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| #ifndef __EMSCRIPTEN__ |
| #define USE_GLEW 0 |
| #endif |
|
|
| #if USE_GLEW |
| #include "GL/glew.h" |
| #endif |
|
|
| #include "SDL/SDL.h" |
| #include "SDL/SDL_image.h" |
| #if !USE_GLEW |
| #include "SDL/SDL_opengl.h" |
| #endif |
|
|
| #include <stdio.h> |
| #include <string.h> |
| #include <assert.h> |
|
|
| int main(int argc, char *argv[]) |
| { |
| SDL_Surface *screen; |
|
|
| |
| if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { |
| printf("Unable to initialize SDL: %s\n", SDL_GetError()); |
| return 1; |
| } |
|
|
| SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
|
|
| screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); |
| if ( !screen ) { |
| printf("Unable to set video mode: %s\n", SDL_GetError()); |
| return 1; |
| } |
|
|
| |
|
|
| glClearColor( 0, 0, 0, 0 ); |
|
|
| #ifndef __EMSCRIPTEN__ |
| glEnable( GL_TEXTURE_2D ); |
| #endif |
|
|
| glViewport( 0, 0, 640, 480 ); |
|
|
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
|
|
| |
| glClear( GL_COLOR_BUFFER_BIT ); |
|
|
| typedef struct Vertex { |
| GLfloat x; |
| GLfloat y; |
| } Vertex; |
|
|
| typedef struct Color { |
| GLubyte r; |
| GLubyte g; |
| GLubyte b; |
| GLubyte a; |
| } Color; |
|
|
| typedef struct Type1 { |
| Vertex location; |
| Color color; |
| } Type1; |
|
|
| typedef struct Type2 { |
| GLuint unused1; |
| Vertex location; |
| GLfloat unused2; |
| Color color; |
| } Type2; |
|
|
| Type1 first[3] = { |
| {{-1.0, 0.0}, {0xFF, 0x00, 0x00, 0xFF}}, |
| {{ 0.0, 1.0}, {0x00, 0xFF, 0x00, 0xFF}}, |
| {{ 1.0, 0.0}, {0x00, 0x00, 0xFF, 0xFF}} |
| }; |
|
|
| Type2 second[3] = { |
| {0.0, {-1.0, 0.0}, 0.0, {0xFF, 0x00, 0x00, 0xFF}}, |
| {0.0, { 1.0, 0.0}, 0.0, {0x00, 0x00, 0xFF, 0xFF}}, |
| {0.0, { 0.0, -1.0}, 0.0, {0x00, 0xFF, 0x00, 0xFF}}}; |
|
|
| |
| GLuint vbo[2]; |
| glGenBuffers(2, &vbo[0]); |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); |
|
|
| |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Type1)*100, NULL, GL_DYNAMIC_DRAW); |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); |
|
|
| |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Type2)*100, NULL, GL_DYNAMIC_DRAW); |
|
|
| |
|
|
| GLbyte * pointer; |
|
|
| |
| glClear( GL_COLOR_BUFFER_BIT ); |
|
|
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_COLOR_ARRAY); |
|
|
| |
| |
| glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); |
|
|
| |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type1)*3, &first[0]); |
|
|
| |
| glVertexPointer(2, GL_FLOAT, sizeof(Type1), NULL); |
|
|
| pointer = (GLbyte*)(((GLbyte*)&first[0].color) - ((GLbyte*)&first[0].location)); |
|
|
| printf("location = %p\n", pointer); |
| |
| glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type1), pointer); |
|
|
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); |
|
|
| |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); |
|
|
| |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type2)*3, &second[0]); |
|
|
| pointer = (GLbyte*)((GLbyte*)&second[0].location - (GLbyte*)&second[0].unused1); |
|
|
| |
| printf("location = %p\n", pointer); |
| glVertexPointer(2, GL_FLOAT, sizeof(Type2), pointer); |
|
|
| pointer = (GLbyte*)((GLbyte*)&second[0].color - (GLbyte*)&second[0].unused1); |
|
|
| |
| printf("location = %p\n", pointer); |
| glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type2), pointer); |
|
|
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); |
|
|
| glDisableClientState(GL_COLOR_ARRAY); |
| glDisableClientState(GL_VERTEX_ARRAY); |
|
|
| for(int i = 0; i <= 2; ++ i) |
| { |
| SDL_GL_SetSwapInterval(i); |
| assert(SDL_GL_GetSwapInterval() == i); |
| } |
|
|
| SDL_GL_SwapBuffers(); |
|
|
| #ifndef __EMSCRIPTEN__ |
| |
| SDL_Delay(3000); |
| #endif |
|
|
| SDL_Quit(); |
|
|
| return 0; |
| } |
|
|