File size: 14,980 Bytes
00df61d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 | /**
* @license
* Copyright 2010 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
#if STRICT_JS && !MODULARIZE // MODULARIZE handles this itself
"use strict";
#endif
#include "minimum_runtime_check.js"
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
#if MODULARIZE
#if MODULARIZE == 'instance'
var Module = {};
#else
var Module = moduleArg;
#endif
#elif USE_CLOSURE_COMPILER
/** @type{Object} */
var Module;
// if (!Module) is crucial for Closure Compiler here as it will otherwise replace every `Module` occurrence with a string
if (!Module) /** @suppress{checkTypes}*/Module = {"__EMSCRIPTEN_PRIVATE_MODULE_EXPORT_NAME_SUBSTITUTION__":1};
#elif ENVIRONMENT_MAY_BE_AUDIO_WORKLET
var Module = globalThis.Module || (typeof {{{ EXPORT_NAME }}} != 'undefined' ? {{{ EXPORT_NAME }}} : {});
#else
var Module = typeof {{{ EXPORT_NAME }}} != 'undefined' ? {{{ EXPORT_NAME }}} : {};
#endif // USE_CLOSURE_COMPILER
#if POLYFILL
#if WASM_BIGINT && MIN_SAFARI_VERSION < 150000
// See https://caniuse.com/mdn-javascript_builtins_bigint64array
#include "polyfill/bigint64array.js"
#endif
#endif // POLYFILL
#if WASM_WORKERS
// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_WASM_WORKER = {{{ wasmWorkerDetection() }}};
#endif
#if ENVIRONMENT_MAY_BE_AUDIO_WORKLET
var ENVIRONMENT_IS_AUDIO_WORKLET = !!globalThis.AudioWorkletGlobalScope;
#endif
#if AUDIO_WORKLET
// Audio worklets behave as wasm workers.
if (ENVIRONMENT_IS_AUDIO_WORKLET) ENVIRONMENT_IS_WASM_WORKER = true;
#endif
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
#if ENVIRONMENT.length == 1 && !ASSERTIONS
var ENVIRONMENT_IS_WEB = {{{ ENVIRONMENT[0] === 'web' }}};
#if PTHREADS && ENVIRONMENT_MAY_BE_NODE
// node+pthreads always supports workers; detect which we are at runtime
var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope;
#else
var ENVIRONMENT_IS_WORKER = {{{ ENVIRONMENT[0] === 'worker' }}};
#endif
var ENVIRONMENT_IS_NODE = {{{ ENVIRONMENT[0] === 'node' }}};
var ENVIRONMENT_IS_SHELL = {{{ ENVIRONMENT[0] === 'shell' }}};
#else // ENVIRONMENT.length == 1
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = !!globalThis.window;
var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope;
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = {{{ nodeDetectionCode() }}};
#if ENVIRONMENT_MAY_BE_AUDIO_WORKLET
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER && !ENVIRONMENT_IS_AUDIO_WORKLET;
#else
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
#endif
#endif // ENVIRONMENT
#if PTHREADS
// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() running directly in a worker. (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && {{{ pthreadDetection() }}}
#if MODULARIZE && ASSERTIONS
if (ENVIRONMENT_IS_PTHREAD) {
assert(!globalThis.moduleLoaded, 'module should only be loaded once on each pthread worker');
globalThis.moduleLoaded = true;
}
#endif
#endif
#if ENVIRONMENT_MAY_BE_NODE && (EXPORT_ES6 || PTHREADS || WASM_WORKERS)
if (ENVIRONMENT_IS_NODE) {
#if EXPORT_ES6
// When building an ES module `require` is not normally available.
// We need to use `createRequire()` to construct the require()` function.
const { createRequire } = await import('node:module');
/** @suppress{duplicate} */
var require = createRequire(import.meta.url);
#endif
#if PTHREADS || WASM_WORKERS
var worker_threads = require('node:worker_threads');
globalThis.Worker = worker_threads.Worker;
ENVIRONMENT_IS_WORKER = !worker_threads.isMainThread;
#if PTHREADS
// Under node we set `workerData` to `em-pthread` to signal that the worker
// is hosting a pthread.
ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && worker_threads.workerData == 'em-pthread'
#endif // PTHREADS
#if WASM_WORKERS
ENVIRONMENT_IS_WASM_WORKER = ENVIRONMENT_IS_WORKER && worker_threads.workerData == 'em-ww'
#endif
#endif // PTHREADS || WASM_WORKERS
}
#endif // ENVIRONMENT_MAY_BE_NODE
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
{{{ preJS() }}}
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
#if EXPORT_ES6
var _scriptName = import.meta.url;
#else
#if ENVIRONMENT_MAY_BE_WEB
#if !MODULARIZE
// In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there
// before the page load. In non-MODULARIZE modes generate it here.
#if SINGLE_FILE && OUTPUT_FORMAT == 'HTML'
var _scriptName = globalThis.document ? URL.createObjectURL(new Blob([document.getElementById('mainScript').textContent], { "type" : "text/javascript" })) : undefined;
#else
var _scriptName = globalThis.document?.currentScript?.src;
#endif
#endif // !MODULARIZE
#elif ENVIRONMENT_MAY_BE_NODE || ENVIRONMENT_MAY_BE_WORKER
var _scriptName;
#endif // ENVIRONMENT_MAY_BE_WEB
#if ENVIRONMENT_MAY_BE_NODE
if (typeof __filename != 'undefined') { // Node
_scriptName = __filename;
} else
#endif // ENVIRONMENT_MAY_BE_NODE
#if ENVIRONMENT_MAY_BE_WORKER
if (ENVIRONMENT_IS_WORKER) {
_scriptName = self.location.href;
}
#elif ENVIRONMENT_MAY_BE_NODE
/*no-op*/{}
#endif // ENVIRONMENT_MAY_BE_WORKER
#endif // EXPORT_ES6
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
#if RUNTIME_DEBUG
dbg('locateFile:', path, 'scriptDirectory:', scriptDirectory);
#endif
#if expectToReceiveOnModule('locateFile')
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
#endif
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
#if ENVIRONMENT_MAY_BE_NODE
if (ENVIRONMENT_IS_NODE) {
#if ENVIRONMENT.length && ASSERTIONS
const isNode = {{{ nodeDetectionCode() }}};
if (!isNode) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
#endif
// These modules will usually be used on Node.js. Load them eagerly to avoid
// the complexity of lazy-loading.
var fs = require('node:fs');
#if EXPORT_ES6
if (_scriptName.startsWith('file:')) {
scriptDirectory = require('node:path').dirname(require('node:url').fileURLToPath(_scriptName)) + '/';
}
#else
scriptDirectory = __dirname + '/';
#endif
#include "node_shell_read.js"
if (process.argv.length > 1) {
thisProgram = process.argv[1].replace(/\\/g, '/');
}
arguments_ = process.argv.slice(2);
#if !MODULARIZE
// MODULARIZE will export the module in the proper place outside, we don't need to export here
if (typeof module != 'undefined') {
module['exports'] = Module;
}
#endif
quit_ = (status, toThrow) => {
process.exitCode = status;
throw toThrow;
};
#if WASM == 2
// If target shell does not support Wasm, load the JS version of the code.
if (!globalThis.WebAssembly) {
eval(fs.readFileSync(locateFile('{{{ TARGET_BASENAME }}}.wasm.js'))+'');
}
#endif
} else
#endif // ENVIRONMENT_MAY_BE_NODE
#if ENVIRONMENT_MAY_BE_SHELL || ASSERTIONS
if (ENVIRONMENT_IS_SHELL) {
#if ENVIRONMENT_MAY_BE_SHELL
readBinary = (f) => {
if (globalThis.readbuffer) {
return new Uint8Array(readbuffer(f));
}
let data = read(f, 'binary');
assert(typeof data == 'object');
return data;
};
readAsync = async (f) => readBinary(f);
globalThis.clearTimeout ??= (id) => {};
// v8 uses `arguments_` whereas spidermonkey uses `scriptArgs`
arguments_ = globalThis.arguments || globalThis.scriptArgs;
if (globalThis.quit) {
quit_ = (status, toThrow) => {
// Unlike node which has process.exitCode, d8 has no such mechanism. So we
// have no way to set the exit code and then let the program exit with
// that code when it naturally stops running (say, when all setTimeouts
// have completed). For that reason, we must call `quit` - the only way to
// set the exit code - but quit also halts immediately. To increase
// consistency with node (and the web) we schedule the actual quit call
// using a setTimeout to give the current stack and any exception handlers
// a chance to run. This enables features such as addOnPostRun (which
// expected to be able to run code after main returns).
setTimeout(() => {
if (!(toThrow instanceof ExitStatus)) {
let toLog = toThrow;
if (toThrow && typeof toThrow == 'object' && toThrow.stack) {
toLog = [toThrow, toThrow.stack];
}
err(`exiting due to exception: ${toLog}`);
}
quit(status);
});
throw toThrow;
};
}
if (globalThis.print) {
// Use `print` to implement console.log/error/warn as needed.
globalThis.console ??= /** @type{!Console} */({});
console.log ??= /** @type{!function(this:Console, ...*): undefined} */ (print);
console.warn ??= console.error ??= /** @type{!function(this:Console, ...*): undefined} */ (globalThis.printErr ?? print);
}
#if WASM == 2
// If target shell does not support Wasm, load the JS version of the code.
if (!globalThis.WebAssembly) {
eval(read(locateFile('{{{ TARGET_BASENAME }}}.wasm.js'))+'');
}
#endif
#endif // ENVIRONMENT_MAY_BE_SHELL
} else
#endif // ENVIRONMENT_MAY_BE_SHELL || ASSERTIONS
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
#if ENVIRONMENT_MAY_BE_WEB || ENVIRONMENT_MAY_BE_WORKER
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
try {
scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
} catch {
// Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
// infer anything from them.
}
#if ENVIRONMENT.length && ASSERTIONS
if (!(globalThis.window || globalThis.WorkerGlobalScope)) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
#endif
#if PTHREADS && ENVIRONMENT_MAY_BE_NODE
// Differentiate the Web Worker from the Node Worker case, as reading must
// be done differently.
if (!ENVIRONMENT_IS_NODE)
#endif
{
#include "web_or_worker_shell_read.js"
}
} else
#endif // ENVIRONMENT_MAY_BE_WEB || ENVIRONMENT_MAY_BE_WORKER
#if ENVIRONMENT_MAY_BE_AUDIO_WORKLET
#endif
#if ENVIRONMENT_MAY_BE_AUDIO_WORKLET && ASSERTIONS
if (!ENVIRONMENT_IS_AUDIO_WORKLET)
#endif
{
#if ASSERTIONS
throw new Error('environment detection error');
#endif // ASSERTIONS
}
#if ENVIRONMENT_MAY_BE_NODE && (PTHREADS || WASM_WORKERS)
// Set up the out() and err() hooks, which are how we can print to stdout or
// stderr, respectively.
// Normally just binding console.log/console.error here works fine, but
// under node (with workers) we see missing/out-of-order messages so route
// directly to stdout and stderr.
// See https://github.com/emscripten-core/emscripten/issues/14804
var defaultPrint = console.log.bind(console);
var defaultPrintErr = console.error.bind(console);
if (ENVIRONMENT_IS_NODE) {
var utils = require('node:util');
var stringify = (a) => typeof a == 'object' ? utils.inspect(a) : a;
defaultPrint = (...args) => fs.writeSync(1, args.map(stringify).join(' ') + '\n');
defaultPrintErr = (...args) => fs.writeSync(2, args.map(stringify).join(' ') + '\n');
}
{{{ makeModuleReceiveWithVar('out', 'print', 'defaultPrint') }}}
{{{ makeModuleReceiveWithVar('err', 'printErr', 'defaultPrintErr') }}}
#else
{{{ makeModuleReceiveWithVar('out', 'print', 'console.log.bind(console)') }}}
{{{ makeModuleReceiveWithVar('err', 'printErr', 'console.error.bind(console)') }}}
#endif
#if ASSERTIONS
{{{ makeRemovedFSAssert('IDBFS') }}}
{{{ makeRemovedFSAssert('PROXYFS') }}}
{{{ makeRemovedFSAssert('WORKERFS') }}}
{{{ makeRemovedFSAssert('FETCHFS') }}}
{{{ makeRemovedFSAssert('ICASEFS') }}}
{{{ makeRemovedFSAssert('JSFILEFS') }}}
{{{ makeRemovedFSAssert('OPFS') }}}
#if !NODERAWFS
{{{ makeRemovedFSAssert('NODEFS') }}}
#endif
// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message
#if PTHREADS
assert(
#if ENVIRONMENT_MAY_BE_AUDIO_WORKLET
ENVIRONMENT_IS_AUDIO_WORKLET ||
#endif
ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER || ENVIRONMENT_IS_NODE, 'pthreads do not work in this environment yet (need Web Workers, or an alternative to them)');
#else
#endif // PTHREADS
#if !ENVIRONMENT_MAY_BE_WEB
assert(!ENVIRONMENT_IS_WEB, 'web environment detected but not enabled at build time (add `web` to `-sENVIRONMENT` to enable)');
#endif
#if !ENVIRONMENT_MAY_BE_WORKER
assert(!ENVIRONMENT_IS_WORKER, 'worker environment detected but not enabled at build time (add `worker` to `-sENVIRONMENT` to enable)');
#endif
#if !ENVIRONMENT_MAY_BE_NODE
assert(!ENVIRONMENT_IS_NODE, 'node environment detected but not enabled at build time (add `node` to `-sENVIRONMENT` to enable)');
#endif
#if !ENVIRONMENT_MAY_BE_SHELL
assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time (add `shell` to `-sENVIRONMENT` to enable)');
#endif
#endif // ASSERTIONS
|