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| #include "SDL/SDL.h" |
| #include "SDL/SDL_image.h" |
| #include "SDL/SDL_opengl.h" |
|
|
| #include <stdio.h> |
| #include <string.h> |
|
|
| int main(int argc, char *argv[]) |
| { |
| SDL_Surface *screen; |
|
|
| |
| if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { |
| printf("Unable to initialize SDL: %s\n", SDL_GetError()); |
| return 1; |
| } |
|
|
| SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
|
|
| screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); |
| if ( !screen ) { |
| printf("Unable to set video mode: %s\n", SDL_GetError()); |
| return 1; |
| } |
|
|
| |
|
|
| glClearColor( 0, 0, 0, 0 ); |
|
|
| glEnable( GL_TEXTURE_2D ); |
|
|
| glViewport( 0, 0, 640, 480 ); |
|
|
| glMatrixMode( GL_PROJECTION ); |
| GLfloat matrixData[] = { 2.0/640, 0, 0, 0, |
| 0, -2.0/480, 0, 0, |
| 0, 0, -1, 0, |
| -1, 1, 0, 1 }; |
| glLoadMatrixf(matrixData); |
|
|
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
|
|
| |
|
|
| GLuint texture; |
| SDL_Surface *surface; |
|
|
| if ( (surface = IMG_Load("screenshot.png")) ) { |
|
|
| |
| if ( (surface->w & (surface->w - 1)) != 0 ) { |
| printf("warning: image.bmp's width is not a power of 2\n"); |
| } |
|
|
| |
| if ( (surface->h & (surface->h - 1)) != 0 ) { |
| printf("warning: image.bmp's height is not a power of 2\n"); |
| } |
|
|
| |
| glGenTextures( 1, &texture ); |
|
|
| |
| glBindTexture( GL_TEXTURE_2D, texture ); |
|
|
| |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
|
|
| |
|
|
| |
| memset(surface->pixels, 0x66, surface->w*surface->h); |
|
|
| |
| glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); |
|
|
| |
| } |
| else { |
| printf("SDL could not load image.bmp: %s\n", SDL_GetError()); |
| SDL_Quit(); |
| return 1; |
| } |
|
|
| |
| if ( surface ) { |
| SDL_FreeSurface( surface ); |
| } |
|
|
| |
| glClear( GL_COLOR_BUFFER_BIT ); |
|
|
| |
| glBindTexture( GL_TEXTURE_2D, texture ); |
|
|
| |
| GLfloat vertexData[] = { 0, 0, 10, 10, |
| 1, 0, 300, 10, |
| 1, 1, 300, 128, |
| 0, 1, 10, 128, |
| 0, 0.5, 410, 10, |
| 1, 0.5, 600, 10, |
| 1, 1, 630, 200, |
| 0.5, 1, 310, 250 }; |
|
|
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glTexCoordPointer(2, GL_FLOAT, 4*4, &vertexData[0]); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glVertexPointer(2, GL_FLOAT, 4*4, &vertexData[2]); |
|
|
| glDrawArrays(GL_POINTS, 0, 8); |
|
|
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| glDisableClientState(GL_VERTEX_ARRAY); |
|
|
| |
| glBegin( GL_POINTS ); |
| glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 ); |
| glTexCoord2i( 1, 0 ); glVertex2f( 300, 300 ); |
| glTexCoord2i( 1, 1 ); { float vals[3] = { 300, 400, 0 }; glVertex3fv(vals); } |
| glTexCoord2i( 0, 1 ); { float vals[2] = { 500, 410 }; glVertex2fv(vals); } |
| glEnd(); |
|
|
| SDL_GL_SwapBuffers(); |
|
|
| #if !defined(__EMSCRIPTEN__) |
| |
| SDL_Delay(3000); |
| #endif |
|
|
| |
| glDeleteTextures( 1, &texture ); |
|
|
| SDL_Quit(); |
|
|
| return 0; |
| } |
|
|