// EMSCRIPTEN_START_ASM function instantiate(q, r, s) { var a = new ArrayBuffer(16); var b = new Int32Array(a); var c = new Float32Array(a); function d(e) { return b[e]; } function f(e, g) { b[e] = g; } function h(g) { c[2] = g; } function i() { return c[2]; } function m(n, o, p) { var j = new n.Int8Array(p); var k = o.emscripten_glVertexAttrib4fv; var l = 6191184; // EMSCRIPTEN_START_FUNCS function v() { return t(10, 20) + u(30); } function t(a, b) { return u(a + b); } function u(a) { return a + 1; } // EMSCRIPTEN_END_FUNCS return { main: v }; } return m({ Int8Array, Int16Array, Int32Array, Uint8Array, Uint16Array, Uint32Array, Float32Array, Float64Array, NaN, Infinity: Infinity, Math }, q, r.buffer); } // EMSCRIPTEN_END_ASM