file(model_path, device=offload_device, safe_load=True)
adapter_in_dim = sd["proj_model.norm.weight"].shape[0]
with init_empty_weights():
fantasyportrait_proj_adapter = PortraitAdapter(adapter_in_dim=adapter_in_dim, adapter_proj_dim=adapter_in_dim, dtype=base_dtype)
for name, param in fantasyportrait_proj_adapter.named_parameters():
set_module_tensor_to_device(fantasyportrait_proj_adapter, name, device=offload_device, dtype=base_dtype, value=sd[name])
fantasyportrait = {
"proj_model": fantasyportrait_proj_adapter,
"sd": sd,
}
return (fantasyportrait,)
NODE_CLASS_MAPPINGS = {
"FantasyPortraitModelLoader": FantasyPortraitModelLoader,
"FantasyPortraitFaceDetector": FantasyPortraitFaceDetector,
"WanVideoAddFantasyPortrait": WanVideoAddFantasyPortrait,
"LandmarksToImage": LandmarksToImage,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"FantasyPortraitModelLoader": "FantasyPortrait Model Loader",
"FantasyPortraitFaceDetector": "FantasyPortrait Face Detector",
"WanVideoAddFantasyPortrait": "WanVideo Add Fantasy Portrait",
"LandmarksToImage": "Landmarks to Image",
}
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