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* @license
* Copyright 2014 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
var LibraryHtml5WebGL = {
// Writes a JS typed array containing 32-bit floats or ints to memory
$writeGLArray: (arr, dst, dstLength, heapType) => {
#if ASSERTIONS
assert(arr);
assert(typeof arr.length != 'undefined');
#endif
var len = arr.length;
var writeLength = dstLength < len ? dstLength : len;
var heap = heapType ? HEAPF32 : HEAP32;
// Works because HEAPF32 and HEAP32 have the same bytes-per-element
dst = {{{ getHeapOffset('dst', 'float') }}};
for (var i = 0; i < writeLength; ++i) {
heap[dst + i] = arr[i];
}
return len;
},
$webglPowerPreferences__internal: true,
$webglPowerPreferences: ['default', 'low-power', 'high-performance'],
#if PTHREADS && OFFSCREEN_FRAMEBUFFER
// In offscreen framebuffer mode, we implement a proxied version of the
// emscripten_webgl_create_context() function in JS.
emscripten_webgl_create_context_proxied__proxy: 'sync',
emscripten_webgl_create_context_proxied__deps: ['emscripten_webgl_do_create_context'],
emscripten_webgl_create_context_proxied: (target, attributes) =>
_emscripten_webgl_do_create_context(target, attributes),
// The other proxied GL commands are defined in C (guarded by the
// __EMSCRIPTEN_OFFSCREEN_FRAMEBUFFER__ definition).
#else
// When not in offscreen framebuffer mode, these functions are implemented
// in JS and forwarded without any proxying.
emscripten_webgl_create_context: 'emscripten_webgl_do_create_context',
emscripten_webgl_get_current_context: 'emscripten_webgl_do_get_current_context',
emscripten_webgl_commit_frame: 'emscripten_webgl_do_commit_frame',
#endif
#if OFFSCREENCANVAS_SUPPORT
emscripten_webgl_do_create_context__postset: `
registerPreMainLoop(() => {
// If the current GL context is an OffscreenCanvas, but it was initialized
// with implicit swap mode, perform the swap on behalf of the user.
if (GL.currentContext && !GL.currentContextIsProxied && !GL.currentContext.attributes.explicitSwapControl && GL.currentContext.GLctx.commit) {
GL.currentContext.GLctx.commit();
}
});`,
#endif
emscripten_webgl_do_create_context__deps: [
#if OFFSCREENCANVAS_SUPPORT
'$registerPreMainLoop',
'malloc',
'emscripten_supports_offscreencanvas',
#endif
#if PTHREADS && OFFSCREEN_FRAMEBUFFER
'emscripten_webgl_create_context_proxied',
#endif
'$webglPowerPreferences', '$findCanvasEventTarget'],
// This function performs proxying manually, depending on the style of context that is to be created.
emscripten_webgl_do_create_context: (target, attributes) => {
#if ASSERTIONS
assert(attributes);
#endif
var attr32 = {{{ getHeapOffset('attributes', 'i32') }}};
var powerPreference = HEAP32[attr32 + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.powerPreference }}}>>2)];
var contextAttributes = {
'alpha': !!HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.alpha }}}],
'depth': !!HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.depth }}}],
'stencil': !!HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.stencil }}}],
'antialias': !!HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.antialias }}}],
'premultipliedAlpha': !!HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.premultipliedAlpha }}}],
'preserveDrawingBuffer': !!HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.preserveDrawingBuffer }}}],
'powerPreference': webglPowerPreferences[powerPreference],
'failIfMajorPerformanceCaveat': !!HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.failIfMajorPerformanceCaveat }}}],
// The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
majorVersion: HEAP32[attr32 + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.majorVersion }}}>>2)],
minorVersion: HEAP32[attr32 + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.minorVersion }}}>>2)],
enableExtensionsByDefault: HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.enableExtensionsByDefault }}}],
explicitSwapControl: HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.explicitSwapControl }}}],
proxyContextToMainThread: HEAP32[attr32 + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.proxyContextToMainThread }}}>>2)],
renderViaOffscreenBackBuffer: HEAP8[attributes + {{{ C_STRUCTS.EmscriptenWebGLContextAttributes.renderViaOffscreenBackBuffer }}}]
};
#if ASSERTIONS
// TODO: Make these into hard errors at some point in the future
if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) {
err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`);
}
#if MIN_WEBGL_VERSION >= 2
if (contextAttributes.majorVersion !== 2) {
err('WebGL 1 requested but only WebGL 2 is supported (MIN_WEBGL_VERSION is 2)');
}
#elif MAX_WEBGL_VERSION == 1
if (contextAttributes.majorVersion !== 1) {
err('WebGL 2 requested but only WebGL 1 is supported (set -sMAX_WEBGL_VERSION=2 to fix the problem)');
}
#endif
#endif
var canvas = findCanvasEventTarget(target);
#if OFFSCREENCANVAS_SUPPORT
// If our canvas from findCanvasEventTarget is actually an offscreen canvas record, we should extract the inner canvas.
if (canvas?.canvas) { canvas = canvas.canvas; }
#endif
#if GL_DEBUG
var targetStr = UTF8ToString(target);
#endif
#if PTHREADS && OFFSCREEN_FRAMEBUFFER
// Create a WebGL context that is proxied to main thread if canvas was not found on worker, or if explicitly requested to do so.
if (ENVIRONMENT_IS_PTHREAD) {
if (contextAttributes.proxyContextToMainThread === {{{ cDefs.EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS }}} ||
(!canvas && contextAttributes.proxyContextToMainThread === {{{ cDefs.EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK }}})) {
// When WebGL context is being proxied via the main thread, we must render using an offscreen FBO render target to avoid WebGL's
// "implicit swap when callback exits" behavior. TODO: If OffscreenCanvas is supported, explicitSwapControl=true and still proxying,
// then this can be avoided, since OffscreenCanvas enables explicit swap control.
#if GL_DEBUG
if (contextAttributes.proxyContextToMainThread === {{{ cDefs.EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS }}}) dbg('EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS enabled, proxying WebGL rendering from pthread to main thread.');
if (!canvas && contextAttributes.proxyContextToMainThread === {{{ cDefs.EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK }}}) dbg(`Specified canvas target "${targetStr}" is not an OffscreenCanvas in the current pthread, but EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK is set. Proxying WebGL rendering from pthread to main thread.`);
dbg('Performance warning: forcing renderViaOffscreenBackBuffer=true and preserveDrawingBuffer=true since proxying WebGL rendering.');
#endif
// We will be proxying - if OffscreenCanvas is supported, we can proxy a bit more efficiently by avoiding having to create an Offscreen FBO.
if (!_emscripten_supports_offscreencanvas()) {
{{{ makeSetValue('attributes', C_STRUCTS.EmscriptenWebGLContextAttributes.renderViaOffscreenBackBuffer, '1', 'i8') }}};
{{{ makeSetValue('attributes', C_STRUCTS.EmscriptenWebGLContextAttributes.preserveDrawingBuffer, '1', 'i8') }}};
}
return _emscripten_webgl_create_context_proxied(target, attributes);
}
}
#endif
if (!canvas) {
#if GL_DEBUG
dbg(`emscripten_webgl_create_context failed: Unknown canvas target "${targetStr}"!`);
#endif
return 0;
}
#if OFFSCREENCANVAS_SUPPORT
if (canvas.offscreenCanvas) canvas = canvas.offscreenCanvas;
#if GL_DEBUG
if (_emscripten_supports_offscreencanvas() && canvas instanceof OffscreenCanvas) dbg(`emscripten_webgl_create_context: Creating an OffscreenCanvas-based WebGL context on target "${targetStr}"`);
else if (typeof HTMLCanvasElement != 'undefined' && canvas instanceof HTMLCanvasElement) dbg(`emscripten_webgl_create_context: Creating an HTMLCanvasElement-based WebGL context on target "${targetStr}"`);
#endif
if (contextAttributes.explicitSwapControl) {
var supportsOffscreenCanvas = canvas.transferControlToOffscreen || (_emscripten_supports_offscreencanvas() && canvas instanceof OffscreenCanvas);
if (!supportsOffscreenCanvas) {
#if OFFSCREEN_FRAMEBUFFER
if (!contextAttributes.renderViaOffscreenBackBuffer) {
contextAttributes.renderViaOffscreenBackBuffer = true;
#if GL_DEBUG
dbg('emscripten_webgl_create_context: Performance warning, OffscreenCanvas is not supported but explicitSwapControl was requested, so force-enabling renderViaOffscreenBackBuffer=true to allow explicit swapping!');
#endif
}
#else
#if GL_DEBUG
dbg('emscripten_webgl_create_context failed: OffscreenCanvas is not supported but explicitSwapControl was requested!');
#endif
return 0;
#endif
}
if (canvas.transferControlToOffscreen) {
#if GL_DEBUG
dbg(`explicitSwapControl requested: canvas.transferControlToOffscreen() on canvas "${targetStr}" to get .commit() function and not rely on implicit WebGL swap`);
#endif
if (!canvas.controlTransferredOffscreen) {
GL.offscreenCanvases[canvas.id] = {
canvas: canvas.transferControlToOffscreen(),
canvasSharedPtr: _malloc(12),
id: canvas.id
};
canvas.controlTransferredOffscreen = true;
} else if (!GL.offscreenCanvases[canvas.id]) {
#if GL_DEBUG
dbg(`OffscreenCanvas is supported, and canvas "${canvas.id}" has already before been transferred offscreen, but there is no known OffscreenCanvas with that name!`);
#endif
return 0;
}
canvas = GL.offscreenCanvases[canvas.id].canvas;
}
}
#else // !OFFSCREENCANVAS_SUPPORT
#if OFFSCREEN_FRAMEBUFFER
if (contextAttributes.explicitSwapControl && !contextAttributes.renderViaOffscreenBackBuffer) {
contextAttributes.renderViaOffscreenBackBuffer = true;
#if GL_DEBUG
dbg('emscripten_webgl_create_context: Performance warning, not building with OffscreenCanvas support enabled but explicitSwapControl was requested, so force-enabling renderViaOffscreenBackBuffer=true to allow explicit swapping!');
#endif
}
#else
if (contextAttributes.explicitSwapControl) {
#if GL_DEBUG
dbg('emscripten_webgl_create_context failed: explicitSwapControl is not supported, please rebuild with -sOFFSCREENCANVAS_SUPPORT to enable targeting the experimental OffscreenCanvas specification, or rebuild with -sOFFSCREEN_FRAMEBUFFER to emulate explicitSwapControl in the absence of OffscreenCanvas support!');
#endif
return 0;
}
#endif // ~!OFFSCREEN_FRAMEBUFFER
#endif // ~!OFFSCREENCANVAS_SUPPORT
var contextHandle = GL.createContext(canvas, contextAttributes);
return contextHandle;
},
#if PTHREADS && OFFSCREEN_FRAMEBUFFER
// Runs on the calling thread, proxies if needed.
emscripten_webgl_make_context_current_calling_thread__sig: 'ip',
emscripten_webgl_make_context_current_calling_thread: (contextHandle) => {
var success = GL.makeContextCurrent(contextHandle);
if (success) GL.currentContextIsProxied = false; // If succeeded above, we will have a local GL context from this thread (worker or main).
return success ? {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}} : {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_PARAM }}};
},
// This function gets called in a pthread, after it has successfully activated (with make_current()) a proxied GL context to itself from the main thread.
// In this scenario, the pthread does not hold a high-level JS object to the GL context, because it lives on the main thread, in which case we record
// an integer pointer as a token value to represent the GL context activation from another thread. (when this function is called, the main browser thread
// has already accepted the GL context activation for our pthread, so that side is good)
#if GL_SUPPORT_EXPLICIT_SWAP_CONTROL
_emscripten_proxied_gl_context_activated_from_main_browser_thread__deps: ['$registerPreMainLoop'],
_emscripten_proxied_gl_context_activated_from_main_browser_thread__postjs: `
// If the current GL context is a proxied regular WebGL context, and was
// initialized with implicit swap mode on the main thread, and we are on the
// parent thread, perform the swap on behalf of the user.
registerPreMainLoop(() => {
if (GL.currentContext && GL.currentContextIsProxied) {
var explicitSwapControl = {{{ makeGetValue('GL.currentContext', 0, 'i32') }}};
if (!explicitSwapControl) _emscripten_webgl_commit_frame();
}
});`,
#endif
_emscripten_proxied_gl_context_activated_from_main_browser_thread: (contextHandle) => {
GLctx = Module['ctx'] = GL.currentContext = contextHandle;
GL.currentContextIsProxied = true;
},
#else
emscripten_webgl_make_context_current: (contextHandle) => {
var success = GL.makeContextCurrent(contextHandle);
return success ? {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}} : {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_PARAM }}};
},
#endif
emscripten_webgl_do_get_current_context: () => GL.currentContext ? GL.currentContext.handle : 0,
emscripten_webgl_get_drawing_buffer_size__proxy: 'sync_on_webgl_context_handle_thread',
emscripten_webgl_get_drawing_buffer_size: (contextHandle, width, height) => {
var GLContext = GL.getContext(contextHandle);
if (!GLContext || !GLContext.GLctx || !width || !height) {
return {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_PARAM }}};
}
{{{ makeSetValue('width', '0', 'GLContext.GLctx.drawingBufferWidth', 'i32') }}};
{{{ makeSetValue('height', '0', 'GLContext.GLctx.drawingBufferHeight', 'i32') }}};
return {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}};
},
emscripten_webgl_do_commit_frame: () => {
#if TRACE_WEBGL_CALLS
var threadId = (typeof _pthread_self != 'undefined') ? _pthread_self : () => 1;
err(`[Thread ${threadId()}, GL ctx: ${GL.currentContext.handle}]: emscripten_webgl_do_commit_frame()`);
#endif
if (!GL.currentContext || !GL.currentContext.GLctx) {
#if GL_DEBUG
dbg('emscripten_webgl_commit_frame() failed: no GL context set current via emscripten_webgl_make_context_current()!');
#endif
return {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_TARGET }}};
}
#if OFFSCREEN_FRAMEBUFFER
if (GL.currentContext.defaultFbo) {
GL.blitOffscreenFramebuffer(GL.currentContext);
#if GL_DEBUG && OFFSCREENCANVAS_SUPPORT
if (GL.currentContext.GLctx.commit) dbg('emscripten_webgl_commit_frame(): Offscreen framebuffer should never have gotten created when canvas is in OffscreenCanvas mode, since it is redundant and not necessary');
#endif
return {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}};
}
#endif
if (!GL.currentContext.attributes.explicitSwapControl) {
#if GL_DEBUG
dbg('emscripten_webgl_commit_frame() cannot be called for canvases with implicit swap control mode!');
#endif
return {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_TARGET }}};
}
// We would do GL.currentContext.GLctx.commit(); here, but the current implementation
// in browsers has removed it - swap is implicit, so this function is a no-op for now
// (until/unless the spec changes).
return {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}};
},
emscripten_webgl_get_context_attributes__proxy: 'sync_on_webgl_context_handle_thread',
emscripten_webgl_get_context_attributes__deps: ['$webglPowerPreferences'],
emscripten_webgl_get_context_attributes: (c, a) => {
if (!a) return {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_PARAM }}};
c = GL.contexts[c];
if (!c) return {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_TARGET }}};
var t = c.GLctx?.getContextAttributes();
if (!t) return {{{ cDefs.EMSCRIPTEN_RESULT_INVALID_TARGET }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.alpha, 't.alpha', 'i8') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.depth, 't.depth', 'i8') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.stencil, 't.stencil', 'i8') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.antialias, 't.antialias', 'i8') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.premultipliedAlpha, 't.premultipliedAlpha', 'i8') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.preserveDrawingBuffer, 't.preserveDrawingBuffer', 'i8') }}};
var power = t['powerPreference'] && webglPowerPreferences.indexOf(t['powerPreference']);
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.powerPreference, 'power', 'i32') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.failIfMajorPerformanceCaveat, 't.failIfMajorPerformanceCaveat', 'i8') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.majorVersion, 'c.version', 'i32') }}};
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.minorVersion, 0, 'i32') }}};
#if GL_SUPPORT_AUTOMATIC_ENABLE_EXTENSIONS
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.enableExtensionsByDefault, 'c.attributes.enableExtensionsByDefault', 'i8') }}};
#endif
#if GL_SUPPORT_EXPLICIT_SWAP_CONTROL
{{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.explicitSwapControl, 'c.attributes.explicitSwapControl', 'i8') }}};
#endif
return {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}};
},
emscripten_webgl_destroy_context__proxy: 'sync_on_webgl_context_handle_thread',
emscripten_webgl_destroy_context: (contextHandle) => {
if (GL.currentContext == contextHandle) GL.currentContext = 0;
GL.deleteContext(contextHandle);
},
#if PTHREADS
// Special function that will be invoked on the thread calling emscripten_webgl_destroy_context(), before routing
// the call over to the target thread.
$emscripten_webgl_destroy_context_before_on_calling_thread__deps: ['emscripten_webgl_get_current_context', 'emscripten_webgl_make_context_current'],
$emscripten_webgl_destroy_context_before_on_calling_thread: (contextHandle) => {
if (_emscripten_webgl_get_current_context() == contextHandle) _emscripten_webgl_make_context_current(0);
},
#endif
emscripten_webgl_enable_extension__deps: [
#if GL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS
#if MIN_WEBGL_VERSION == 1
'$webgl_enable_ANGLE_instanced_arrays',
'$webgl_enable_OES_vertex_array_object',
'$webgl_enable_WEBGL_draw_buffers',
#endif
#if MAX_WEBGL_VERSION >= 2
'$webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
'$webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
#endif
'$webgl_enable_EXT_polygon_offset_clamp',
'$webgl_enable_EXT_clip_control',
'$webgl_enable_WEBGL_polygon_mode',
'$webgl_enable_WEBGL_multi_draw',
#endif
],
emscripten_webgl_enable_extension__proxy: 'sync_on_webgl_context_handle_thread',
emscripten_webgl_enable_extension: (contextHandle, extension) => {
var context = GL.getContext(contextHandle);
var extString = UTF8ToString(extension);
#if GL_EXTENSIONS_IN_PREFIXED_FORMAT
if (extString.startsWith('GL_')) extString = extString.slice(3); // Allow enabling extensions both with "GL_" prefix and without.
#endif
#if GL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS
// Switch-board that pulls in code for all GL extensions, even if those are not used :/
// Build with -sGL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS=0 to avoid this.
#if MIN_WEBGL_VERSION == 1
// Obtain function entry points to WebGL 1 extension related functions.
if (extString == 'ANGLE_instanced_arrays') webgl_enable_ANGLE_instanced_arrays(GLctx);
if (extString == 'OES_vertex_array_object') webgl_enable_OES_vertex_array_object(GLctx);
if (extString == 'WEBGL_draw_buffers') webgl_enable_WEBGL_draw_buffers(GLctx);
#endif
#if MAX_WEBGL_VERSION >= 2
if (extString == 'WEBGL_draw_instanced_base_vertex_base_instance') webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
if (extString == 'WEBGL_multi_draw_instanced_base_vertex_base_instance') webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
#endif
if (extString == 'WEBGL_multi_draw') webgl_enable_WEBGL_multi_draw(GLctx);
if (extString == 'EXT_polygon_offset_clamp') webgl_enable_EXT_polygon_offset_clamp(GLctx);
if (extString == 'EXT_clip_control') webgl_enable_EXT_clip_control(GLctx);
if (extString == 'WEBGL_polygon_mode') webgl_enable_WEBGL_polygon_mode(GLctx);
#elif ASSERTIONS || GL_ASSERTIONS
if (['ANGLE_instanced_arrays',
'OES_vertex_array_object',
'WEBGL_draw_buffers',
'WEBGL_multi_draw',
'EXT_polygon_offset_clamp',
'EXT_clip_control',
'WEBGL_polygon_mode',
'WEBGL_draw_instanced_base_vertex_base_instance',
'WEBGL_multi_draw_instanced_base_vertex_base_instance'].includes(extString)) {
err('When building with -sGL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS=0, function emscripten_webgl_enable_extension() cannot be used to enable extension '
+ extString + '! Use one of the functions emscripten_webgl_enable_*() to enable it!');
}
#endif
var ext = context.GLctx.getExtension(extString);
return !!ext;
},
emscripten_supports_offscreencanvas: () =>
// TODO: Add a new build mode, e.g. OFFSCREENCANVAS_SUPPORT=2, which
// necessitates OffscreenCanvas support at build time, and "return 1;" here in that build mode.
#if OFFSCREENCANVAS_SUPPORT
typeof OffscreenCanvas != 'undefined'
#else
0
#endif
,
$registerWebGlEventCallback__deps: ['$JSEvents', '$findEventTarget'],
$registerWebGlEventCallback: (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
#if PTHREADS
targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
#endif
#if !DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR
target ||= Module['canvas'];
#endif
var webGlEventHandlerFunc = (e) => {
#if PTHREADS
if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, 0, userData);
else
#endif
if ({{{ makeDynCall('iiii', 'callbackfunc') }}}(eventTypeId, 0, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: webGlEventHandlerFunc,
useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
},
emscripten_set_webglcontextlost_callback_on_thread__proxy: 'sync',
emscripten_set_webglcontextlost_callback_on_thread__deps: ['$registerWebGlEventCallback'],
emscripten_set_webglcontextlost_callback_on_thread: (target, userData, useCapture, callbackfunc, targetThread) => {
registerWebGlEventCallback(target, userData, useCapture, callbackfunc, {{{ cDefs.EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST }}}, "webglcontextlost", targetThread);
return {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}};
},
emscripten_set_webglcontextrestored_callback_on_thread__proxy: 'sync',
emscripten_set_webglcontextrestored_callback_on_thread__deps: ['$registerWebGlEventCallback'],
emscripten_set_webglcontextrestored_callback_on_thread: (target, userData, useCapture, callbackfunc, targetThread) => {
registerWebGlEventCallback(target, userData, useCapture, callbackfunc, {{{ cDefs.EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED }}}, "webglcontextrestored", targetThread);
return {{{ cDefs.EMSCRIPTEN_RESULT_SUCCESS }}};
},
emscripten_is_webgl_context_lost__proxy: 'sync_on_webgl_context_handle_thread',
emscripten_is_webgl_context_lost: (contextHandle) =>
!GL.contexts[contextHandle] || GL.contexts[contextHandle].GLctx.isContextLost(), // No context ~> lost context.
emscripten_webgl_get_supported_extensions__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_supported_extensions__deps: ['$stringToNewUTF8'],
// Here we report the full list of extensions supported by WebGL rather than
// using getEmscriptenSupportedExtensions which filters the list based on
// what is has explicit support in.
emscripten_webgl_get_supported_extensions: () =>
stringToNewUTF8(GLctx.getSupportedExtensions().join(' ')),
emscripten_webgl_get_program_parameter_d__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_program_parameter_d: (program, param) =>
GLctx.getProgramParameter(GL.programs[program], param),
emscripten_webgl_get_program_info_log_utf8__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_program_info_log_utf8__deps: ['$stringToNewUTF8'],
emscripten_webgl_get_program_info_log_utf8: (program) =>
stringToNewUTF8(GLctx.getProgramInfoLog(GL.programs[program])),
emscripten_webgl_get_shader_parameter_d__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_shader_parameter_d: (shader, param) =>
GLctx.getShaderParameter(GL.shaders[shader], param),
emscripten_webgl_get_shader_info_log_utf8__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_shader_info_log_utf8__deps: ['$stringToNewUTF8'],
emscripten_webgl_get_shader_info_log_utf8: (shader) =>
stringToNewUTF8(GLctx.getShaderInfoLog(GL.shaders[shader])),
emscripten_webgl_get_shader_source_utf8__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_shader_source_utf8__deps: ['$stringToNewUTF8'],
emscripten_webgl_get_shader_source_utf8: (shader) =>
stringToNewUTF8(GLctx.getShaderSource(GL.shaders[shader])),
emscripten_webgl_get_vertex_attrib_d__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_vertex_attrib_d: (index, param) =>
GLctx.getVertexAttrib(index, param),
emscripten_webgl_get_vertex_attrib_o__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_vertex_attrib_o: (index, param) => {
var obj = GLctx.getVertexAttrib(index, param);
return obj?.name;
},
emscripten_webgl_get_vertex_attrib_v__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_vertex_attrib_v__deps: ['$writeGLArray'],
emscripten_webgl_get_vertex_attrib_v: (index, param, dst, dstLength, dstType) =>
writeGLArray(GLctx.getVertexAttrib(index, param), dst, dstLength, dstType),
emscripten_webgl_get_uniform_d__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_uniform_d__deps: ['$webglGetUniformLocation'],
emscripten_webgl_get_uniform_d: (program, location) =>
GLctx.getUniform(GL.programs[program], webglGetUniformLocation(location)),
emscripten_webgl_get_uniform_v__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_uniform_v__deps: ['$writeGLArray', '$webglGetUniformLocation'],
emscripten_webgl_get_uniform_v: (program, location, dst, dstLength, dstType) =>
writeGLArray(GLctx.getUniform(GL.programs[program], webglGetUniformLocation(location)), dst, dstLength, dstType),
emscripten_webgl_get_parameter_v__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_parameter_v__deps: ['$writeGLArray'],
emscripten_webgl_get_parameter_v: (param, dst, dstLength, dstType) =>
writeGLArray(GLctx.getParameter(param), dst, dstLength, dstType),
emscripten_webgl_get_parameter_d__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_parameter_d: (param) => GLctx.getParameter(param),
emscripten_webgl_get_parameter_o__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_parameter_o: (param) => {
var obj = GLctx.getParameter(param);
return obj?.name;
},
emscripten_webgl_get_parameter_utf8__deps: ['$stringToNewUTF8'],
emscripten_webgl_get_parameter_utf8__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_parameter_utf8: (param) => stringToNewUTF8(GLctx.getParameter(param)),
emscripten_webgl_get_parameter_i64v__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_parameter_i64v__deps: ['$writeI53ToI64'],
emscripten_webgl_get_parameter_i64v: (param, dst) => writeI53ToI64(dst, GLctx.getParameter(param)),
};
function handleWebGLProxying(funcs) {
#if PTHREADS
// Process 'sync_on_webgl_context_handle_thread' and
// 'sync_on_current_webgl_context_thread' pseudo-proxying modes to appropriate
// proxying mechanism, either proxying on-demand, unconditionally, or never,
// depending on build modes.
// 'sync_on_webgl_context_handle_thread' is used for function signatures that
// take a HTML5 WebGL context handle object as the first argument.
// 'sync_on_current_webgl_context_thread' is used for functions that operate on
// the implicit "current WebGL context" as activated via
// emscripten_webgl_make_current() function.
function listOfNFunctionArgs(func) {
const args = [];
for (var i = 0; i < func.length; ++i) {
args.push('p' + i);
}
return args;
}
const targetingOffscreenCanvas = {{{ OFFSCREENCANVAS_SUPPORT }}};
const targetingOffscreenFramebuffer = {{{ OFFSCREEN_FRAMEBUFFER }}};
for (const i in funcs) {
// Is this a function that takes GL context handle as first argument?
const proxyContextHandle = funcs[i + '__proxy'] == 'sync_on_webgl_context_handle_thread';
// Is this a function that operates on the implicit current GL context object?
const proxyCurrentContext = funcs[i + '__proxy'] == 'sync_on_current_webgl_context_thread';
if (!proxyContextHandle && !proxyCurrentContext) {
continue; // no resolving of pseudo-proxying needed for this function.
}
if (targetingOffscreenCanvas && (targetingOffscreenFramebuffer || proxyContextHandle)) {
// Dynamically check at runtime whether the current thread owns the GL context
// handle/current GL context object. If not, proxy the call to main thread.
// TODO: this handles the calling pthread and main thread cases, but not yet
// the case from pthread->pthread.
const sig = funcs[i + '__sig'] || LibraryManager.library[i + '__sig']
assert(sig);
funcs[i + '_calling_thread'] = funcs[i];
funcs[i + '_main_thread'] = i + '_calling_thread';
funcs[i + '_main_thread__proxy'] = 'sync';
funcs[i + '_main_thread__sig'] = sig;
funcs[i + '__deps'] ??= [];
funcs[i + '__deps'].push(i + '_calling_thread');
funcs[i + '__deps'].push(i + '_main_thread');
delete funcs[i + '__proxy'];
const funcArgs = listOfNFunctionArgs(funcs[i]);
const funcArgsString = funcArgs.join(',');
const retStatement = sig[0] != 'v' ? 'return' : '';
const contextCheck = proxyContextHandle ? 'GL.contexts[p0]' : 'GLctx';
var funcBody = `${retStatement} ${contextCheck} ? _${i}_calling_thread(${funcArgsString}) : _${i}_main_thread(${funcArgsString});`;
if (funcs[i + '_before_on_calling_thread']) {
funcs[i + '__deps'].push('$' + i + '_before_on_calling_thread');
funcBody = `${i}_before_on_calling_thread(${funcArgsString}); ` + funcBody;
}
funcs[i] = new Function(funcArgs, funcBody);
} else if (targetingOffscreenFramebuffer) {
// When targeting only OFFSCREEN_FRAMEBUFFER, unconditionally proxy all GL
// calls to main thread.
funcs[i + '__proxy'] = 'sync';
} else {
// Building without OFFSCREENCANVAS_SUPPORT or OFFSCREEN_FRAMEBUFFER; or building
// with OFFSCREENCANVAS_SUPPORT and no OFFSCREEN_FRAMEBUFFER: the application
// will only utilize WebGL in the main browser thread, and in the calling thread.
// Remove the WebGL proxying directives.
delete funcs[i + '__proxy'];
}
}
#else
// In single threaded mode just delete our custom __proxy attributes, otherwise
// they will causes errors in the JS compiler.
for (const i in funcs) {
delete funcs[i + '__proxy'];
}
#endif // PTHREADS
}
handleWebGLProxying(LibraryHtml5WebGL);
#if LibraryManager.has('libwebgl.js')
autoAddDeps(LibraryHtml5WebGL, '$GL');
#endif
addToLibrary(LibraryHtml5WebGL);
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