/* * Copyright 2018 The Emscripten Authors. All rights reserved. * Emscripten is available under two separate licenses, the MIT license and the * University of Illinois/NCSA Open Source License. Both these licenses can be * found in the LICENSE file. */ #if defined(__EMSCRIPTEN_FULL_ES3__) || MAX_WEBGL_VERSION >= 2 #include #include #include #include #include #include #include "webgl_internal.h" #if defined(__EMSCRIPTEN_PTHREADS__) && defined(__EMSCRIPTEN_OFFSCREEN_FRAMEBUFFER__) ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glReadBuffer, GLenum); ASYNC_GL_FUNCTION_6(EM_FUNC_SIG_VIIIIII, void, glDrawRangeElements, GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); // TODO: Not async if rendering from client side memory VOID_SYNC_GL_FUNCTION_10(EM_FUNC_SIG_VIIIIIIIIII, void, glTexImage3D, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); VOID_SYNC_GL_FUNCTION_11(EM_FUNC_SIG_VIIIIIIIIIII, void, glTexSubImage3D, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); ASYNC_GL_FUNCTION_9(EM_FUNC_SIG_VIIIIIIIII, void, glCopyTexSubImage3D, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); VOID_SYNC_GL_FUNCTION_9(EM_FUNC_SIG_VIIIIIIIII, void, glCompressedTexImage3D, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); VOID_SYNC_GL_FUNCTION_11(EM_FUNC_SIG_VIIIIIIIIIII, void, glCompressedTexSubImage3D, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenQueries, GLsizei, GLuint *); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteQueries, GLsizei, const GLuint *); RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsQuery, GLuint); ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glBeginQuery, GLenum, GLuint); ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glEndQuery, GLenum); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetQueryiv, GLenum, GLenum, GLint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetQueryObjectuiv, GLuint, GLenum, GLuint *); #ifdef __EMSCRIPTEN_FULL_ES3__ RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glUnmapBuffer, GLenum); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetBufferPointerv, GLenum, GLenum, void **); #endif VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDrawBuffers, GLsizei, const GLenum *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix2x3fv, GLint, GLsizei, GLboolean, const GLfloat *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix3x2fv, GLint, GLsizei, GLboolean, const GLfloat *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix2x4fv, GLint, GLsizei, GLboolean, const GLfloat *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix4x2fv, GLint, GLsizei, GLboolean, const GLfloat *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix3x4fv, GLint, GLsizei, GLboolean, const GLfloat *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix4x3fv, GLint, GLsizei, GLboolean, const GLfloat *); ASYNC_GL_FUNCTION_10(EM_FUNC_SIG_VIIIIIIIIII, void, glBlitFramebuffer, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glRenderbufferStorageMultisample, GLenum, GLsizei, GLenum, GLsizei, GLsizei); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glFramebufferTextureLayer, GLenum, GLenum, GLuint, GLint, GLint); #ifdef __EMSCRIPTEN_FULL_ES3__ RET_PTR_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_PIIII, void *, glMapBufferRange, GLenum, GLintptr, GLsizeiptr, GLbitfield); ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glFlushMappedBufferRange, GLenum, GLintptr, GLsizeiptr); #endif ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glBindVertexArray, GLuint); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteVertexArrays, GLsizei, const GLuint *); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenVertexArrays, GLsizei, GLuint *); RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsVertexArray, GLuint); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetIntegeri_v, GLenum, GLuint, GLint *); ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glBeginTransformFeedback, GLenum); ASYNC_GL_FUNCTION_0(EM_FUNC_SIG_V, void, glEndTransformFeedback); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glBindBufferRange, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glBindBufferBase, GLenum, GLuint, GLuint); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glTransformFeedbackVaryings, GLuint, GLsizei, const GLchar *const*, GLenum); VOID_SYNC_GL_FUNCTION_7(EM_FUNC_SIG_VIIIIIII, void, glGetTransformFeedbackVarying, GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glVertexAttribIPointer, GLuint, GLint, GLenum, GLsizei, const void *); // TODO: Not async if not rendering from client side memory VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetVertexAttribIiv, GLuint, GLenum, GLint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetVertexAttribIuiv, GLuint, GLenum, GLuint *); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glVertexAttribI4i, GLuint, GLint, GLint, GLint, GLint); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glVertexAttribI4ui, GLuint, GLuint, GLuint, GLuint, GLuint); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glVertexAttribI4iv, GLuint, const GLint *); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glVertexAttribI4uiv, GLuint, const GLuint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetUniformuiv, GLuint, GLint, GLuint *); RET_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_III, GLint, glGetFragDataLocation, GLuint, const GLchar *); ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glUniform1ui, GLint, GLuint); ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform2ui, GLint, GLuint, GLuint); ASYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniform3ui, GLint, GLuint, GLuint, GLuint); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glUniform4ui, GLint, GLuint, GLuint, GLuint, GLuint); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform1uiv, GLint, GLsizei, const GLuint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform2uiv, GLint, GLsizei, const GLuint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform3uiv, GLint, GLsizei, const GLuint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform4uiv, GLint, GLsizei, const GLuint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glClearBufferiv, GLenum, GLint, const GLint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glClearBufferuiv, GLenum, GLint, const GLuint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glClearBufferfv, GLenum, GLint, const GLfloat *); ASYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIFI, void, glClearBufferfi, GLenum, GLint, GLfloat, GLint); RET_PTR_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_PII, const GLubyte *, glGetStringi, GLenum, GLuint); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glCopyBufferSubData, GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glGetUniformIndices, GLuint, GLsizei, const GLchar *const*, GLuint *); VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetActiveUniformsiv, GLuint, GLsizei, const GLuint *, GLenum, GLint *); RET_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_III, GLuint, glGetUniformBlockIndex, GLuint, const GLchar *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glGetActiveUniformBlockiv, GLuint, GLuint, GLenum, GLint *); VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetActiveUniformBlockName, GLuint, GLuint, GLsizei, GLsizei *, GLchar *); ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniformBlockBinding, GLuint, GLuint, GLuint); ASYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glDrawArraysInstanced, GLenum, GLint, GLsizei, GLsizei); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glDrawElementsInstanced, GLenum, GLsizei, GLenum, const void *, GLsizei); // TODO: Not async if rendering from client side memory RET_PTR_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_PII, GLsync, glFenceSync, GLenum, GLbitfield); RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsSync, GLsync); ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glDeleteSync, GLsync); RET_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_IIIJ, GLenum, glClientWaitSync, GLsync, GLbitfield, GLuint64); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIIJ, void, glWaitSync, GLsync, GLbitfield, GLuint64); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGetInteger64v, GLenum, GLint64 *); VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetSynciv, GLsync, GLenum, GLsizei, GLsizei *, GLint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetInteger64i_v, GLenum, GLuint, GLint64 *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetBufferParameteri64v, GLenum, GLenum, GLint64 *); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenSamplers, GLsizei, GLuint *); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteSamplers, GLsizei, const GLuint *); RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsSampler, GLuint); ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glBindSampler, GLuint, GLuint); ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glSamplerParameteri, GLuint, GLenum, GLint); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glSamplerParameteriv, GLuint, GLenum, const GLint *); ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIIF, void, glSamplerParameterf, GLuint, GLenum, GLfloat); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glSamplerParameterfv, GLuint, GLenum, const GLfloat *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetSamplerParameteriv, GLuint, GLenum, GLint *); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetSamplerParameterfv, GLuint, GLenum, GLfloat *); ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glVertexAttribDivisor, GLuint, GLuint); ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glBindTransformFeedback, GLenum, GLuint); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteTransformFeedbacks, GLsizei, const GLuint *); VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenTransformFeedbacks, GLsizei, GLuint *); RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsTransformFeedback, GLuint); ASYNC_GL_FUNCTION_0(EM_FUNC_SIG_V, void, glPauseTransformFeedback); ASYNC_GL_FUNCTION_0(EM_FUNC_SIG_V, void, glResumeTransformFeedback); VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetProgramBinary, GLuint, GLsizei, GLsizei *, GLenum *, void *); VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glProgramBinary, GLuint, GLenum, const void *, GLsizei); ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glProgramParameteri, GLuint, GLenum, GLint); VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glInvalidateFramebuffer, GLenum, GLsizei, const GLenum *); VOID_SYNC_GL_FUNCTION_7(EM_FUNC_SIG_VIIIIIII, void, glInvalidateSubFramebuffer, GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glTexStorage2D, GLenum, GLsizei, GLenum, GLsizei, GLsizei); ASYNC_GL_FUNCTION_6(EM_FUNC_SIG_VIIIIII, void, glTexStorage3D, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetInternalformativ, GLenum, GLenum, GLenum, GLsizei, GLint *); // Extensions that are aliases for the proxying functions defined above. // Normally these aliases get defined in library_webgl.js but when building with // __EMSCRIPTEN_OFFSCREEN_FRAMEBUFFER__ we want to intercept them in native // code and redirect them to their proxying counterparts. GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } GL_APICALL void GL_APIENTRY glVertexAttribDivisorARB(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } GL_APICALL void GL_APIENTRY glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } GL_APICALL void GL_APIENTRY glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array) { glBindVertexArray(array); } GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) { glDeleteVertexArrays(n, arrays); } GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) { glGenVertexArrays(n, arrays); } GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) { return glIsVertexArray(array); } GL_APICALL void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) { glDrawBuffers(n, bufs); } GL_APICALL void GL_APIENTRY glDrawBuffersWEBGL(GLsizei n, const GLenum *bufs) { glDrawBuffers(n, bufs); } #endif // ~__EMSCRIPTEN_PTHREADS__) && __EMSCRIPTEN_OFFSCREEN_FRAMEBUFFER__ #if GL_ENABLE_GET_PROC_ADDRESS // Returns a function pointer to the given WebGL 2 extension function, when queried without // a GL extension suffix such as "EXT", "OES", or "ANGLE". This function is used by // emscripten_GetProcAddress() to implement legacy GL emulation semantics for portability. void *_webgl2_match_ext_proc_address_without_suffix(const char *name) { RETURN_FN_WITH_SUFFIX(glVertexAttribDivisor, EXT); RETURN_FN_WITH_SUFFIX(glVertexAttribDivisor, ARB); RETURN_FN_WITH_SUFFIX(glVertexAttribDivisor, ANGLE); RETURN_FN_WITH_SUFFIX(glDrawArraysInstanced, EXT); RETURN_FN_WITH_SUFFIX(glDrawArraysInstanced, ARB); RETURN_FN_WITH_SUFFIX(glDrawArraysInstanced, ANGLE); RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, NV); RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, EXT); RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, ARB); RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, ANGLE); RETURN_FN_WITH_SUFFIX(glBindVertexArray, OES); RETURN_FN_WITH_SUFFIX(glDeleteVertexArrays, OES); RETURN_FN_WITH_SUFFIX(glGenVertexArrays, OES); RETURN_FN_WITH_SUFFIX(glIsVertexArray, OES); RETURN_FN_WITH_SUFFIX(glDrawBuffers, EXT); RETURN_FN_WITH_SUFFIX(glDrawBuffers, WEBGL); return 0; } void *emscripten_webgl2_get_proc_address(const char *name) { RETURN_FN(glReadBuffer); RETURN_FN(glDrawRangeElements); RETURN_FN(glTexImage3D); RETURN_FN(glTexSubImage3D); RETURN_FN(glCopyTexSubImage3D); RETURN_FN(glCompressedTexImage3D); RETURN_FN(glCompressedTexSubImage3D); RETURN_FN(glGenQueries); RETURN_FN(glDeleteQueries); RETURN_FN(glIsQuery); RETURN_FN(glBeginQuery); RETURN_FN(glEndQuery); RETURN_FN(glGetQueryiv); RETURN_FN(glGetQueryObjectuiv); #ifdef __EMSCRIPTEN_FULL_ES3__ RETURN_FN(glUnmapBuffer); RETURN_FN(glGetBufferPointerv); #endif RETURN_FN(glDrawBuffers); RETURN_FN(glUniformMatrix2x3fv); RETURN_FN(glUniformMatrix3x2fv); RETURN_FN(glUniformMatrix2x4fv); RETURN_FN(glUniformMatrix4x2fv); RETURN_FN(glUniformMatrix3x4fv); RETURN_FN(glUniformMatrix4x3fv); RETURN_FN(glBlitFramebuffer); RETURN_FN(glRenderbufferStorageMultisample); RETURN_FN(glFramebufferTextureLayer); #ifdef __EMSCRIPTEN_FULL_ES3__ RETURN_FN(glMapBufferRange); RETURN_FN(glFlushMappedBufferRange); #endif RETURN_FN(glBindVertexArray); RETURN_FN(glDeleteVertexArrays); RETURN_FN(glGenVertexArrays); RETURN_FN(glIsVertexArray); RETURN_FN(glGetIntegeri_v); RETURN_FN(glBeginTransformFeedback); RETURN_FN(glEndTransformFeedback); RETURN_FN(glBindBufferRange); RETURN_FN(glBindBufferBase); RETURN_FN(glTransformFeedbackVaryings); RETURN_FN(glGetTransformFeedbackVarying); RETURN_FN(glVertexAttribIPointer); RETURN_FN(glGetVertexAttribIiv); RETURN_FN(glGetVertexAttribIuiv); RETURN_FN(glVertexAttribI4i); RETURN_FN(glVertexAttribI4ui); RETURN_FN(glVertexAttribI4iv); RETURN_FN(glVertexAttribI4uiv); RETURN_FN(glGetUniformuiv); RETURN_FN(glGetFragDataLocation); RETURN_FN(glUniform1ui); RETURN_FN(glUniform2ui); RETURN_FN(glUniform3ui); RETURN_FN(glUniform4ui); RETURN_FN(glUniform1uiv); RETURN_FN(glUniform2uiv); RETURN_FN(glUniform3uiv); RETURN_FN(glUniform4uiv); RETURN_FN(glClearBufferiv); RETURN_FN(glClearBufferuiv); RETURN_FN(glClearBufferfv); RETURN_FN(glClearBufferfi); RETURN_FN(glGetStringi); RETURN_FN(glCopyBufferSubData); RETURN_FN(glGetUniformIndices); RETURN_FN(glGetActiveUniformsiv); RETURN_FN(glGetUniformBlockIndex); RETURN_FN(glGetActiveUniformBlockiv); RETURN_FN(glGetActiveUniformBlockName); RETURN_FN(glUniformBlockBinding); RETURN_FN(glDrawArraysInstanced); RETURN_FN(glDrawElementsInstanced); RETURN_FN(glFenceSync); RETURN_FN(glIsSync); RETURN_FN(glDeleteSync); RETURN_FN(glClientWaitSync); RETURN_FN(glWaitSync); RETURN_FN(glGetInteger64v); RETURN_FN(glGetSynciv); RETURN_FN(glGetInteger64i_v); RETURN_FN(glGetBufferParameteri64v); RETURN_FN(glGenSamplers); RETURN_FN(glDeleteSamplers); RETURN_FN(glIsSampler); RETURN_FN(glBindSampler); RETURN_FN(glSamplerParameteri); RETURN_FN(glSamplerParameteriv); RETURN_FN(glSamplerParameterf); RETURN_FN(glSamplerParameterfv); RETURN_FN(glGetSamplerParameteriv); RETURN_FN(glGetSamplerParameterfv); RETURN_FN(glVertexAttribDivisor); RETURN_FN(glBindTransformFeedback); RETURN_FN(glDeleteTransformFeedbacks); RETURN_FN(glGenTransformFeedbacks); RETURN_FN(glIsTransformFeedback); RETURN_FN(glPauseTransformFeedback); RETURN_FN(glResumeTransformFeedback); RETURN_FN(glGetProgramBinary); RETURN_FN(glProgramBinary); RETURN_FN(glProgramParameteri); RETURN_FN(glInvalidateFramebuffer); RETURN_FN(glInvalidateSubFramebuffer); RETURN_FN(glTexStorage2D); RETURN_FN(glTexStorage3D); RETURN_FN(glGetInternalformativ); RETURN_FN(glVertexAttribDivisorNV); RETURN_FN(glVertexAttribDivisorEXT); RETURN_FN(glVertexAttribDivisorARB); RETURN_FN(glVertexAttribDivisorANGLE); RETURN_FN(glDrawArraysInstancedNV); RETURN_FN(glDrawArraysInstancedEXT); RETURN_FN(glDrawArraysInstancedARB); RETURN_FN(glDrawArraysInstancedANGLE); RETURN_FN(glDrawElementsInstancedNV); RETURN_FN(glDrawElementsInstancedEXT); RETURN_FN(glDrawElementsInstancedARB); RETURN_FN(glDrawElementsInstancedANGLE); RETURN_FN(glBindVertexArrayOES); RETURN_FN(glDeleteVertexArraysOES); RETURN_FN(glGenVertexArraysOES); RETURN_FN(glIsVertexArrayOES); RETURN_FN(glDrawBuffersEXT); RETURN_FN(glDrawBuffersWEBGL); // WebGL 2 extensions: // (currently none) return 0; } #endif // GL_ENABLE_GET_PROC_ADDRESS #endif // defined(__EMSCRIPTEN_FULL_ES3__) || MAX_WEBGL_VERSION >= 2