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| #ifndef __EMSCRIPTEN__ |
| #define USE_GLEW 0 |
| #endif |
|
|
| #if USE_GLEW |
| #include "GL/glew.h" |
| #endif |
|
|
| #include "SDL/SDL.h" |
| #include "SDL/SDL_image.h" |
| #if !USE_GLEW |
| #include "SDL/SDL_opengl.h" |
| #endif |
|
|
| #include <stdio.h> |
| #include <string.h> |
| #include <assert.h> |
|
|
| int main(int argc, char *argv[]) { |
| SDL_Surface *screen; |
|
|
| |
| if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { |
| printf("Unable to initialize SDL: %s\n", SDL_GetError()); |
| return 1; |
| } |
|
|
| SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
|
|
| screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); |
| if ( !screen ) { |
| printf("Unable to set video mode: %s\n", SDL_GetError()); |
| return 1; |
| } |
|
|
| |
|
|
| glClearColor( 0, 0, 0, 0 ); |
|
|
| #ifndef __EMSCRIPTEN__ |
| glEnable( GL_TEXTURE_2D ); |
| #endif |
|
|
| glViewport( 0, 0, 640, 480 ); |
|
|
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
|
|
| |
| glClear( GL_COLOR_BUFFER_BIT ); |
|
|
| typedef struct Vertex { |
| GLfloat x; |
| GLfloat y; |
| } Vertex; |
|
|
| typedef struct Color { |
| GLubyte r; |
| GLubyte g; |
| GLubyte b; |
| GLubyte a; |
| } Color; |
|
|
| Vertex vertices[3] = { |
| {-1.0, 0.0}, |
| { 0.0, 1.0}, |
| { 1.0, 0.0} |
| }; |
|
|
| Color colors[3] = { |
| {0xFF, 0x00, 0x00, 0xFF}, |
| {0x00, 0xFF, 0x00, 0xFF}, |
| {0x00, 0x00, 0xFF, 0xFF} |
| }; |
|
|
| Vertex vertices2[3] = { |
| {-1.0, 0.0}, |
| { 1.0, 0.0}, |
| { 0.0, -1.0} |
| }; |
|
|
| Color colors2[3] = { |
| {0xFF, 0x00, 0x00, 0xFF}, |
| {0x00, 0x00, 0xFF, 0xFF}, |
| {0x00, 0xFF, 0x00, 0xFF} |
| }; |
|
|
| |
|
|
| |
| glClear( GL_COLOR_BUFFER_BIT ); |
|
|
| |
| |
| |
| |
| |
|
|
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_COLOR_ARRAY); |
|
|
| |
|
|
| glVertexPointer(2, GL_FLOAT, 0, vertices); |
| glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); |
|
|
| |
|
|
| glVertexPointer(2, GL_FLOAT, 8, vertices2); |
| glColorPointer(4, GL_UNSIGNED_BYTE, 4, colors2); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); |
|
|
| glDisableClientState(GL_COLOR_ARRAY); |
| glDisableClientState(GL_VERTEX_ARRAY); |
|
|
| SDL_GL_SwapBuffers(); |
|
|
| #ifndef __EMSCRIPTEN__ |
| |
| SDL_Delay(3000); |
| #endif |
|
|
| SDL_Quit(); |
|
|
| return 0; |
| } |
|
|