| // EMSCRIPTEN_START_ASM | |
| function instantiate(q, r, s) { | |
| var a = new ArrayBuffer(16); | |
| var b = new Int32Array(a); | |
| var c = new Float32Array(a); | |
| function d(e) { | |
| return b[e]; | |
| } | |
| function f(e, g) { | |
| b[e] = g; | |
| } | |
| function h(g) { | |
| c[2] = g; | |
| } | |
| function i() { | |
| return c[2]; | |
| } | |
| function m(n, o, p) { | |
| var j = new n.Int8Array(p); | |
| var k = o.emscripten_glVertexAttrib4fv; | |
| var l = 6191184; | |
| // EMSCRIPTEN_START_FUNCS | |
| function v() { | |
| return t(10, 20) + u(30); | |
| } | |
| function t(a, b) { | |
| return u(a + b); | |
| } | |
| function u(a) { | |
| return a + 1; | |
| } | |
| // EMSCRIPTEN_END_FUNCS | |
| return { | |
| main: v | |
| }; | |
| } | |
| return m({ | |
| Int8Array, | |
| Int16Array, | |
| Int32Array, | |
| Uint8Array, | |
| Uint16Array, | |
| Uint32Array, | |
| Float32Array, | |
| Float64Array, | |
| NaN, | |
| Infinity: Infinity, | |
| Math | |
| }, q, r.buffer); | |
| } | |
| // EMSCRIPTEN_END_ASM | |