RLLander-v2.py upload. Its a jupyter collab notebook export so its just there for knowledge of the base operations
Browse files- RLlander-v2.py +633 -0
RLlander-v2.py
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|
| 1 |
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# -*- coding: utf-8 -*-
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| 2 |
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"""Copy of unit1.ipynb
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| 3 |
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| 4 |
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Automatically generated by Colaboratory.
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| 5 |
+
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| 6 |
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Original file is located at
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| 7 |
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https://colab.research.google.com/drive/1_RtxD6AEBoDSooM2wtpSWv8CBQf8FH45
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| 8 |
+
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| 9 |
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# Unit 1: Train your first Deep Reinforcement Learning Agent 🤖
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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In this notebook, you'll train your **first Deep Reinforcement Learning agent** a Lunar Lander agent that will learn to **land correctly on the Moon 🌕**. Using [Stable-Baselines3](https://stable-baselines3.readthedocs.io/en/master/) a Deep Reinforcement Learning library, share them with the community, and experiment with different configurations
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| 14 |
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| 15 |
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⬇️ Here is an example of what **you will achieve in just a couple of minutes.** ⬇️
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| 16 |
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"""
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| 17 |
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| 18 |
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# Commented out IPython magic to ensure Python compatibility.
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# %%html
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| 20 |
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# <video controls autoplay><source src="https://huggingface.co/sb3/ppo-LunarLander-v2/resolve/main/replay.mp4" type="video/mp4"></video>
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| 22 |
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"""### The environment 🎮
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| 23 |
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| 24 |
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- [LunarLander-v2](https://gymnasium.farama.org/environments/box2d/lunar_lander/)
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| 25 |
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| 26 |
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### The library used 📚
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| 27 |
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| 28 |
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- [Stable-Baselines3](https://stable-baselines3.readthedocs.io/en/master/)
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| 29 |
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| 30 |
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We're constantly trying to improve our tutorials, so **if you find some issues in this notebook**, please [open an issue on the Github Repo](https://github.com/huggingface/deep-rl-class/issues).
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| 32 |
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## Objectives of this notebook 🏆
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| 33 |
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| 34 |
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At the end of the notebook, you will:
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| 35 |
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| 36 |
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- Be able to use **Gymnasium**, the environment library.
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| 37 |
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- Be able to use **Stable-Baselines3**, the deep reinforcement learning library.
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| 38 |
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- Be able to **push your trained agent to the Hub** with a nice video replay and an evaluation score 🔥.
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| 39 |
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| 40 |
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## This notebook is from Deep Reinforcement Learning Course
|
| 41 |
+
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| 42 |
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<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/notebooks/deep-rl-course-illustration.jpg" alt="Deep RL Course illustration"/>
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| 43 |
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| 44 |
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In this free course, you will:
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| 45 |
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| 46 |
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- 📖 Study Deep Reinforcement Learning in **theory and practice**.
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| 47 |
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- 🧑💻 Learn to **use famous Deep RL libraries** such as Stable Baselines3, RL Baselines3 Zoo, CleanRL and Sample Factory 2.0.
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| 48 |
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- 🤖 Train **agents in unique environments**
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| 49 |
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- 🎓 **Earn a certificate of completion** by completing 80% of the assignments.
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| 50 |
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| 51 |
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And more!
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| 52 |
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| 53 |
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Check 📚 the syllabus 👉 https://simoninithomas.github.io/deep-rl-course
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| 54 |
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| 55 |
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Don’t forget to **<a href="http://eepurl.com/ic5ZUD">sign up to the course</a>** (we are collecting your email to be able to **send you the links when each Unit is published and give you information about the challenges and updates).**
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| 56 |
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| 57 |
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The best way to keep in touch and ask questions is **to join our discord server** to exchange with the community and with us 👉🏻 https://discord.gg/ydHrjt3WP5
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| 58 |
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| 59 |
+
## Prerequisites 🏗️
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| 60 |
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|
| 61 |
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Before diving into the notebook, you need to:
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| 62 |
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| 63 |
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🔲 📝 **[Read Unit 0](https://huggingface.co/deep-rl-course/unit0/introduction)** that gives you all the **information about the course and helps you to onboard** 🤗
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| 64 |
+
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| 65 |
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🔲 📚 **Develop an understanding of the foundations of Reinforcement learning** (MC, TD, Rewards hypothesis...) by [reading Unit 1](https://huggingface.co/deep-rl-course/unit1/introduction).
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| 66 |
+
|
| 67 |
+
## A small recap of Deep Reinforcement Learning 📚
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| 68 |
+
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| 69 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/unit1/RL_process_game.jpg" alt="The RL process" width="100%">
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| 70 |
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| 71 |
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Let's do a small recap on what we learned in the first Unit:
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| 72 |
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|
| 73 |
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- Reinforcement Learning is a **computational approach to learning from actions**. We build an agent that learns from the environment by **interacting with it through trial and error** and receiving rewards (negative or positive) as feedback.
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| 74 |
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| 75 |
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- The goal of any RL agent is to **maximize its expected cumulative reward** (also called expected return) because RL is based on the _reward hypothesis_, which is that all goals can be described as the maximization of an expected cumulative reward.
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| 76 |
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| 77 |
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- The RL process is a **loop that outputs a sequence of state, action, reward, and next state**.
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| 78 |
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| 79 |
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- To calculate the expected cumulative reward (expected return), **we discount the rewards**: the rewards that come sooner (at the beginning of the game) are more probable to happen since they are more predictable than the long-term future reward.
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| 80 |
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| 81 |
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- To solve an RL problem, you want to **find an optimal policy**; the policy is the "brain" of your AI that will tell us what action to take given a state. The optimal one is the one that gives you the actions that max the expected return.
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| 82 |
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| 83 |
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There are **two** ways to find your optimal policy:
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| 84 |
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|
| 85 |
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- By **training your policy directly**: policy-based methods.
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| 86 |
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- By **training a value function** that tells us the expected return the agent will get at each state and use this function to define our policy: value-based methods.
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| 87 |
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| 88 |
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- Finally, we spoke about Deep RL because **we introduce deep neural networks to estimate the action to take (policy-based) or to estimate the value of a state (value-based) hence the name "deep."**
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| 89 |
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| 90 |
+
# Let's train our first Deep Reinforcement Learning agent and upload it to the Hub 🚀
|
| 91 |
+
|
| 92 |
+
## Get a certificate 🎓
|
| 93 |
+
|
| 94 |
+
To validate this hands-on for the [certification process](https://huggingface.co/deep-rl-course/en/unit0/introduction#certification-process), you need to push your trained model to the Hub and **get a result of >= 200**.
|
| 95 |
+
|
| 96 |
+
To find your result, go to the [leaderboard](https://huggingface.co/spaces/huggingface-projects/Deep-Reinforcement-Learning-Leaderboard) and find your model, **the result = mean_reward - std of reward**
|
| 97 |
+
|
| 98 |
+
For more information about the certification process, check this section 👉 https://huggingface.co/deep-rl-course/en/unit0/introduction#certification-process
|
| 99 |
+
|
| 100 |
+
## Set the GPU 💪
|
| 101 |
+
|
| 102 |
+
- To **accelerate the agent's training, we'll use a GPU**. To do that, go to `Runtime > Change Runtime type`
|
| 103 |
+
|
| 104 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/notebooks/gpu-step1.jpg" alt="GPU Step 1">
|
| 105 |
+
|
| 106 |
+
- `Hardware Accelerator > GPU`
|
| 107 |
+
|
| 108 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/notebooks/gpu-step2.jpg" alt="GPU Step 2">
|
| 109 |
+
|
| 110 |
+
## Install dependencies and create a virtual screen 🔽
|
| 111 |
+
|
| 112 |
+
The first step is to install the dependencies, we’ll install multiple ones.
|
| 113 |
+
|
| 114 |
+
- `gymnasium[box2d]`: Contains the LunarLander-v2 environment 🌛
|
| 115 |
+
- `stable-baselines3[extra]`: The deep reinforcement learning library.
|
| 116 |
+
- `huggingface_sb3`: Additional code for Stable-baselines3 to load and upload models from the Hugging Face 🤗 Hub.
|
| 117 |
+
|
| 118 |
+
To make things easier, we created a script to install all these dependencies.
|
| 119 |
+
"""
|
| 120 |
+
|
| 121 |
+
!apt install swig cmake
|
| 122 |
+
|
| 123 |
+
!pip install -r https://raw.githubusercontent.com/huggingface/deep-rl-class/main/notebooks/unit1/requirements-unit1.txt
|
| 124 |
+
|
| 125 |
+
"""During the notebook, we'll need to generate a replay video. To do so, with colab, **we need to have a virtual screen to be able to render the environment** (and thus record the frames).
|
| 126 |
+
|
| 127 |
+
Hence the following cell will install virtual screen libraries and create and run a virtual screen 🖥
|
| 128 |
+
"""
|
| 129 |
+
|
| 130 |
+
!sudo apt-get update
|
| 131 |
+
!sudo apt-get install -y python3-opengl
|
| 132 |
+
!apt install ffmpeg
|
| 133 |
+
!apt install xvfb
|
| 134 |
+
!pip3 install pyvirtualdisplay
|
| 135 |
+
|
| 136 |
+
"""To make sure the new installed libraries are used, **sometimes it's required to restart the notebook runtime**. The next cell will force the **runtime to crash, so you'll need to connect again and run the code starting from here**. Thanks to this trick, **we will be able to run our virtual screen.**"""
|
| 137 |
+
|
| 138 |
+
import os
|
| 139 |
+
os.kill(os.getpid(), 9)
|
| 140 |
+
|
| 141 |
+
# Virtual display
|
| 142 |
+
from pyvirtualdisplay import Display
|
| 143 |
+
|
| 144 |
+
virtual_display = Display(visible=0, size=(1400, 900))
|
| 145 |
+
virtual_display.start()
|
| 146 |
+
|
| 147 |
+
"""## Import the packages 📦
|
| 148 |
+
|
| 149 |
+
One additional library we import is huggingface_hub **to be able to upload and download trained models from the hub**.
|
| 150 |
+
|
| 151 |
+
|
| 152 |
+
The Hugging Face Hub 🤗 works as a central place where anyone can share and explore models and datasets. It has versioning, metrics, visualizations and other features that will allow you to easily collaborate with others.
|
| 153 |
+
|
| 154 |
+
You can see here all the Deep reinforcement Learning models available here👉 https://huggingface.co/models?pipeline_tag=reinforcement-learning&sort=downloads
|
| 155 |
+
|
| 156 |
+
|
| 157 |
+
"""
|
| 158 |
+
|
| 159 |
+
import gymnasium
|
| 160 |
+
|
| 161 |
+
from huggingface_sb3 import load_from_hub, package_to_hub
|
| 162 |
+
from huggingface_hub import notebook_login # To log to our Hugging Face account to be able to upload models to the Hub.
|
| 163 |
+
|
| 164 |
+
from stable_baselines3 import PPO
|
| 165 |
+
from stable_baselines3.common.env_util import make_vec_env
|
| 166 |
+
from stable_baselines3.common.evaluation import evaluate_policy
|
| 167 |
+
from stable_baselines3.common.monitor import Monitor
|
| 168 |
+
|
| 169 |
+
"""## Understand Gymnasium and how it works 🤖
|
| 170 |
+
|
| 171 |
+
🏋 The library containing our environment is called Gymnasium.
|
| 172 |
+
**You'll use Gymnasium a lot in Deep Reinforcement Learning.**
|
| 173 |
+
|
| 174 |
+
Gymnasium is the **new version of Gym library** [maintained by the Farama Foundation](https://farama.org/).
|
| 175 |
+
|
| 176 |
+
The Gymnasium library provides two things:
|
| 177 |
+
|
| 178 |
+
- An interface that allows you to **create RL environments**.
|
| 179 |
+
- A **collection of environments** (gym-control, atari, box2D...).
|
| 180 |
+
|
| 181 |
+
Let's look at an example, but first let's recall the RL loop.
|
| 182 |
+
|
| 183 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/unit1/RL_process_game.jpg" alt="The RL process" width="100%">
|
| 184 |
+
|
| 185 |
+
At each step:
|
| 186 |
+
- Our Agent receives a **state (S0)** from the **Environment** — we receive the first frame of our game (Environment).
|
| 187 |
+
- Based on that **state (S0),** the Agent takes an **action (A0)** — our Agent will move to the right.
|
| 188 |
+
- The environment transitions to a **new** **state (S1)** — new frame.
|
| 189 |
+
- The environment gives some **reward (R1)** to the Agent — we’re not dead *(Positive Reward +1)*.
|
| 190 |
+
|
| 191 |
+
|
| 192 |
+
With Gymnasium:
|
| 193 |
+
|
| 194 |
+
1️⃣ We create our environment using `gymnasium.make()`
|
| 195 |
+
|
| 196 |
+
2️⃣ We reset the environment to its initial state with `observation = env.reset()`
|
| 197 |
+
|
| 198 |
+
At each step:
|
| 199 |
+
|
| 200 |
+
3️⃣ Get an action using our model (in our example we take a random action)
|
| 201 |
+
|
| 202 |
+
4️⃣ Using `env.step(action)`, we perform this action in the environment and get
|
| 203 |
+
- `observation`: The new state (st+1)
|
| 204 |
+
- `reward`: The reward we get after executing the action
|
| 205 |
+
- `terminated`: Indicates if the episode terminated (agent reach the terminal state)
|
| 206 |
+
- `truncated`: Introduced with this new version, it indicates a timelimit or if an agent go out of bounds of the environment for instance.
|
| 207 |
+
- `info`: A dictionary that provides additional information (depends on the environment).
|
| 208 |
+
|
| 209 |
+
For more explanations check this 👉 https://gymnasium.farama.org/api/env/#gymnasium.Env.step
|
| 210 |
+
|
| 211 |
+
If the episode is terminated:
|
| 212 |
+
- We reset the environment to its initial state with `observation = env.reset()`
|
| 213 |
+
|
| 214 |
+
**Let's look at an example!** Make sure to read the code
|
| 215 |
+
"""
|
| 216 |
+
|
| 217 |
+
import gymnasium as gym
|
| 218 |
+
|
| 219 |
+
# First, we create our environment called LunarLander-v2
|
| 220 |
+
env = gym.make("LunarLander-v2")
|
| 221 |
+
|
| 222 |
+
# Then we reset this environment
|
| 223 |
+
observation, info = env.reset()
|
| 224 |
+
|
| 225 |
+
for _ in range(20):
|
| 226 |
+
# Take a random action
|
| 227 |
+
action = env.action_space.sample()
|
| 228 |
+
print("Action taken:", action)
|
| 229 |
+
|
| 230 |
+
# Do this action in the environment and get
|
| 231 |
+
# next_state, reward, terminated, truncated and info
|
| 232 |
+
observation, reward, terminated, truncated, info = env.step(action)
|
| 233 |
+
|
| 234 |
+
# If the game is terminated (in our case we land, crashed) or truncated (timeout)
|
| 235 |
+
if terminated or truncated:
|
| 236 |
+
# Reset the environment
|
| 237 |
+
print("Environment is reset")
|
| 238 |
+
observation, info = env.reset()
|
| 239 |
+
|
| 240 |
+
env.close()
|
| 241 |
+
|
| 242 |
+
"""## Create the LunarLander environment 🌛 and understand how it works
|
| 243 |
+
|
| 244 |
+
### [The environment 🎮](https://gymnasium.farama.org/environments/box2d/lunar_lander/)
|
| 245 |
+
|
| 246 |
+
In this first tutorial, we’re going to train our agent, a [Lunar Lander](https://gymnasium.farama.org/environments/box2d/lunar_lander/), **to land correctly on the moon**. To do that, the agent needs to learn **to adapt its speed and position (horizontal, vertical, and angular) to land correctly.**
|
| 247 |
+
|
| 248 |
+
---
|
| 249 |
+
|
| 250 |
+
|
| 251 |
+
💡 A good habit when you start to use an environment is to check its documentation
|
| 252 |
+
|
| 253 |
+
👉 https://gymnasium.farama.org/environments/box2d/lunar_lander/
|
| 254 |
+
|
| 255 |
+
---
|
| 256 |
+
|
| 257 |
+
Let's see what the Environment looks like:
|
| 258 |
+
"""
|
| 259 |
+
|
| 260 |
+
# We create our environment with gym.make("<name_of_the_environment>")
|
| 261 |
+
env = gym.make("LunarLander-v2")
|
| 262 |
+
env.reset()
|
| 263 |
+
print("_____OBSERVATION SPACE_____ \n")
|
| 264 |
+
print("Observation Space Shape", env.observation_space.shape)
|
| 265 |
+
print("Sample observation", env.observation_space.sample()) # Get a random observation
|
| 266 |
+
|
| 267 |
+
"""We see with `Observation Space Shape (8,)` that the observation is a vector of size 8, where each value contains different information about the lander:
|
| 268 |
+
- Horizontal pad coordinate (x)
|
| 269 |
+
- Vertical pad coordinate (y)
|
| 270 |
+
- Horizontal speed (x)
|
| 271 |
+
- Vertical speed (y)
|
| 272 |
+
- Angle
|
| 273 |
+
- Angular speed
|
| 274 |
+
- If the left leg contact point has touched the land (boolean)
|
| 275 |
+
- If the right leg contact point has touched the land (boolean)
|
| 276 |
+
|
| 277 |
+
"""
|
| 278 |
+
|
| 279 |
+
print("\n _____ACTION SPACE_____ \n")
|
| 280 |
+
print("Action Space Shape", env.action_space.n)
|
| 281 |
+
print("Action Space Sample", env.action_space.sample()) # Take a random action
|
| 282 |
+
|
| 283 |
+
"""The action space (the set of possible actions the agent can take) is discrete with 4 actions available 🎮:
|
| 284 |
+
|
| 285 |
+
- Action 0: Do nothing,
|
| 286 |
+
- Action 1: Fire left orientation engine,
|
| 287 |
+
- Action 2: Fire the main engine,
|
| 288 |
+
- Action 3: Fire right orientation engine.
|
| 289 |
+
|
| 290 |
+
Reward function (the function that will gives a reward at each timestep) 💰:
|
| 291 |
+
|
| 292 |
+
After every step a reward is granted. The total reward of an episode is the **sum of the rewards for all the steps within that episode**.
|
| 293 |
+
|
| 294 |
+
For each step, the reward:
|
| 295 |
+
|
| 296 |
+
- Is increased/decreased the closer/further the lander is to the landing pad.
|
| 297 |
+
- Is increased/decreased the slower/faster the lander is moving.
|
| 298 |
+
- Is decreased the more the lander is tilted (angle not horizontal).
|
| 299 |
+
- Is increased by 10 points for each leg that is in contact with the ground.
|
| 300 |
+
- Is decreased by 0.03 points each frame a side engine is firing.
|
| 301 |
+
- Is decreased by 0.3 points each frame the main engine is firing.
|
| 302 |
+
|
| 303 |
+
The episode receive an **additional reward of -100 or +100 points for crashing or landing safely respectively.**
|
| 304 |
+
|
| 305 |
+
An episode is **considered a solution if it scores at least 200 points.**
|
| 306 |
+
|
| 307 |
+
#### Vectorized Environment
|
| 308 |
+
|
| 309 |
+
- We create a vectorized environment (a method for stacking multiple independent environments into a single environment) of 16 environments, this way, **we'll have more diverse experiences during the training.**
|
| 310 |
+
"""
|
| 311 |
+
|
| 312 |
+
# Create the environment
|
| 313 |
+
env = make_vec_env('LunarLander-v2', n_envs=16)
|
| 314 |
+
|
| 315 |
+
"""## Create the Model 🤖
|
| 316 |
+
- We have studied our environment and we understood the problem: **being able to land the Lunar Lander to the Landing Pad correctly by controlling left, right and main orientation engine**. Now let's build the algorithm we're going to use to solve this Problem 🚀.
|
| 317 |
+
|
| 318 |
+
- To do so, we're going to use our first Deep RL library, [Stable Baselines3 (SB3)](https://stable-baselines3.readthedocs.io/en/master/).
|
| 319 |
+
|
| 320 |
+
- SB3 is a set of **reliable implementations of reinforcement learning algorithms in PyTorch**.
|
| 321 |
+
|
| 322 |
+
---
|
| 323 |
+
|
| 324 |
+
💡 A good habit when using a new library is to dive first on the documentation: https://stable-baselines3.readthedocs.io/en/master/ and then try some tutorials.
|
| 325 |
+
|
| 326 |
+
----
|
| 327 |
+
|
| 328 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/unit1/sb3.png" alt="Stable Baselines3">
|
| 329 |
+
|
| 330 |
+
To solve this problem, we're going to use SB3 **PPO**. [PPO (aka Proximal Policy Optimization) is one of the SOTA (state of the art) Deep Reinforcement Learning algorithms that you'll study during this course](https://stable-baselines3.readthedocs.io/en/master/modules/ppo.html#example%5D).
|
| 331 |
+
|
| 332 |
+
PPO is a combination of:
|
| 333 |
+
- *Value-based reinforcement learning method*: learning an action-value function that will tell us the **most valuable action to take given a state and action**.
|
| 334 |
+
- *Policy-based reinforcement learning method*: learning a policy that will **give us a probability distribution over actions**.
|
| 335 |
+
|
| 336 |
+
Stable-Baselines3 is easy to set up:
|
| 337 |
+
|
| 338 |
+
1️⃣ You **create your environment** (in our case it was done above)
|
| 339 |
+
|
| 340 |
+
2️⃣ You define the **model you want to use and instantiate this model** `model = PPO("MlpPolicy")`
|
| 341 |
+
|
| 342 |
+
3️⃣ You **train the agent** with `model.learn` and define the number of training timesteps
|
| 343 |
+
|
| 344 |
+
```
|
| 345 |
+
# Create environment
|
| 346 |
+
env = gym.make('LunarLander-v2')
|
| 347 |
+
|
| 348 |
+
# Instantiate the agent
|
| 349 |
+
model = PPO('MlpPolicy', env, verbose=1)
|
| 350 |
+
# Train the agent
|
| 351 |
+
model.learn(total_timesteps=int(2e5))
|
| 352 |
+
```
|
| 353 |
+
"""
|
| 354 |
+
|
| 355 |
+
# TODO: Define a PPO MlpPolicy architecture
|
| 356 |
+
# We use MultiLayerPerceptron (MLPPolicy) because the input is a vector,
|
| 357 |
+
# if we had frames as input we would use CnnPolicy
|
| 358 |
+
model = PPO('MlpPolicy',env=env,verbose=1,n_steps=1024,batch_size=64,n_epochs=4,gamma=0.999,gae_lambda=0.98,ent_coef=0.01)
|
| 359 |
+
|
| 360 |
+
"""#### Solution"""
|
| 361 |
+
|
| 362 |
+
# SOLUTION
|
| 363 |
+
# We added some parameters to accelerate the training
|
| 364 |
+
model = PPO(
|
| 365 |
+
policy = 'MlpPolicy',
|
| 366 |
+
env = env,
|
| 367 |
+
n_steps = 1024,
|
| 368 |
+
batch_size = 64,
|
| 369 |
+
n_epochs = 4,
|
| 370 |
+
gamma = 0.999,
|
| 371 |
+
gae_lambda = 0.98,
|
| 372 |
+
ent_coef = 0.01,
|
| 373 |
+
verbose=1)
|
| 374 |
+
|
| 375 |
+
"""## Train the PPO agent 🏃
|
| 376 |
+
- Let's train our agent for 1,000,000 timesteps, don't forget to use GPU on Colab. It will take approximately ~20min, but you can use fewer timesteps if you just want to try it out.
|
| 377 |
+
- During the training, take a ☕ break you deserved it 🤗
|
| 378 |
+
"""
|
| 379 |
+
|
| 380 |
+
# TODO: Train it for 1,000,000 timesteps
|
| 381 |
+
model.learn(total_timesteps=int(1e6))
|
| 382 |
+
# TODO: Specify file name for model and save the model to file
|
| 383 |
+
model_name = "ppo-LunarLander-v2"
|
| 384 |
+
model.save(model_name)
|
| 385 |
+
|
| 386 |
+
"""#### Solution"""
|
| 387 |
+
|
| 388 |
+
# SOLUTION
|
| 389 |
+
# Train it for 1,000,000 timesteps
|
| 390 |
+
model.learn(total_timesteps=1000000)
|
| 391 |
+
# Save the model
|
| 392 |
+
model_name = "ppo-LunarLander-v2"
|
| 393 |
+
model.save(model_name)
|
| 394 |
+
|
| 395 |
+
"""## Evaluate the agent 📈
|
| 396 |
+
- Remember to wrap the environment in a [Monitor](https://stable-baselines3.readthedocs.io/en/master/common/monitor.html).
|
| 397 |
+
- Now that our Lunar Lander agent is trained 🚀, we need to **check its performance**.
|
| 398 |
+
- Stable-Baselines3 provides a method to do that: `evaluate_policy`.
|
| 399 |
+
- To fill that part you need to [check the documentation](https://stable-baselines3.readthedocs.io/en/master/guide/examples.html#basic-usage-training-saving-loading)
|
| 400 |
+
- In the next step, we'll see **how to automatically evaluate and share your agent to compete in a leaderboard, but for now let's do it ourselves**
|
| 401 |
+
|
| 402 |
+
|
| 403 |
+
💡 When you evaluate your agent, you should not use your training environment but create an evaluation environment.
|
| 404 |
+
"""
|
| 405 |
+
|
| 406 |
+
# TODO: Evaluate the agent
|
| 407 |
+
del model # to illustrate loading
|
| 408 |
+
# Load up with Monitor
|
| 409 |
+
eval_env = Monitor(gym.make("LunarLander-v2"))
|
| 410 |
+
# Load the trained agent
|
| 411 |
+
model = PPO.load("ppo-LunarLander-v2")
|
| 412 |
+
|
| 413 |
+
# Evaluate the model with 10 evaluation episodes and deterministic=True
|
| 414 |
+
mean_reward, std_reward = evaluate_policy(model,eval_env,n_eval_episodes=10,deterministic=True)
|
| 415 |
+
|
| 416 |
+
# Print the results
|
| 417 |
+
|
| 418 |
+
print(f"mean_reward={mean_reward:.2f} +/- {std_reward}")
|
| 419 |
+
|
| 420 |
+
"""#### Solution"""
|
| 421 |
+
|
| 422 |
+
#@title
|
| 423 |
+
eval_env = Monitor(gym.make("LunarLander-v2"))
|
| 424 |
+
mean_reward, std_reward = evaluate_policy(model, eval_env, n_eval_episodes=10, deterministic=True)
|
| 425 |
+
print(f"mean_reward={mean_reward:.2f} +/- {std_reward}")
|
| 426 |
+
|
| 427 |
+
"""- In my case, I got a mean reward is `200.20 +/- 20.80` after training for 1 million steps, which means that our lunar lander agent is ready to land on the moon 🌛🥳.
|
| 428 |
+
|
| 429 |
+
## Publish our trained model on the Hub 🔥
|
| 430 |
+
Now that we saw we got good results after the training, we can publish our trained model on the hub 🤗 with one line of code.
|
| 431 |
+
|
| 432 |
+
📚 The libraries documentation 👉 https://github.com/huggingface/huggingface_sb3/tree/main#hugging-face--x-stable-baselines3-v20
|
| 433 |
+
|
| 434 |
+
Here's an example of a Model Card (with Space Invaders):
|
| 435 |
+
|
| 436 |
+
By using `package_to_hub` **you evaluate, record a replay, generate a model card of your agent and push it to the hub**.
|
| 437 |
+
|
| 438 |
+
This way:
|
| 439 |
+
- You can **showcase our work** 🔥
|
| 440 |
+
- You can **visualize your agent playing** 👀
|
| 441 |
+
- You can **share with the community an agent that others can use** 💾
|
| 442 |
+
- You can **access a leaderboard 🏆 to see how well your agent is performing compared to your classmates** 👉 https://huggingface.co/spaces/huggingface-projects/Deep-Reinforcement-Learning-Leaderboard
|
| 443 |
+
|
| 444 |
+
To be able to share your model with the community there are three more steps to follow:
|
| 445 |
+
|
| 446 |
+
1️⃣ (If it's not already done) create an account on Hugging Face ➡ https://huggingface.co/join
|
| 447 |
+
|
| 448 |
+
2️⃣ Sign in and then, you need to store your authentication token from the Hugging Face website.
|
| 449 |
+
- Create a new token (https://huggingface.co/settings/tokens) **with write role**
|
| 450 |
+
|
| 451 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/notebooks/create-token.jpg" alt="Create HF Token">
|
| 452 |
+
|
| 453 |
+
- Copy the token
|
| 454 |
+
- Run the cell below and paste the token
|
| 455 |
+
"""
|
| 456 |
+
|
| 457 |
+
notebook_login()
|
| 458 |
+
!git config --global credential.helper store
|
| 459 |
+
|
| 460 |
+
"""If you don't want to use a Google Colab or a Jupyter Notebook, you need to use this command instead: `huggingface-cli login`
|
| 461 |
+
|
| 462 |
+
3️⃣ We're now ready to push our trained agent to the 🤗 Hub 🔥 using `package_to_hub()` function
|
| 463 |
+
|
| 464 |
+
Let's fill the `package_to_hub` function:
|
| 465 |
+
- `model`: our trained model.
|
| 466 |
+
- `model_name`: the name of the trained model that we defined in `model_save`
|
| 467 |
+
- `model_architecture`: the model architecture we used, in our case PPO
|
| 468 |
+
- `env_id`: the name of the environment, in our case `LunarLander-v2`
|
| 469 |
+
- `eval_env`: the evaluation environment defined in eval_env
|
| 470 |
+
- `repo_id`: the name of the Hugging Face Hub Repository that will be created/updated `(repo_id = {username}/{repo_name})`
|
| 471 |
+
|
| 472 |
+
💡 **A good name is {username}/{model_architecture}-{env_id}**
|
| 473 |
+
|
| 474 |
+
- `commit_message`: message of the commit
|
| 475 |
+
"""
|
| 476 |
+
|
| 477 |
+
import gymnasium as gym
|
| 478 |
+
from stable_baselines3.common.vec_env import DummyVecEnv
|
| 479 |
+
from stable_baselines3.common.env_util import make_vec_env
|
| 480 |
+
|
| 481 |
+
from huggingface_sb3 import package_to_hub
|
| 482 |
+
|
| 483 |
+
## TODO: Define a repo_id
|
| 484 |
+
## repo_id is the id of the model repository from the Hugging Face Hub (repo_id = {organization}/{repo_name} for instance ThomasSimonini/ppo-LunarLander-v2
|
| 485 |
+
repo_id = "articblue/ppo-LunarLander-v2"
|
| 486 |
+
|
| 487 |
+
# TODO: Define the name of the environment
|
| 488 |
+
env_id = "LunarLander-v2"
|
| 489 |
+
|
| 490 |
+
# Create the evaluation env and set the render_mode="rgb_array"
|
| 491 |
+
eval_env = DummyVecEnv([lambda: Monitor(gym.make(env_id, render_mode="rgb_array"))])
|
| 492 |
+
|
| 493 |
+
|
| 494 |
+
# TODO: Define the model architecture we used
|
| 495 |
+
model_architecture = "PPO"
|
| 496 |
+
|
| 497 |
+
## TODO: Define the commit message
|
| 498 |
+
commit_message = "Lunar Lander v2 simple exercise"
|
| 499 |
+
|
| 500 |
+
# method save, evaluate, generate a model card and record a replay video of your agent before pushing the repo to the hub
|
| 501 |
+
package_to_hub(model=model, # Our trained model
|
| 502 |
+
model_name=model_name, # The name of our trained model
|
| 503 |
+
model_architecture=model_architecture, # The model architecture we used: in our case PPO
|
| 504 |
+
env_id=env_id, # Name of the environment
|
| 505 |
+
eval_env=eval_env, # Evaluation Environment
|
| 506 |
+
repo_id=repo_id, # id of the model repository from the Hugging Face Hub (repo_id = {organization}/{repo_name} for instance ThomasSimonini/ppo-LunarLander-v2
|
| 507 |
+
commit_message=commit_message)
|
| 508 |
+
|
| 509 |
+
"""#### Solution
|
| 510 |
+
|
| 511 |
+
"""
|
| 512 |
+
|
| 513 |
+
import gymnasium as gym
|
| 514 |
+
|
| 515 |
+
from stable_baselines3 import PPO
|
| 516 |
+
from stable_baselines3.common.vec_env import DummyVecEnv
|
| 517 |
+
from stable_baselines3.common.env_util import make_vec_env
|
| 518 |
+
|
| 519 |
+
from huggingface_sb3 import package_to_hub
|
| 520 |
+
|
| 521 |
+
# PLACE the variables you've just defined two cells above
|
| 522 |
+
# Define the name of the environment
|
| 523 |
+
env_id = "LunarLander-v2"
|
| 524 |
+
|
| 525 |
+
# TODO: Define the model architecture we used
|
| 526 |
+
model_architecture = "PPO"
|
| 527 |
+
|
| 528 |
+
## Define a repo_id
|
| 529 |
+
## repo_id is the id of the model repository from the Hugging Face Hub (repo_id = {organization}/{repo_name} for instance ThomasSimonini/ppo-LunarLander-v2
|
| 530 |
+
## CHANGE WITH YOUR REPO ID
|
| 531 |
+
repo_id = "ThomasSimonini/ppo-LunarLander-v2" # Change with your repo id, you can't push with mine 😄
|
| 532 |
+
|
| 533 |
+
## Define the commit message
|
| 534 |
+
commit_message = "Upload PPO LunarLander-v2 trained agent"
|
| 535 |
+
|
| 536 |
+
# Create the evaluation env and set the render_mode="rgb_array"
|
| 537 |
+
eval_env = DummyVecEnv([lambda: gym.make(env_id, render_mode="rgb_array")])
|
| 538 |
+
|
| 539 |
+
# PLACE the package_to_hub function you've just filled here
|
| 540 |
+
package_to_hub(model=model, # Our trained model
|
| 541 |
+
model_name=model_name, # The name of our trained model
|
| 542 |
+
model_architecture=model_architecture, # The model architecture we used: in our case PPO
|
| 543 |
+
env_id=env_id, # Name of the environment
|
| 544 |
+
eval_env=eval_env, # Evaluation Environment
|
| 545 |
+
repo_id=repo_id, # id of the model repository from the Hugging Face Hub (repo_id = {organization}/{repo_name} for instance ThomasSimonini/ppo-LunarLander-v2
|
| 546 |
+
commit_message=commit_message)
|
| 547 |
+
|
| 548 |
+
"""Congrats 🥳 you've just trained and uploaded your first Deep Reinforcement Learning agent. The script above should have displayed a link to a model repository such as https://huggingface.co/osanseviero/test_sb3. When you go to this link, you can:
|
| 549 |
+
* See a video preview of your agent at the right.
|
| 550 |
+
* Click "Files and versions" to see all the files in the repository.
|
| 551 |
+
* Click "Use in stable-baselines3" to get a code snippet that shows how to load the model.
|
| 552 |
+
* A model card (`README.md` file) which gives a description of the model
|
| 553 |
+
|
| 554 |
+
Under the hood, the Hub uses git-based repositories (don't worry if you don't know what git is), which means you can update the model with new versions as you experiment and improve your agent.
|
| 555 |
+
|
| 556 |
+
Compare the results of your LunarLander-v2 with your classmates using the leaderboard 🏆 👉 https://huggingface.co/spaces/huggingface-projects/Deep-Reinforcement-Learning-Leaderboard
|
| 557 |
+
|
| 558 |
+
## Load a saved LunarLander model from the Hub 🤗
|
| 559 |
+
Thanks to [ironbar](https://github.com/ironbar) for the contribution.
|
| 560 |
+
|
| 561 |
+
Loading a saved model from the Hub is really easy.
|
| 562 |
+
|
| 563 |
+
You go to https://huggingface.co/models?library=stable-baselines3 to see the list of all the Stable-baselines3 saved models.
|
| 564 |
+
1. You select one and copy its repo_id
|
| 565 |
+
|
| 566 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/notebooks/unit1/copy-id.png" alt="Copy-id"/>
|
| 567 |
+
|
| 568 |
+
2. Then we just need to use load_from_hub with:
|
| 569 |
+
- The repo_id
|
| 570 |
+
- The filename: the saved model inside the repo and its extension (*.zip)
|
| 571 |
+
|
| 572 |
+
Because the model I download from the Hub was trained with Gym (the former version of Gymnasium) we need to install shimmy a API conversion tool that will help us to run the environment correctly.
|
| 573 |
+
|
| 574 |
+
Shimmy Documentation: https://github.com/Farama-Foundation/Shimmy
|
| 575 |
+
"""
|
| 576 |
+
|
| 577 |
+
!pip install shimmy
|
| 578 |
+
|
| 579 |
+
from huggingface_sb3 import load_from_hub
|
| 580 |
+
repo_id = "Classroom-workshop/assignment2-omar" # The repo_id
|
| 581 |
+
filename = "ppo-LunarLander-v2.zip" # The model filename.zip
|
| 582 |
+
|
| 583 |
+
# When the model was trained on Python 3.8 the pickle protocol is 5
|
| 584 |
+
# But Python 3.6, 3.7 use protocol 4
|
| 585 |
+
# In order to get compatibility we need to:
|
| 586 |
+
# 1. Install pickle5 (we done it at the beginning of the colab)
|
| 587 |
+
# 2. Create a custom empty object we pass as parameter to PPO.load()
|
| 588 |
+
custom_objects = {
|
| 589 |
+
"learning_rate": 0.0,
|
| 590 |
+
"lr_schedule": lambda _: 0.0,
|
| 591 |
+
"clip_range": lambda _: 0.0,
|
| 592 |
+
}
|
| 593 |
+
|
| 594 |
+
checkpoint = load_from_hub(repo_id, filename)
|
| 595 |
+
model = PPO.load(checkpoint, custom_objects=custom_objects, print_system_info=True)
|
| 596 |
+
|
| 597 |
+
"""Let's evaluate this agent:"""
|
| 598 |
+
|
| 599 |
+
#@title
|
| 600 |
+
eval_env = Monitor(gym.make("LunarLander-v2"))
|
| 601 |
+
mean_reward, std_reward = evaluate_policy(model, eval_env, n_eval_episodes=10, deterministic=True)
|
| 602 |
+
print(f"mean_reward={mean_reward:.2f} +/- {std_reward}")
|
| 603 |
+
|
| 604 |
+
"""## Some additional challenges 🏆
|
| 605 |
+
The best way to learn **is to try things by your own**! As you saw, the current agent is not doing great. As a first suggestion, you can train for more steps. With 1,000,000 steps, we saw some great results!
|
| 606 |
+
|
| 607 |
+
In the [Leaderboard](https://huggingface.co/spaces/huggingface-projects/Deep-Reinforcement-Learning-Leaderboard) you will find your agents. Can you get to the top?
|
| 608 |
+
|
| 609 |
+
Here are some ideas to achieve so:
|
| 610 |
+
* Train more steps
|
| 611 |
+
* Try different hyperparameters for `PPO`. You can see them at https://stable-baselines3.readthedocs.io/en/master/modules/ppo.html#parameters.
|
| 612 |
+
* Check the [Stable-Baselines3 documentation](https://stable-baselines3.readthedocs.io/en/master/modules/dqn.html) and try another model such as DQN.
|
| 613 |
+
* **Push your new trained model** on the Hub 🔥
|
| 614 |
+
|
| 615 |
+
**Compare the results of your LunarLander-v2 with your classmates** using the [leaderboard](https://huggingface.co/spaces/huggingface-projects/Deep-Reinforcement-Learning-Leaderboard) 🏆
|
| 616 |
+
|
| 617 |
+
Is moon landing too boring for you? Try to **change the environment**, why not use MountainCar-v0, CartPole-v1 or CarRacing-v0? Check how they work [using the gym documentation](https://www.gymlibrary.dev/) and have fun 🎉.
|
| 618 |
+
|
| 619 |
+
________________________________________________________________________
|
| 620 |
+
Congrats on finishing this chapter! That was the biggest one, **and there was a lot of information.**
|
| 621 |
+
|
| 622 |
+
If you’re still feel confused with all these elements...it's totally normal! **This was the same for me and for all people who studied RL.**
|
| 623 |
+
|
| 624 |
+
Take time to really **grasp the material before continuing and try the additional challenges**. It’s important to master these elements and have a solid foundations.
|
| 625 |
+
|
| 626 |
+
Naturally, during the course, we’re going to dive deeper into these concepts but **it’s better to have a good understanding of them now before diving into the next chapters.**
|
| 627 |
+
|
| 628 |
+
Next time, in the bonus unit 1, you'll train Huggy the Dog to fetch the stick.
|
| 629 |
+
|
| 630 |
+
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/notebooks/unit1/huggy.jpg" alt="Huggy"/>
|
| 631 |
+
|
| 632 |
+
## Keep learning, stay awesome 🤗
|
| 633 |
+
"""
|