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README.md CHANGED
@@ -1,35 +1,35 @@
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- ---
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- library_name: ml-agents
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- tags:
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- - SoccerTwos
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- - deep-reinforcement-learning
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- - reinforcement-learning
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- - ML-Agents-SoccerTwos
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- ---
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-
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- # **poca** Agent playing **SoccerTwos**
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- This is a trained model of a **poca** agent playing **SoccerTwos**
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- using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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-
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- ## Usage (with ML-Agents)
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- The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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-
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- We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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- browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- - A *longer tutorial* to understand how works ML-Agents:
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- https://huggingface.co/learn/deep-rl-course/unit5/introduction
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-
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- ### Resume the training
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- ```bash
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- mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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- ```
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-
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- ### Watch your Agent play
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- You can watch your agent **playing directly in your browser**
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-
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- 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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- 2. Step 1: Find your model_id: anssio/poca-SoccerTwos
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- 3. Step 2: Select your *.nn /*.onnx file
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- 4. Click on Watch the agent play 👀
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
17
+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
19
+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
21
+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: anssio/poca-SoccerTwos
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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- behaviors:
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- SoccerTwos:
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- trainer_type: poca
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+ [ALLOC_TEMP_Background Job.Worker 10]
104
+ Initial Block Size 32.0 KB
105
+ Current Block Size 32.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Background Job.Worker 9]
109
+ Initial Block Size 32.0 KB
110
+ Current Block Size 32.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Job.Worker 5]
114
+ Initial Block Size 256.0 KB
115
+ Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Background Job.Worker 14]
119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 6]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Job.Worker 4]
129
+ Initial Block Size 256.0 KB
130
+ Current Block Size 256.0 KB
131
+ Peak Allocated Bytes 0.7 KB
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Job.Worker 3]
134
+ Initial Block Size 256.0 KB
135
+ Current Block Size 256.0 KB
136
+ Peak Allocated Bytes 0 B
137
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138
+ [ALLOC_TEMP_Background Job.Worker 12]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_EnlightenWorker] x 4
144
+ Initial Block Size 64.0 KB
145
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146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 15]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 1]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 2]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 7]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
169
+ Initial Block Size 64.0 KB
170
+ Current Block Size 64.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 5]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 13]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Job.Worker 1]
184
+ Initial Block Size 256.0 KB
185
+ Current Block Size 256.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Job.Worker 2]
189
+ Initial Block Size 256.0 KB
190
+ Current Block Size 256.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 3]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 11]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 0]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Background Job.Worker 4]
209
+ Initial Block Size 32.0 KB
210
+ Current Block Size 32.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_BatchDeleteObjects]
214
+ Initial Block Size 64.0 KB
215
+ Current Block Size 64.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_DEFAULT] Dual Thread Allocator
219
+ Peak main deferred allocation count 3
220
+ [ALLOC_BUCKET]
221
+ Large Block size 4.0 MB
222
+ Used Block count 1
223
+ Peak Allocated bytes 1.0 MB
224
+ [ALLOC_DEFAULT_MAIN]
225
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1342 frames
226
+ Requested Block Size 16.0 MB
227
+ Peak Block count 1
228
+ Peak Allocated memory 4.8 MB
229
+ Peak Large allocation bytes 0 B
230
+ [ALLOC_DEFAULT_THREAD]
231
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1342 frames
232
+ Requested Block Size 16.0 MB
233
+ Peak Block count 1
234
+ Peak Allocated memory 17.5 MB
235
+ Peak Large allocation bytes 16.0 MB
236
+ [ALLOC_TEMP_JOB_1_FRAME]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_2_FRAMES]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 1
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
247
+ Initial Block Size 2.0 MB
248
+ Used Block Count 2
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
252
+ Initial Block Size 1.0 MB
253
+ Used Block Count 3
254
+ Overflow Count (too large) 0
255
+ Overflow Count (full) 0
256
+ [ALLOC_GFX] Dual Thread Allocator
257
+ Peak main deferred allocation count 0
258
+ [ALLOC_BUCKET]
259
+ Large Block size 4.0 MB
260
+ Used Block count 1
261
+ Peak Allocated bytes 1.0 MB
262
+ [ALLOC_GFX_MAIN]
263
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1341 frames, [64.0 KB-128.0 KB]: 1 frames
264
+ Requested Block Size 16.0 MB
265
+ Peak Block count 1
266
+ Peak Allocated memory 65.6 KB
267
+ Peak Large allocation bytes 0 B
268
+ [ALLOC_GFX_THREAD]
269
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1342 frames
270
+ Requested Block Size 16.0 MB
271
+ Peak Block count 1
272
+ Peak Allocated memory 173.5 KB
273
+ Peak Large allocation bytes 0 B
274
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
275
+ Peak main deferred allocation count 0
276
+ [ALLOC_BUCKET]
277
+ Large Block size 4.0 MB
278
+ Used Block count 1
279
+ Peak Allocated bytes 1.0 MB
280
+ [ALLOC_CACHEOBJECTS_MAIN]
281
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1342 frames
282
+ Requested Block Size 4.0 MB
283
+ Peak Block count 1
284
+ Peak Allocated memory 0.6 MB
285
+ Peak Large allocation bytes 0 B
286
+ [ALLOC_CACHEOBJECTS_THREAD]
287
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1341 frames, [4.0 MB-8.0 MB]: 1 frames
288
+ Requested Block Size 4.0 MB
289
+ Peak Block count 2
290
+ Peak Allocated memory 4.5 MB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_TYPETREE] Dual Thread Allocator
293
+ Peak main deferred allocation count 0
294
+ [ALLOC_BUCKET]
295
+ Large Block size 4.0 MB
296
+ Used Block count 1
297
+ Peak Allocated bytes 1.0 MB
298
+ [ALLOC_TYPETREE_MAIN]
299
+ Peak usage frame count: [0-1.0 KB]: 1342 frames
300
+ Requested Block Size 2.0 MB
301
+ Peak Block count 1
302
+ Peak Allocated memory 1.0 KB
303
+ Peak Large allocation bytes 0 B
304
+ [ALLOC_TYPETREE_THREAD]
305
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1341 frames, [2.0 KB-4.0 KB]: 1 frames
306
+ Requested Block Size 2.0 MB
307
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
309
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,306 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.242 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.063703 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ Setting up 4 worker threads for Enlighten.
66
+ Memory Statistics:
67
+ [ALLOC_TEMP_TLS] TLS Allocator
68
+ StackAllocators :
69
+ [ALLOC_TEMP_MAIN]
70
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1338 frames, [2.0 MB-4.0 MB]: 1 frames
71
+ Initial Block Size 4.0 MB
72
+ Current Block Size 4.0 MB
73
+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
75
+ [ALLOC_TEMP_Loading.AsyncRead]
76
+ Initial Block Size 64.0 KB
77
+ Current Block Size 64.0 KB
78
+ Peak Allocated Bytes 129 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
81
+ Initial Block Size 256.0 KB
82
+ Current Block Size 300.0 KB
83
+ Peak Allocated Bytes 249.6 KB
84
+ Overflow Count 4
85
+ [ALLOC_TEMP_Background Job.Worker 8]
86
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
88
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
91
+ Initial Block Size 256.0 KB
92
+ Current Block Size 256.0 KB
93
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
96
+ Initial Block Size 256.0 KB
97
+ Current Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 10]
101
+ Initial Block Size 32.0 KB
102
+ Current Block Size 32.0 KB
103
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
108
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 5]
111
+ Initial Block Size 256.0 KB
112
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 14]
116
+ Initial Block Size 32.0 KB
117
+ Current Block Size 32.0 KB
118
+ Peak Allocated Bytes 0 B
119
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+ [ALLOC_TEMP_Background Job.Worker 6]
121
+ Initial Block Size 32.0 KB
122
+ Current Block Size 32.0 KB
123
+ Peak Allocated Bytes 0 B
124
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125
+ [ALLOC_TEMP_Job.Worker 4]
126
+ Initial Block Size 256.0 KB
127
+ Current Block Size 256.0 KB
128
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129
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130
+ [ALLOC_TEMP_Job.Worker 3]
131
+ Initial Block Size 256.0 KB
132
+ Current Block Size 256.0 KB
133
+ Peak Allocated Bytes 0 B
134
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135
+ [ALLOC_TEMP_Background Job.Worker 12]
136
+ Initial Block Size 32.0 KB
137
+ Current Block Size 32.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_EnlightenWorker] x 4
141
+ Initial Block Size 64.0 KB
142
+ Current Block Size 64.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Background Job.Worker 15]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Background Job.Worker 1]
151
+ Initial Block Size 32.0 KB
152
+ Current Block Size 32.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Background Job.Worker 2]
156
+ Initial Block Size 32.0 KB
157
+ Current Block Size 32.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 7]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
166
+ Initial Block Size 64.0 KB
167
+ Current Block Size 64.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 5]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 13]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Job.Worker 1]
181
+ Initial Block Size 256.0 KB
182
+ Current Block Size 256.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Job.Worker 2]
186
+ Initial Block Size 256.0 KB
187
+ Current Block Size 256.0 KB
188
+ Peak Allocated Bytes 0.7 KB
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 3]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 11]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Background Job.Worker 0]
201
+ Initial Block Size 32.0 KB
202
+ Current Block Size 32.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 4]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_BatchDeleteObjects]
211
+ Initial Block Size 64.0 KB
212
+ Current Block Size 64.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_DEFAULT] Dual Thread Allocator
216
+ Peak main deferred allocation count 4
217
+ [ALLOC_BUCKET]
218
+ Large Block size 4.0 MB
219
+ Used Block count 1
220
+ Peak Allocated bytes 1.0 MB
221
+ [ALLOC_DEFAULT_MAIN]
222
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1339 frames
223
+ Requested Block Size 16.0 MB
224
+ Peak Block count 1
225
+ Peak Allocated memory 4.7 MB
226
+ Peak Large allocation bytes 0 B
227
+ [ALLOC_DEFAULT_THREAD]
228
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1339 frames
229
+ Requested Block Size 16.0 MB
230
+ Peak Block count 1
231
+ Peak Allocated memory 17.5 MB
232
+ Peak Large allocation bytes 16.0 MB
233
+ [ALLOC_TEMP_JOB_1_FRAME]
234
+ Initial Block Size 2.0 MB
235
+ Used Block Count 1
236
+ Overflow Count (too large) 0
237
+ Overflow Count (full) 0
238
+ [ALLOC_TEMP_JOB_2_FRAMES]
239
+ Initial Block Size 2.0 MB
240
+ Used Block Count 1
241
+ Overflow Count (too large) 0
242
+ Overflow Count (full) 0
243
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
244
+ Initial Block Size 2.0 MB
245
+ Used Block Count 2
246
+ Overflow Count (too large) 0
247
+ Overflow Count (full) 0
248
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
249
+ Initial Block Size 1.0 MB
250
+ Used Block Count 3
251
+ Overflow Count (too large) 0
252
+ Overflow Count (full) 0
253
+ [ALLOC_GFX] Dual Thread Allocator
254
+ Peak main deferred allocation count 0
255
+ [ALLOC_BUCKET]
256
+ Large Block size 4.0 MB
257
+ Used Block count 1
258
+ Peak Allocated bytes 1.0 MB
259
+ [ALLOC_GFX_MAIN]
260
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1338 frames, [64.0 KB-128.0 KB]: 1 frames
261
+ Requested Block Size 16.0 MB
262
+ Peak Block count 1
263
+ Peak Allocated memory 65.6 KB
264
+ Peak Large allocation bytes 0 B
265
+ [ALLOC_GFX_THREAD]
266
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1339 frames
267
+ Requested Block Size 16.0 MB
268
+ Peak Block count 1
269
+ Peak Allocated memory 173.5 KB
270
+ Peak Large allocation bytes 0 B
271
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
272
+ Peak main deferred allocation count 0
273
+ [ALLOC_BUCKET]
274
+ Large Block size 4.0 MB
275
+ Used Block count 1
276
+ Peak Allocated bytes 1.0 MB
277
+ [ALLOC_CACHEOBJECTS_MAIN]
278
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1339 frames
279
+ Requested Block Size 4.0 MB
280
+ Peak Block count 1
281
+ Peak Allocated memory 0.6 MB
282
+ Peak Large allocation bytes 0 B
283
+ [ALLOC_CACHEOBJECTS_THREAD]
284
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1338 frames, [4.0 MB-8.0 MB]: 1 frames
285
+ Requested Block Size 4.0 MB
286
+ Peak Block count 2
287
+ Peak Allocated memory 4.5 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_TYPETREE] Dual Thread Allocator
290
+ Peak main deferred allocation count 0
291
+ [ALLOC_BUCKET]
292
+ Large Block size 4.0 MB
293
+ Used Block count 1
294
+ Peak Allocated bytes 1.0 MB
295
+ [ALLOC_TYPETREE_MAIN]
296
+ Peak usage frame count: [0-1.0 KB]: 1339 frames
297
+ Requested Block Size 2.0 MB
298
+ Peak Block count 1
299
+ Peak Allocated memory 1.0 KB
300
+ Peak Large allocation bytes 0 B
301
+ [ALLOC_TYPETREE_THREAD]
302
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1338 frames, [2.0 KB-4.0 KB]: 1 frames
303
+ Requested Block Size 2.0 MB
304
+ Peak Block count 1
305
+ Peak Allocated memory 2.2 KB
306
+ Peak Large allocation bytes 0 B
run_logs/Player-10.log ADDED
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+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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run_logs/Player-11.log ADDED
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+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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run_logs/Player-12.log ADDED
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248
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249
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252
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264
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284
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run_logs/Player-13.log ADDED
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+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.431 seconds
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.803589 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ Setting up 4 worker threads for Enlighten.
56
+ Memory Statistics:
57
+ [ALLOC_TEMP_TLS] TLS Allocator
58
+ StackAllocators :
59
+ [ALLOC_TEMP_MAIN]
60
+ Peak usage frame count: [8.0 KB-16.0 KB]: 744 frames, [2.0 MB-4.0 MB]: 1 frames
61
+ Initial Block Size 4.0 MB
62
+ Current Block Size 4.0 MB
63
+ Peak Allocated Bytes 2.1 MB
64
+ Overflow Count 0
65
+ [ALLOC_TEMP_Loading.AsyncRead]
66
+ Initial Block Size 64.0 KB
67
+ Current Block Size 64.0 KB
68
+ Peak Allocated Bytes 129 B
69
+ Overflow Count 0
70
+ [ALLOC_TEMP_Loading.PreloadManager]
71
+ Initial Block Size 256.0 KB
72
+ Current Block Size 300.0 KB
73
+ Peak Allocated Bytes 249.6 KB
74
+ Overflow Count 4
75
+ [ALLOC_TEMP_Background Job.Worker 8]
76
+ Initial Block Size 32.0 KB
77
+ Current Block Size 32.0 KB
78
+ Peak Allocated Bytes 0 B
79
+ Overflow Count 0
80
+ [ALLOC_TEMP_Job.Worker 6]
81
+ Initial Block Size 256.0 KB
82
+ Current Block Size 256.0 KB
83
+ Peak Allocated Bytes 0 B
84
+ Overflow Count 0
85
+ [ALLOC_TEMP_Job.Worker 0]
86
+ Initial Block Size 256.0 KB
87
+ Current Block Size 256.0 KB
88
+ Peak Allocated Bytes 0 B
89
+ Overflow Count 0
90
+ [ALLOC_TEMP_Background Job.Worker 10]
91
+ Initial Block Size 32.0 KB
92
+ Current Block Size 32.0 KB
93
+ Peak Allocated Bytes 0 B
94
+ Overflow Count 0
95
+ [ALLOC_TEMP_Background Job.Worker 9]
96
+ Initial Block Size 32.0 KB
97
+ Current Block Size 32.0 KB
98
+ Peak Allocated Bytes 0 B
99
+ Overflow Count 0
100
+ [ALLOC_TEMP_Job.Worker 5]
101
+ Initial Block Size 256.0 KB
102
+ Current Block Size 256.0 KB
103
+ Peak Allocated Bytes 0 B
104
+ Overflow Count 0
105
+ [ALLOC_TEMP_Background Job.Worker 14]
106
+ Initial Block Size 32.0 KB
107
+ Current Block Size 32.0 KB
108
+ Peak Allocated Bytes 0 B
109
+ Overflow Count 0
110
+ [ALLOC_TEMP_Background Job.Worker 6]
111
+ Initial Block Size 32.0 KB
112
+ Current Block Size 32.0 KB
113
+ Peak Allocated Bytes 0 B
114
+ Overflow Count 0
115
+ [ALLOC_TEMP_Job.Worker 4]
116
+ Initial Block Size 256.0 KB
117
+ Current Block Size 256.0 KB
118
+ Peak Allocated Bytes 0 B
119
+ Overflow Count 0
120
+ [ALLOC_TEMP_Job.Worker 3]
121
+ Initial Block Size 256.0 KB
122
+ Current Block Size 256.0 KB
123
+ Peak Allocated Bytes 0.7 KB
124
+ Overflow Count 0
125
+ [ALLOC_TEMP_Background Job.Worker 12]
126
+ Initial Block Size 32.0 KB
127
+ Current Block Size 32.0 KB
128
+ Peak Allocated Bytes 0 B
129
+ Overflow Count 0
130
+ [ALLOC_TEMP_EnlightenWorker] x 4
131
+ Initial Block Size 64.0 KB
132
+ Current Block Size 64.0 KB
133
+ Peak Allocated Bytes 0 B
134
+ Overflow Count 0
135
+ [ALLOC_TEMP_Background Job.Worker 15]
136
+ Initial Block Size 32.0 KB
137
+ Current Block Size 32.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_Background Job.Worker 1]
141
+ Initial Block Size 32.0 KB
142
+ Current Block Size 32.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Background Job.Worker 2]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Background Job.Worker 7]
151
+ Initial Block Size 32.0 KB
152
+ Current Block Size 32.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
156
+ Initial Block Size 64.0 KB
157
+ Current Block Size 64.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 5]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Background Job.Worker 13]
166
+ Initial Block Size 32.0 KB
167
+ Current Block Size 32.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Job.Worker 1]
171
+ Initial Block Size 256.0 KB
172
+ Current Block Size 256.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Job.Worker 2]
176
+ Initial Block Size 256.0 KB
177
+ Current Block Size 256.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 3]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 11]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 0]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 4]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_BatchDeleteObjects]
201
+ Initial Block Size 64.0 KB
202
+ Current Block Size 64.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_DEFAULT] Dual Thread Allocator
206
+ Peak main deferred allocation count 3
207
+ [ALLOC_BUCKET]
208
+ Large Block size 4.0 MB
209
+ Used Block count 1
210
+ Peak Allocated bytes 1.0 MB
211
+ [ALLOC_DEFAULT_MAIN]
212
+ Peak usage frame count: [4.0 MB-8.0 MB]: 745 frames
213
+ Requested Block Size 16.0 MB
214
+ Peak Block count 1
215
+ Peak Allocated memory 4.7 MB
216
+ Peak Large allocation bytes 0 B
217
+ [ALLOC_DEFAULT_THREAD]
218
+ Peak usage frame count: [16.0 MB-32.0 MB]: 745 frames
219
+ Requested Block Size 16.0 MB
220
+ Peak Block count 1
221
+ Peak Allocated memory 17.5 MB
222
+ Peak Large allocation bytes 16.0 MB
223
+ [ALLOC_TEMP_JOB_1_FRAME]
224
+ Initial Block Size 2.0 MB
225
+ Used Block Count 1
226
+ Overflow Count (too large) 0
227
+ Overflow Count (full) 0
228
+ [ALLOC_TEMP_JOB_2_FRAMES]
229
+ Initial Block Size 2.0 MB
230
+ Used Block Count 1
231
+ Overflow Count (too large) 0
232
+ Overflow Count (full) 0
233
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
234
+ Initial Block Size 2.0 MB
235
+ Used Block Count 2
236
+ Overflow Count (too large) 0
237
+ Overflow Count (full) 0
238
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
239
+ Initial Block Size 1.0 MB
240
+ Used Block Count 3
241
+ Overflow Count (too large) 0
242
+ Overflow Count (full) 0
243
+ [ALLOC_GFX] Dual Thread Allocator
244
+ Peak main deferred allocation count 0
245
+ [ALLOC_BUCKET]
246
+ Large Block size 4.0 MB
247
+ Used Block count 1
248
+ Peak Allocated bytes 1.0 MB
249
+ [ALLOC_GFX_MAIN]
250
+ Peak usage frame count: [32.0 KB-64.0 KB]: 744 frames, [64.0 KB-128.0 KB]: 1 frames
251
+ Requested Block Size 16.0 MB
252
+ Peak Block count 1
253
+ Peak Allocated memory 65.6 KB
254
+ Peak Large allocation bytes 0 B
255
+ [ALLOC_GFX_THREAD]
256
+ Peak usage frame count: [128.0 KB-256.0 KB]: 745 frames
257
+ Requested Block Size 16.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 173.5 KB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
262
+ Peak main deferred allocation count 0
263
+ [ALLOC_BUCKET]
264
+ Large Block size 4.0 MB
265
+ Used Block count 1
266
+ Peak Allocated bytes 1.0 MB
267
+ [ALLOC_CACHEOBJECTS_MAIN]
268
+ Peak usage frame count: [0.5 MB-1.0 MB]: 745 frames
269
+ Requested Block Size 4.0 MB
270
+ Peak Block count 1
271
+ Peak Allocated memory 0.6 MB
272
+ Peak Large allocation bytes 0 B
273
+ [ALLOC_CACHEOBJECTS_THREAD]
274
+ Peak usage frame count: [0.5 MB-1.0 MB]: 744 frames, [4.0 MB-8.0 MB]: 1 frames
275
+ Requested Block Size 4.0 MB
276
+ Peak Block count 2
277
+ Peak Allocated memory 4.5 MB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE] Dual Thread Allocator
280
+ Peak main deferred allocation count 0
281
+ [ALLOC_BUCKET]
282
+ Large Block size 4.0 MB
283
+ Used Block count 1
284
+ Peak Allocated bytes 1.0 MB
285
+ [ALLOC_TYPETREE_MAIN]
286
+ Peak usage frame count: [0-1.0 KB]: 745 frames
287
+ Requested Block Size 2.0 MB
288
+ Peak Block count 1
289
+ Peak Allocated memory 1.0 KB
290
+ Peak Large allocation bytes 0 B
291
+ [ALLOC_TYPETREE_THREAD]
292
+ Peak usage frame count: [1.0 KB-2.0 KB]: 744 frames, [2.0 KB-4.0 KB]: 1 frames
293
+ Requested Block Size 2.0 MB
294
+ Peak Block count 1
295
+ Peak Allocated memory 2.2 KB
296
+ Peak Large allocation bytes 0 B
run_logs/Player-14.log ADDED
@@ -0,0 +1,295 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.246 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.946658 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ Setting up 4 worker threads for Enlighten.
55
+ Memory Statistics:
56
+ [ALLOC_TEMP_TLS] TLS Allocator
57
+ StackAllocators :
58
+ [ALLOC_TEMP_MAIN]
59
+ Peak usage frame count: [8.0 KB-16.0 KB]: 676 frames, [2.0 MB-4.0 MB]: 1 frames
60
+ Initial Block Size 4.0 MB
61
+ Current Block Size 4.0 MB
62
+ Peak Allocated Bytes 2.1 MB
63
+ Overflow Count 0
64
+ [ALLOC_TEMP_Loading.AsyncRead]
65
+ Initial Block Size 64.0 KB
66
+ Current Block Size 64.0 KB
67
+ Peak Allocated Bytes 129 B
68
+ Overflow Count 0
69
+ [ALLOC_TEMP_Loading.PreloadManager]
70
+ Initial Block Size 256.0 KB
71
+ Current Block Size 300.0 KB
72
+ Peak Allocated Bytes 249.6 KB
73
+ Overflow Count 4
74
+ [ALLOC_TEMP_Background Job.Worker 8]
75
+ Initial Block Size 32.0 KB
76
+ Current Block Size 32.0 KB
77
+ Peak Allocated Bytes 0 B
78
+ Overflow Count 0
79
+ [ALLOC_TEMP_Job.Worker 6]
80
+ Initial Block Size 256.0 KB
81
+ Current Block Size 256.0 KB
82
+ Peak Allocated Bytes 0 B
83
+ Overflow Count 0
84
+ [ALLOC_TEMP_Job.Worker 0]
85
+ Initial Block Size 256.0 KB
86
+ Current Block Size 256.0 KB
87
+ Peak Allocated Bytes 0 B
88
+ Overflow Count 0
89
+ [ALLOC_TEMP_Background Job.Worker 10]
90
+ Initial Block Size 32.0 KB
91
+ Current Block Size 32.0 KB
92
+ Peak Allocated Bytes 0 B
93
+ Overflow Count 0
94
+ [ALLOC_TEMP_Background Job.Worker 9]
95
+ Initial Block Size 32.0 KB
96
+ Current Block Size 32.0 KB
97
+ Peak Allocated Bytes 0 B
98
+ Overflow Count 0
99
+ [ALLOC_TEMP_Job.Worker 5]
100
+ Initial Block Size 256.0 KB
101
+ Current Block Size 256.0 KB
102
+ Peak Allocated Bytes 0 B
103
+ Overflow Count 0
104
+ [ALLOC_TEMP_Background Job.Worker 14]
105
+ Initial Block Size 32.0 KB
106
+ Current Block Size 32.0 KB
107
+ Peak Allocated Bytes 0 B
108
+ Overflow Count 0
109
+ [ALLOC_TEMP_Background Job.Worker 6]
110
+ Initial Block Size 32.0 KB
111
+ Current Block Size 32.0 KB
112
+ Peak Allocated Bytes 0 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Job.Worker 4]
115
+ Initial Block Size 256.0 KB
116
+ Current Block Size 256.0 KB
117
+ Peak Allocated Bytes 0 B
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Job.Worker 3]
120
+ Initial Block Size 256.0 KB
121
+ Current Block Size 256.0 KB
122
+ Peak Allocated Bytes 0 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Background Job.Worker 12]
125
+ Initial Block Size 32.0 KB
126
+ Current Block Size 32.0 KB
127
+ Peak Allocated Bytes 0 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_EnlightenWorker] x 4
130
+ Initial Block Size 64.0 KB
131
+ Current Block Size 64.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Background Job.Worker 15]
135
+ Initial Block Size 32.0 KB
136
+ Current Block Size 32.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Background Job.Worker 1]
140
+ Initial Block Size 32.0 KB
141
+ Current Block Size 32.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Background Job.Worker 2]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 7]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
155
+ Initial Block Size 64.0 KB
156
+ Current Block Size 64.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 5]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 13]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Job.Worker 1]
170
+ Initial Block Size 256.0 KB
171
+ Current Block Size 256.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Job.Worker 2]
175
+ Initial Block Size 256.0 KB
176
+ Current Block Size 256.0 KB
177
+ Peak Allocated Bytes 0.7 KB
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 3]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 11]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 0]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 4]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_BatchDeleteObjects]
200
+ Initial Block Size 64.0 KB
201
+ Current Block Size 64.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_DEFAULT] Dual Thread Allocator
205
+ Peak main deferred allocation count 4
206
+ [ALLOC_BUCKET]
207
+ Large Block size 4.0 MB
208
+ Used Block count 1
209
+ Peak Allocated bytes 1.0 MB
210
+ [ALLOC_DEFAULT_MAIN]
211
+ Peak usage frame count: [4.0 MB-8.0 MB]: 677 frames
212
+ Requested Block Size 16.0 MB
213
+ Peak Block count 1
214
+ Peak Allocated memory 4.8 MB
215
+ Peak Large allocation bytes 0 B
216
+ [ALLOC_DEFAULT_THREAD]
217
+ Peak usage frame count: [16.0 MB-32.0 MB]: 677 frames
218
+ Requested Block Size 16.0 MB
219
+ Peak Block count 1
220
+ Peak Allocated memory 17.5 MB
221
+ Peak Large allocation bytes 16.0 MB
222
+ [ALLOC_TEMP_JOB_1_FRAME]
223
+ Initial Block Size 2.0 MB
224
+ Used Block Count 1
225
+ Overflow Count (too large) 0
226
+ Overflow Count (full) 0
227
+ [ALLOC_TEMP_JOB_2_FRAMES]
228
+ Initial Block Size 2.0 MB
229
+ Used Block Count 1
230
+ Overflow Count (too large) 0
231
+ Overflow Count (full) 0
232
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
233
+ Initial Block Size 2.0 MB
234
+ Used Block Count 2
235
+ Overflow Count (too large) 0
236
+ Overflow Count (full) 0
237
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
238
+ Initial Block Size 1.0 MB
239
+ Used Block Count 3
240
+ Overflow Count (too large) 0
241
+ Overflow Count (full) 0
242
+ [ALLOC_GFX] Dual Thread Allocator
243
+ Peak main deferred allocation count 0
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.0 MB
248
+ [ALLOC_GFX_MAIN]
249
+ Peak usage frame count: [32.0 KB-64.0 KB]: 676 frames, [64.0 KB-128.0 KB]: 1 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 1
252
+ Peak Allocated memory 65.6 KB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_GFX_THREAD]
255
+ Peak usage frame count: [128.0 KB-256.0 KB]: 677 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 173.5 KB
259
+ Peak Large allocation bytes 0 B
260
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.0 MB
266
+ [ALLOC_CACHEOBJECTS_MAIN]
267
+ Peak usage frame count: [0.5 MB-1.0 MB]: 677 frames
268
+ Requested Block Size 4.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 0.6 MB
271
+ Peak Large allocation bytes 0 B
272
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273
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run_logs/Player-3.log ADDED
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262
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263
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266
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267
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270
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272
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276
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278
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280
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281
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283
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284
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286
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290
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291
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294
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298
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299
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312
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run_logs/Player-4.log ADDED
@@ -0,0 +1,310 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.247 seconds
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.885427 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ Setting up 4 worker threads for Enlighten.
70
+ Memory Statistics:
71
+ [ALLOC_TEMP_TLS] TLS Allocator
72
+ StackAllocators :
73
+ [ALLOC_TEMP_MAIN]
74
+ Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 1333 frames, [2.0 MB-4.0 MB]: 1 frames
75
+ Initial Block Size 4.0 MB
76
+ Current Block Size 4.0 MB
77
+ Peak Allocated Bytes 2.1 MB
78
+ Overflow Count 0
79
+ [ALLOC_TEMP_Loading.AsyncRead]
80
+ Initial Block Size 64.0 KB
81
+ Current Block Size 64.0 KB
82
+ Peak Allocated Bytes 129 B
83
+ Overflow Count 0
84
+ [ALLOC_TEMP_Loading.PreloadManager]
85
+ Initial Block Size 256.0 KB
86
+ Current Block Size 300.0 KB
87
+ Peak Allocated Bytes 249.6 KB
88
+ Overflow Count 4
89
+ [ALLOC_TEMP_Background Job.Worker 8]
90
+ Initial Block Size 32.0 KB
91
+ Current Block Size 32.0 KB
92
+ Peak Allocated Bytes 0 B
93
+ Overflow Count 0
94
+ [ALLOC_TEMP_Job.Worker 6]
95
+ Initial Block Size 256.0 KB
96
+ Current Block Size 256.0 KB
97
+ Peak Allocated Bytes 0 B
98
+ Overflow Count 0
99
+ [ALLOC_TEMP_Job.Worker 0]
100
+ Initial Block Size 256.0 KB
101
+ Current Block Size 256.0 KB
102
+ Peak Allocated Bytes 0.7 KB
103
+ Overflow Count 0
104
+ [ALLOC_TEMP_Background Job.Worker 10]
105
+ Initial Block Size 32.0 KB
106
+ Current Block Size 32.0 KB
107
+ Peak Allocated Bytes 0 B
108
+ Overflow Count 0
109
+ [ALLOC_TEMP_Background Job.Worker 9]
110
+ Initial Block Size 32.0 KB
111
+ Current Block Size 32.0 KB
112
+ Peak Allocated Bytes 0 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Job.Worker 5]
115
+ Initial Block Size 256.0 KB
116
+ Current Block Size 256.0 KB
117
+ Peak Allocated Bytes 0 B
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Background Job.Worker 14]
120
+ Initial Block Size 32.0 KB
121
+ Current Block Size 32.0 KB
122
+ Peak Allocated Bytes 0 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Background Job.Worker 6]
125
+ Initial Block Size 32.0 KB
126
+ Current Block Size 32.0 KB
127
+ Peak Allocated Bytes 0 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_Job.Worker 4]
130
+ Initial Block Size 256.0 KB
131
+ Current Block Size 256.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Job.Worker 3]
135
+ Initial Block Size 256.0 KB
136
+ Current Block Size 256.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Background Job.Worker 12]
140
+ Initial Block Size 32.0 KB
141
+ Current Block Size 32.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_EnlightenWorker] x 4
145
+ Initial Block Size 64.0 KB
146
+ Current Block Size 64.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 15]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Background Job.Worker 1]
155
+ Initial Block Size 32.0 KB
156
+ Current Block Size 32.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 2]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 7]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
170
+ Initial Block Size 64.0 KB
171
+ Current Block Size 64.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 5]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 13]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Job.Worker 1]
185
+ Initial Block Size 256.0 KB
186
+ Current Block Size 256.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Job.Worker 2]
190
+ Initial Block Size 256.0 KB
191
+ Current Block Size 256.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 3]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Background Job.Worker 11]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.Worker 0]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Background Job.Worker 4]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_BatchDeleteObjects]
215
+ Initial Block Size 64.0 KB
216
+ Current Block Size 64.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_DEFAULT] Dual Thread Allocator
220
+ Peak main deferred allocation count 3
221
+ [ALLOC_BUCKET]
222
+ Large Block size 4.0 MB
223
+ Used Block count 1
224
+ Peak Allocated bytes 1.0 MB
225
+ [ALLOC_DEFAULT_MAIN]
226
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1335 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 4.9 MB
230
+ Peak Large allocation bytes 0 B
231
+ [ALLOC_DEFAULT_THREAD]
232
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1335 frames
233
+ Requested Block Size 16.0 MB
234
+ Peak Block count 1
235
+ Peak Allocated memory 17.3 MB
236
+ Peak Large allocation bytes 16.0 MB
237
+ [ALLOC_TEMP_JOB_1_FRAME]
238
+ Initial Block Size 2.0 MB
239
+ Used Block Count 1
240
+ Overflow Count (too large) 0
241
+ Overflow Count (full) 0
242
+ [ALLOC_TEMP_JOB_2_FRAMES]
243
+ Initial Block Size 2.0 MB
244
+ Used Block Count 1
245
+ Overflow Count (too large) 0
246
+ Overflow Count (full) 0
247
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
248
+ Initial Block Size 2.0 MB
249
+ Used Block Count 2
250
+ Overflow Count (too large) 0
251
+ Overflow Count (full) 0
252
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
253
+ Initial Block Size 1.0 MB
254
+ Used Block Count 3
255
+ Overflow Count (too large) 0
256
+ Overflow Count (full) 0
257
+ [ALLOC_GFX] Dual Thread Allocator
258
+ Peak main deferred allocation count 0
259
+ [ALLOC_BUCKET]
260
+ Large Block size 4.0 MB
261
+ Used Block count 1
262
+ Peak Allocated bytes 1.0 MB
263
+ [ALLOC_GFX_MAIN]
264
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1334 frames, [64.0 KB-128.0 KB]: 1 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 65.6 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_GFX_THREAD]
270
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1335 frames
271
+ Requested Block Size 16.0 MB
272
+ Peak Block count 1
273
+ Peak Allocated memory 173.5 KB
274
+ Peak Large allocation bytes 0 B
275
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
276
+ Peak main deferred allocation count 0
277
+ [ALLOC_BUCKET]
278
+ Large Block size 4.0 MB
279
+ Used Block count 1
280
+ Peak Allocated bytes 1.0 MB
281
+ [ALLOC_CACHEOBJECTS_MAIN]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1335 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 0.6 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_CACHEOBJECTS_THREAD]
288
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1334 frames, [4.0 MB-8.0 MB]: 1 frames
289
+ Requested Block Size 4.0 MB
290
+ Peak Block count 2
291
+ Peak Allocated memory 4.3 MB
292
+ Peak Large allocation bytes 0 B
293
+ [ALLOC_TYPETREE] Dual Thread Allocator
294
+ Peak main deferred allocation count 0
295
+ [ALLOC_BUCKET]
296
+ Large Block size 4.0 MB
297
+ Used Block count 1
298
+ Peak Allocated bytes 1.0 MB
299
+ [ALLOC_TYPETREE_MAIN]
300
+ Peak usage frame count: [0-1.0 KB]: 1335 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 1.0 KB
304
+ Peak Large allocation bytes 0 B
305
+ [ALLOC_TYPETREE_THREAD]
306
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1334 frames, [2.0 KB-4.0 KB]: 1 frames
307
+ Requested Block Size 2.0 MB
308
+ Peak Block count 1
309
+ Peak Allocated memory 2.2 KB
310
+ Peak Large allocation bytes 0 B
run_logs/Player-5.log ADDED
@@ -0,0 +1,311 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.172 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.962804 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ Setting up 4 worker threads for Enlighten.
71
+ Memory Statistics:
72
+ [ALLOC_TEMP_TLS] TLS Allocator
73
+ StackAllocators :
74
+ [ALLOC_TEMP_MAIN]
75
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1332 frames, [2.0 MB-4.0 MB]: 1 frames
76
+ Initial Block Size 4.0 MB
77
+ Current Block Size 4.0 MB
78
+ Peak Allocated Bytes 2.1 MB
79
+ Overflow Count 0
80
+ [ALLOC_TEMP_Loading.AsyncRead]
81
+ Initial Block Size 64.0 KB
82
+ Current Block Size 64.0 KB
83
+ Peak Allocated Bytes 129 B
84
+ Overflow Count 0
85
+ [ALLOC_TEMP_Loading.PreloadManager]
86
+ Initial Block Size 256.0 KB
87
+ Current Block Size 300.0 KB
88
+ Peak Allocated Bytes 249.6 KB
89
+ Overflow Count 4
90
+ [ALLOC_TEMP_Background Job.Worker 8]
91
+ Initial Block Size 32.0 KB
92
+ Current Block Size 32.0 KB
93
+ Peak Allocated Bytes 0 B
94
+ Overflow Count 0
95
+ [ALLOC_TEMP_Job.Worker 6]
96
+ Initial Block Size 256.0 KB
97
+ Current Block Size 256.0 KB
98
+ Peak Allocated Bytes 0 B
99
+ Overflow Count 0
100
+ [ALLOC_TEMP_Job.Worker 0]
101
+ Initial Block Size 256.0 KB
102
+ Current Block Size 256.0 KB
103
+ Peak Allocated Bytes 0 B
104
+ Overflow Count 0
105
+ [ALLOC_TEMP_Background Job.Worker 10]
106
+ Initial Block Size 32.0 KB
107
+ Current Block Size 32.0 KB
108
+ Peak Allocated Bytes 0 B
109
+ Overflow Count 0
110
+ [ALLOC_TEMP_Background Job.Worker 9]
111
+ Initial Block Size 32.0 KB
112
+ Current Block Size 32.0 KB
113
+ Peak Allocated Bytes 0 B
114
+ Overflow Count 0
115
+ [ALLOC_TEMP_Job.Worker 5]
116
+ Initial Block Size 256.0 KB
117
+ Current Block Size 256.0 KB
118
+ Peak Allocated Bytes 0.7 KB
119
+ Overflow Count 0
120
+ [ALLOC_TEMP_Background Job.Worker 14]
121
+ Initial Block Size 32.0 KB
122
+ Current Block Size 32.0 KB
123
+ Peak Allocated Bytes 0 B
124
+ Overflow Count 0
125
+ [ALLOC_TEMP_Background Job.Worker 6]
126
+ Initial Block Size 32.0 KB
127
+ Current Block Size 32.0 KB
128
+ Peak Allocated Bytes 0 B
129
+ Overflow Count 0
130
+ [ALLOC_TEMP_Job.Worker 4]
131
+ Initial Block Size 256.0 KB
132
+ Current Block Size 256.0 KB
133
+ Peak Allocated Bytes 0 B
134
+ Overflow Count 0
135
+ [ALLOC_TEMP_Job.Worker 3]
136
+ Initial Block Size 256.0 KB
137
+ Current Block Size 256.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_Background Job.Worker 12]
141
+ Initial Block Size 32.0 KB
142
+ Current Block Size 32.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_EnlightenWorker] x 4
146
+ Initial Block Size 64.0 KB
147
+ Current Block Size 64.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Background Job.Worker 15]
151
+ Initial Block Size 32.0 KB
152
+ Current Block Size 32.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Background Job.Worker 1]
156
+ Initial Block Size 32.0 KB
157
+ Current Block Size 32.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 2]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Background Job.Worker 7]
166
+ Initial Block Size 32.0 KB
167
+ Current Block Size 32.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
171
+ Initial Block Size 64.0 KB
172
+ Current Block Size 64.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 5]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 13]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Job.Worker 1]
186
+ Initial Block Size 256.0 KB
187
+ Current Block Size 256.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Job.Worker 2]
191
+ Initial Block Size 256.0 KB
192
+ Current Block Size 256.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 3]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Background Job.Worker 11]
201
+ Initial Block Size 32.0 KB
202
+ Current Block Size 32.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 0]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Background Job.Worker 4]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_BatchDeleteObjects]
216
+ Initial Block Size 64.0 KB
217
+ Current Block Size 64.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_DEFAULT] Dual Thread Allocator
221
+ Peak main deferred allocation count 3
222
+ [ALLOC_BUCKET]
223
+ Large Block size 4.0 MB
224
+ Used Block count 1
225
+ Peak Allocated bytes 1.0 MB
226
+ [ALLOC_DEFAULT_MAIN]
227
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1333 frames
228
+ Requested Block Size 16.0 MB
229
+ Peak Block count 1
230
+ Peak Allocated memory 4.7 MB
231
+ Peak Large allocation bytes 0 B
232
+ [ALLOC_DEFAULT_THREAD]
233
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1333 frames
234
+ Requested Block Size 16.0 MB
235
+ Peak Block count 1
236
+ Peak Allocated memory 17.5 MB
237
+ Peak Large allocation bytes 16.0 MB
238
+ [ALLOC_TEMP_JOB_1_FRAME]
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run_logs/Player-6.log ADDED
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run_logs/Player-7.log ADDED
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+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.406 seconds
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+ Current Block Size 256.0 KB
95
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96
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97
+ [ALLOC_TEMP_Job.Worker 0]
98
+ Initial Block Size 256.0 KB
99
+ Current Block Size 256.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Background Job.Worker 10]
103
+ Initial Block Size 32.0 KB
104
+ Current Block Size 32.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 9]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Job.Worker 5]
113
+ Initial Block Size 256.0 KB
114
+ Current Block Size 256.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_Background Job.Worker 14]
118
+ Initial Block Size 32.0 KB
119
+ Current Block Size 32.0 KB
120
+ Peak Allocated Bytes 0 B
121
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122
+ [ALLOC_TEMP_Background Job.Worker 6]
123
+ Initial Block Size 32.0 KB
124
+ Current Block Size 32.0 KB
125
+ Peak Allocated Bytes 0 B
126
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127
+ [ALLOC_TEMP_Job.Worker 4]
128
+ Initial Block Size 256.0 KB
129
+ Current Block Size 256.0 KB
130
+ Peak Allocated Bytes 0.7 KB
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Job.Worker 3]
133
+ Initial Block Size 256.0 KB
134
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135
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136
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137
+ [ALLOC_TEMP_Background Job.Worker 12]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
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141
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142
+ [ALLOC_TEMP_EnlightenWorker] x 4
143
+ Initial Block Size 64.0 KB
144
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145
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146
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147
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148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
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152
+ [ALLOC_TEMP_Background Job.Worker 1]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Background Job.Worker 2]
158
+ Initial Block Size 32.0 KB
159
+ Current Block Size 32.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 7]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 5]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 13]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 1]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 2]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 3]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 11]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Background Job.Worker 0]
203
+ Initial Block Size 32.0 KB
204
+ Current Block Size 32.0 KB
205
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206
+ Overflow Count 0
207
+ [ALLOC_TEMP_Background Job.Worker 4]
208
+ Initial Block Size 32.0 KB
209
+ Current Block Size 32.0 KB
210
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211
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212
+ [ALLOC_TEMP_BatchDeleteObjects]
213
+ Initial Block Size 64.0 KB
214
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215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_DEFAULT] Dual Thread Allocator
218
+ Peak main deferred allocation count 2
219
+ [ALLOC_BUCKET]
220
+ Large Block size 4.0 MB
221
+ Used Block count 1
222
+ Peak Allocated bytes 1.0 MB
223
+ [ALLOC_DEFAULT_MAIN]
224
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1325 frames
225
+ Requested Block Size 16.0 MB
226
+ Peak Block count 1
227
+ Peak Allocated memory 4.8 MB
228
+ Peak Large allocation bytes 0 B
229
+ [ALLOC_DEFAULT_THREAD]
230
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1325 frames
231
+ Requested Block Size 16.0 MB
232
+ Peak Block count 1
233
+ Peak Allocated memory 17.5 MB
234
+ Peak Large allocation bytes 16.0 MB
235
+ [ALLOC_TEMP_JOB_1_FRAME]
236
+ Initial Block Size 2.0 MB
237
+ Used Block Count 1
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+ Overflow Count (too large) 0
239
+ Overflow Count (full) 0
240
+ [ALLOC_TEMP_JOB_2_FRAMES]
241
+ Initial Block Size 2.0 MB
242
+ Used Block Count 1
243
+ Overflow Count (too large) 0
244
+ Overflow Count (full) 0
245
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
246
+ Initial Block Size 2.0 MB
247
+ Used Block Count 2
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+ Overflow Count (too large) 0
249
+ Overflow Count (full) 0
250
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
251
+ Initial Block Size 1.0 MB
252
+ Used Block Count 3
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+ Overflow Count (too large) 0
254
+ Overflow Count (full) 0
255
+ [ALLOC_GFX] Dual Thread Allocator
256
+ Peak main deferred allocation count 0
257
+ [ALLOC_BUCKET]
258
+ Large Block size 4.0 MB
259
+ Used Block count 1
260
+ Peak Allocated bytes 1.0 MB
261
+ [ALLOC_GFX_MAIN]
262
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1324 frames, [64.0 KB-128.0 KB]: 1 frames
263
+ Requested Block Size 16.0 MB
264
+ Peak Block count 1
265
+ Peak Allocated memory 65.6 KB
266
+ Peak Large allocation bytes 0 B
267
+ [ALLOC_GFX_THREAD]
268
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1325 frames
269
+ Requested Block Size 16.0 MB
270
+ Peak Block count 1
271
+ Peak Allocated memory 173.5 KB
272
+ Peak Large allocation bytes 0 B
273
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
274
+ Peak main deferred allocation count 0
275
+ [ALLOC_BUCKET]
276
+ Large Block size 4.0 MB
277
+ Used Block count 1
278
+ Peak Allocated bytes 1.0 MB
279
+ [ALLOC_CACHEOBJECTS_MAIN]
280
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1325 frames
281
+ Requested Block Size 4.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 0.6 MB
284
+ Peak Large allocation bytes 0 B
285
+ [ALLOC_CACHEOBJECTS_THREAD]
286
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1324 frames, [4.0 MB-8.0 MB]: 1 frames
287
+ Requested Block Size 4.0 MB
288
+ Peak Block count 2
289
+ Peak Allocated memory 4.4 MB
290
+ Peak Large allocation bytes 0 B
291
+ [ALLOC_TYPETREE] Dual Thread Allocator
292
+ Peak main deferred allocation count 0
293
+ [ALLOC_BUCKET]
294
+ Large Block size 4.0 MB
295
+ Used Block count 1
296
+ Peak Allocated bytes 1.0 MB
297
+ [ALLOC_TYPETREE_MAIN]
298
+ Peak usage frame count: [0-1.0 KB]: 1325 frames
299
+ Requested Block Size 2.0 MB
300
+ Peak Block count 1
301
+ Peak Allocated memory 1.0 KB
302
+ Peak Large allocation bytes 0 B
303
+ [ALLOC_TYPETREE_THREAD]
304
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1324 frames, [2.0 KB-4.0 KB]: 1 frames
305
+ Requested Block Size 2.0 MB
306
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
308
+ Peak Large allocation bytes 0 B
run_logs/Player-8.log ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/anssi/CODE-REPO/VS-CODE/HF-AGENTS/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.245 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.696760 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
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+ TOO LONG
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+ TOO LONG
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+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ Setting up 4 worker threads for Enlighten.
67
+ Memory Statistics:
68
+ [ALLOC_TEMP_TLS] TLS Allocator
69
+ StackAllocators :
70
+ [ALLOC_TEMP_MAIN]
71
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1322 frames, [2.0 MB-4.0 MB]: 1 frames
72
+ Initial Block Size 4.0 MB
73
+ Current Block Size 4.0 MB
74
+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
77
+ Initial Block Size 64.0 KB
78
+ Current Block Size 64.0 KB
79
+ Peak Allocated Bytes 129 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
82
+ Initial Block Size 256.0 KB
83
+ Current Block Size 300.0 KB
84
+ Peak Allocated Bytes 249.6 KB
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+ Overflow Count 4
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 6]
92
+ Initial Block Size 256.0 KB
93
+ Current Block Size 256.0 KB
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Current Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ Current Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 5]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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117
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118
+ Current Block Size 32.0 KB
119
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122
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123
+ Current Block Size 32.0 KB
124
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127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
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130
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+ [ALLOC_TEMP_Job.Worker 3]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 256.0 KB
134
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+ [ALLOC_TEMP_Background Job.Worker 12]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_EnlightenWorker] x 4
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
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146
+ [ALLOC_TEMP_Background Job.Worker 15]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Background Job.Worker 1]
152
+ Initial Block Size 32.0 KB
153
+ Current Block Size 32.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 2]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 7]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
167
+ Initial Block Size 64.0 KB
168
+ Current Block Size 64.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 5]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 13]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Job.Worker 1]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 2]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 3]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 11]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 0]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 4]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_BatchDeleteObjects]
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_DEFAULT] Dual Thread Allocator
217
+ Peak main deferred allocation count 4
218
+ [ALLOC_BUCKET]
219
+ Large Block size 4.0 MB
220
+ Used Block count 1
221
+ Peak Allocated bytes 1.0 MB
222
+ [ALLOC_DEFAULT_MAIN]
223
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1323 frames
224
+ Requested Block Size 16.0 MB
225
+ Peak Block count 1
226
+ Peak Allocated memory 4.6 MB
227
+ Peak Large allocation bytes 0 B
228
+ [ALLOC_DEFAULT_THREAD]
229
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1323 frames
230
+ Requested Block Size 16.0 MB
231
+ Peak Block count 1
232
+ Peak Allocated memory 17.7 MB
233
+ Peak Large allocation bytes 16.0 MB
234
+ [ALLOC_TEMP_JOB_1_FRAME]
235
+ Initial Block Size 2.0 MB
236
+ Used Block Count 1
237
+ Overflow Count (too large) 0
238
+ Overflow Count (full) 0
239
+ [ALLOC_TEMP_JOB_2_FRAMES]
240
+ Initial Block Size 2.0 MB
241
+ Used Block Count 1
242
+ Overflow Count (too large) 0
243
+ Overflow Count (full) 0
244
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
245
+ Initial Block Size 2.0 MB
246
+ Used Block Count 2
247
+ Overflow Count (too large) 0
248
+ Overflow Count (full) 0
249
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
250
+ Initial Block Size 1.0 MB
251
+ Used Block Count 3
252
+ Overflow Count (too large) 0
253
+ Overflow Count (full) 0
254
+ [ALLOC_GFX] Dual Thread Allocator
255
+ Peak main deferred allocation count 0
256
+ [ALLOC_BUCKET]
257
+ Large Block size 4.0 MB
258
+ Used Block count 1
259
+ Peak Allocated bytes 1.0 MB
260
+ [ALLOC_GFX_MAIN]
261
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1322 frames, [64.0 KB-128.0 KB]: 1 frames
262
+ Requested Block Size 16.0 MB
263
+ Peak Block count 1
264
+ Peak Allocated memory 65.6 KB
265
+ Peak Large allocation bytes 0 B
266
+ [ALLOC_GFX_THREAD]
267
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1323 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 173.5 KB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
273
+ Peak main deferred allocation count 0
274
+ [ALLOC_BUCKET]
275
+ Large Block size 4.0 MB
276
+ Used Block count 1
277
+ Peak Allocated bytes 1.0 MB
278
+ [ALLOC_CACHEOBJECTS_MAIN]
279
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1323 frames
280
+ Requested Block Size 4.0 MB
281
+ Peak Block count 1
282
+ Peak Allocated memory 0.6 MB
283
+ Peak Large allocation bytes 0 B
284
+ [ALLOC_CACHEOBJECTS_THREAD]
285
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1322 frames, [4.0 MB-8.0 MB]: 1 frames
286
+ Requested Block Size 4.0 MB
287
+ Peak Block count 2
288
+ Peak Allocated memory 4.1 MB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_TYPETREE] Dual Thread Allocator
291
+ Peak main deferred allocation count 0
292
+ [ALLOC_BUCKET]
293
+ Large Block size 4.0 MB
294
+ Used Block count 1
295
+ Peak Allocated bytes 1.0 MB
296
+ [ALLOC_TYPETREE_MAIN]
297
+ Peak usage frame count: [0-1.0 KB]: 1323 frames
298
+ Requested Block Size 2.0 MB
299
+ Peak Block count 1
300
+ Peak Allocated memory 1.0 KB
301
+ Peak Large allocation bytes 0 B
302
+ [ALLOC_TYPETREE_THREAD]
303
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1322 frames, [2.0 KB-4.0 KB]: 1 frames
304
+ Requested Block Size 2.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 2.2 KB
307
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