// Copyright 2016 The Emscripten Authors. All rights reserved. // Emscripten is available under two separate licenses, the MIT license and the // University of Illinois/NCSA Open Source License. Both these licenses can be // found in the LICENSE file. #include #include #include #include #include #include #include #include #include #include pthread_t thread; EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx; _Atomic bool threadRunning = false; void *ThreadMain(void *arg) { printf("Thread started. You should see the WebGL canvas fade from black to red.\n"); EmscriptenWebGLContextAttributes attr; emscripten_webgl_init_context_attributes(&attr); attr.explicitSwapControl = true; ctx = emscripten_webgl_create_context("#canvas", &attr); emscripten_webgl_make_context_current(ctx); double color = 0; for(int i = 0; i < 100; ++i) { color += 0.01; glClearColor(color, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); EMSCRIPTEN_RESULT r = emscripten_webgl_commit_frame(); assert(r == EMSCRIPTEN_RESULT_SUCCESS); double now = emscripten_get_now(); while(emscripten_get_now() - now < 16) /*no-op*/; } emscripten_webgl_make_context_current(0); emscripten_webgl_destroy_context(ctx); threadRunning = false; printf("Thread quit\n"); pthread_exit(0); } void CreateThread() { pthread_attr_t attr; pthread_attr_init(&attr); emscripten_pthread_attr_settransferredcanvases(&attr, "#canvas"); int rc = pthread_create(&thread, &attr, ThreadMain, 0); if (rc == ENOSYS) { printf("Test Skipped! OffscreenCanvas is not supported!\n"); #ifdef REPORT_RESULT REPORT_RESULT(0); // But report success, so that runs on non-supporting browsers don't raise noisy errors. #endif exit(0); } pthread_attr_destroy(&attr); threadRunning = true; } //#define TEST_MAIN_THREAD_EXPLICIT_COMMIT void MainThreadRender() { static double color = 0; color += 0.01; glClearColor(0, color, 0, 1); glClear(GL_COLOR_BUFFER_BIT); #ifdef TEST_MAIN_THREAD_EXPLICIT_COMMIT EMSCRIPTEN_RESULT r = emscripten_webgl_commit_frame(); assert(r == EMSCRIPTEN_RESULT_SUCCESS); // In explicit swap control mode, whatever we draw here shouldn't show up. glClearColor(1, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); #endif # if (color >= 1.0) { printf("Test finished.\n"); emscripten_cancel_main_loop(); #ifdef REPORT_RESULT REPORT_RESULT(0); #endif } } void PollThreadExit(void * arg) { if (!threadRunning) { EmscriptenWebGLContextAttributes attr; emscripten_webgl_init_context_attributes(&attr); #ifdef TEST_MAIN_THREAD_EXPLICIT_COMMIT attr.explicitSwapControl = true; #endif ctx = emscripten_webgl_create_context("#canvas", &attr); emscripten_webgl_make_context_current(ctx); printf("Main thread rendering. You should see the WebGL canvas fade from black to green.\n"); emscripten_set_main_loop(MainThreadRender, 0, 0); } else { emscripten_async_call(PollThreadExit, 0, 1000); } } int main() { CreateThread(); emscripten_async_call(PollThreadExit, 0, 1000); return 0; }