File size: 15,799 Bytes
533920b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 | """
Gradient Ascent utilities for reward-guided diffusion generation.
This module implements gradient ascent on the LRM reward score to guide
the diffusion process toward higher preference scores.
"""
import torch
import torch.nn.functional as F
from typing import Optional, Tuple, List, Literal
from tqdm import tqdm
from lr_scheduler import create_lr_scheduler, LRScheduler
class RewardGuidedDiffusion:
"""
Implements reward-guided generation using gradient ascent.
During denoising, at specified timesteps, we:
1. Compute the reward score for current latents
2. Calculate gradients of reward w.r.t. latents
3. Update latents in the direction that increases reward
This guides generation toward higher preference scores.
"""
def __init__(
self,
reward_model,
grad_scale: float = 1.0,
grad_timestep_range: Optional[Tuple[int, int]] = None,
num_grad_steps: int = 5,
grad_step_size: float = 0.1,
gradient_checkpoint: bool = False,
# LR Scheduling
lr_scheduler_type: Literal["constant", "linear", "cosine", "exponential", "step"] = "constant",
lr_scheduler_kwargs: Optional[dict] = None,
# Momentum
use_momentum: bool = False,
momentum: float = 0.9,
use_nesterov: bool = False,
use_iso_projection: bool = False
):
"""
Initialize reward-guided diffusion.
Args:
reward_model: LRM reward model for computing preference scores
grad_scale: Scale factor for gradient updates (default: 1.0)
grad_timestep_range: Tuple of (min_t, max_t) for gradient ascent.
If None, applies to all timesteps.
num_grad_steps: Number of gradient ascent steps per timestep
grad_step_size: Step size for each gradient update (initial LR)
gradient_checkpoint: Whether to use gradient checkpointing
lr_scheduler_type: Type of LR scheduler ("constant", "linear", "cosine", "exponential", "step")
lr_scheduler_kwargs: Additional kwargs for LR scheduler (e.g., end_lr, min_lr, warmup_steps)
use_momentum: Whether to use momentum in gradient updates
momentum: Momentum coefficient (typically 0.9)
use_nesterov: Whether to use Nesterov momentum
use_iso_projection: Whether to use Iso Projection
"""
self.reward_model = reward_model
self.grad_scale = grad_scale
self.grad_timestep_range = grad_timestep_range
self.num_grad_steps = num_grad_steps
self.grad_step_size = grad_step_size
self.gradient_checkpoint = gradient_checkpoint
# LR Scheduler
self.lr_scheduler_type = lr_scheduler_type
self.lr_scheduler_kwargs = lr_scheduler_kwargs or {}
self.lr_scheduler: Optional[LRScheduler] = None
self.global_lr_scheduler: Optional[LRScheduler] = None # Scheduler across denoising timesteps
# Momentum
self.use_momentum = use_momentum
self.momentum = momentum
self.use_nesterov = use_nesterov
self.velocity = None # Will be initialized per optimization
self.use_iso_projection = use_iso_projection
# Statistics
self.grad_stats = []
self.timestep_counter = 0 # Track which timestep we're on
def should_apply_gradient(self, timestep: int) -> bool:
"""Check if gradient ascent should be applied at this timestep."""
if self.grad_timestep_range is None:
return False
min_t, max_t = self.grad_timestep_range
return min_t <= timestep <= max_t
@torch.enable_grad()
def compute_reward_gradient(
self,
latents: torch.Tensor,
prompt,
timestep: int,
) -> Tuple[torch.Tensor, float]:
"""
Compute gradient of reward score w.r.t. latents in FP32 to prevent underflow.
"""
# 1. Cast to FP32 and ensure we are detached from previous iterations
latents_fp32 = latents.detach().to(torch.float32).clone()
latents_fp32.requires_grad_(True)
# 2. Compute reward score
# Note: Even if the model internally uses fp16/bf16, autograd will
# safely accumulate the gradient in fp32 for our leaf node.
reward_score = self.reward_model.get_reward_score(
latents_fp32,
prompt,
timestep,
enable_grad=True,
return_logits=True,
)
reward_score_mean = reward_score.mean()
if not torch.isfinite(reward_score_mean):
return torch.zeros_like(latents), 0.0
# 3. Extract gradient
# CRITICAL: retain_graph=True prevents the graph from dying across multiple
# gradient steps if your reward model relies on cached text embeddings.
grad = torch.autograd.grad(
outputs=reward_score_mean,
inputs=latents_fp32,
create_graph=False,
retain_graph=True, # Keeps the graph alive for the next step!
allow_unused=True,
)[0]
# 4. Handle None gradients and cast back to the pipeline's original dtype
if grad is None:
grad = torch.zeros_like(latents)
else:
grad = torch.nan_to_num(grad, nan=0.0, posinf=0.0, neginf=0.0)
grad = grad.to(latents.dtype)
return grad, reward_score_mean.item()
def apply_gradient_ascent(
self,
latents: torch.Tensor,
prompt,
timestep: int,
base_noise: Optional[torch.Tensor] = None, # Required for Iso-Marginal projection
verbose: bool = True,
total_denoising_steps: Optional[int] = None,
) -> Tuple[torch.Tensor, dict]:
# 1. UPCAST TO FP32 AND SETUP OPTIMIZER (Targeting Latents)
original_latents = latents.detach().clone().to(torch.float32)
current_latents = torch.nn.Parameter(original_latents.clone())
# Initial reward tracking
with torch.no_grad():
initial_reward = self.reward_model.get_reward_score(
latents,
prompt,
timestep
)
initial_reward_val = initial_reward.item() if initial_reward.numel() == 1 else initial_reward.mean().item()
# Initialize tracking lists
grad_norms = []
reward_history = [initial_reward_val]
lr_history = []
# 2. FORWARD PASS (model precision follows eval dtype; latents stay fp32 here)
reward = self.reward_model.get_reward_score(
current_latents.to(latents.dtype),
prompt,
timestep,
enable_grad=True,
return_logits=True,
)
reward_mean = reward.mean()
if not torch.isfinite(reward_mean):
if verbose:
print("?? WARNING: Non-finite reward encountered; skipping gradient step.")
rectified_latents = original_latents.clone()
final_latents = rectified_latents.detach().to(latents.dtype)
stats = {
'timestep': timestep,
'initial_reward': initial_reward_val,
'final_reward': initial_reward_val,
'reward_improvement': 0.0,
'grad_norms': [0.0],
'reward_history': reward_history,
'lr_history': [0.0],
'latent_change': 0.0,
}
self.grad_stats.append(stats)
return final_latents, stats
loss = -reward_mean
loss.backward()
# Extract latent gradient
raw_grad = current_latents.grad
if raw_grad is not None:
raw_grad = torch.nan_to_num(raw_grad, nan=0.0, posinf=0.0, neginf=0.0)
reward_history.append(torch.sigmoid(reward_mean).item())
# 3. ISO-MARGINAL PROJECTION WITH ASYMMETRIC INCLUSION
if raw_grad is not None and base_noise is not None and self.use_iso_projection:
gamma = 1e-8
B = raw_grad.shape[0]
grad_flat = raw_grad.view(B, -1)
noise_flat = base_noise.view(B, -1).to(torch.float32)
# Compute projection scalar for raw_grad (which is -?R)
dot_product = (grad_flat * noise_flat).sum(dim=1, keepdim=True)
noise_norm_sq = (noise_flat * noise_flat).sum(dim=1, keepdim=True)
proj_scalar = dot_product / (noise_norm_sq + gamma)
proj_scalar = proj_scalar.view(B, 1, 1, 1)
# 1. Decompose
grad_parallel = proj_scalar * base_noise.to(torch.float32)
grad_perp = raw_grad - grad_parallel
# 2. Asymmetric Inclusion
# proj_scalar > 0 means the applied step (+?R) points toward -epsilon (Denoising. GOOD.)
# proj_scalar < 0 means the applied step (+?R) points toward +epsilon (Noising. BAD.)
safe_proj_scalar = torch.clamp(proj_scalar, min=0.0)
beta = 1.0 # Retention factor for the safe parallel gradient
safe_grad_parallel = beta * (safe_proj_scalar * base_noise.to(torch.float32))
# 3. Recombine
grad_perp = grad_perp + safe_grad_parallel
else:
grad_perp = raw_grad
if base_noise is None and self.use_iso_projection:
print("?? WARNING: base_noise missing. Skipping Iso-Marginal projection.")
# 4. KINETIC RECTIFICATION (Applied to the projected latent gradient)
if grad_perp is not None:
grad_norm = grad_perp.float().norm().item()
max_abs_grad = grad_perp.float().abs().max().item()
recovered_with_fallback = False
if grad_norm <= 0 or max_abs_grad <= 0:
fallback_grad, _ = self.compute_reward_gradient(
original_latents,
prompt,
timestep,
)
fallback_grad = torch.nan_to_num(fallback_grad, nan=0.0, posinf=0.0, neginf=0.0)
fallback_grad = fallback_grad.to(dtype=original_latents.dtype)
fallback_norm = fallback_grad.float().norm().item()
fallback_max_abs = fallback_grad.float().abs().max().item()
if fallback_norm > 0 and fallback_max_abs > 0:
grad_perp = fallback_grad
grad_norm = fallback_norm
max_abs_grad = fallback_max_abs
recovered_with_fallback = True
if grad_norm > 0 and max_abs_grad > 0:
kinetic_direction = grad_perp / (grad_norm + 1e-8)
# Because the max element is 1.0, alpha is the EXACT float32 change applied.
alpha = self.grad_step_size
with torch.no_grad():
rectified_latents = original_latents - (alpha * kinetic_direction)
if recovered_with_fallback:
print(
"✓ Recovered collapsed gradient using fp32 fallback "
f"(norm={grad_norm:.3e}, max_abs={max_abs_grad:.3e})"
)
else:
print(
"?? WARNING: Gradient tensor exists but magnitude collapsed to zero "
f"(norm={grad_norm:.3e}, max_abs={max_abs_grad:.3e}, dtype={grad_perp.dtype})"
)
rectified_latents = original_latents.clone()
alpha = 0.0
max_grad = grad_norm
else:
print("?? FATAL: PyTorch completely dropped the latent gradient!")
rectified_latents = original_latents.clone()
max_grad = 0.0
alpha = 0.0
if verbose:
print(f" Grad step | LR: {alpha:.6f} | Reward: {reward.mean().item():.4f} | Max Grad: {max_grad:.4f}")
# 5. DOWNCAST AND RETURN
final_latents = rectified_latents.detach().to(latents.dtype)
with torch.no_grad():
final_reward = self.reward_model.get_reward_score(
final_latents, prompt, timestep
)
final_reward_val = final_reward.item() if final_reward.numel() == 1 else final_reward.mean().item()
stats = {
'timestep': timestep,
'initial_reward': initial_reward_val,
'final_reward': final_reward_val,
'reward_improvement': final_reward_val - initial_reward_val,
'grad_norms': [max_grad],
'reward_history': reward_history,
'lr_history': [alpha], # Kept for plotting logic
'latent_change': (final_latents - original_latents.to(latents.dtype)).norm().item(),
}
self.grad_stats.append(stats)
return final_latents, stats
def get_statistics(self) -> dict:
"""Get aggregated statistics across all gradient ascent applications."""
if not self.grad_stats:
return {}
total_improvement = sum(s['reward_improvement'] for s in self.grad_stats)
avg_improvement = total_improvement / len(self.grad_stats)
all_grad_norms = [n for s in self.grad_stats for n in s['grad_norms']]
return {
'num_applications': len(self.grad_stats),
'total_reward_improvement': total_improvement,
'avg_reward_improvement': avg_improvement,
'avg_grad_norm': sum(all_grad_norms) / len(all_grad_norms) if all_grad_norms else 0,
'max_grad_norm': max(all_grad_norms) if all_grad_norms else 0,
'detailed_stats': self.grad_stats,
}
def reset_statistics(self):
"""Reset statistics and global scheduler."""
self.grad_stats = []
self.global_lr_scheduler = None
self.timestep_counter = 0
def create_reward_guided_generator(
reward_model,
grad_timestep_range: Tuple[int, int] = (500, 700),
grad_scale: float = 1.0,
num_grad_steps: int = 5,
grad_step_size: float = 0.1,
lr_scheduler_type: str = "constant",
lr_scheduler_kwargs: Optional[dict] = None,
use_momentum: bool = False,
momentum: float = 0.9,
use_nesterov: bool = False,
use_iso_projection: bool = False
) -> RewardGuidedDiffusion:
"""
Convenience function to create a reward-guided diffusion generator.
Args:
reward_model: LRM reward model
grad_timestep_range: Tuple of (min_t, max_t) for applying gradients
grad_scale: Scale factor for gradient magnitude
num_grad_steps: Number of gradient ascent iterations per timestep
grad_step_size: Step size for each gradient update (initial LR)
lr_scheduler_type: Type of LR scheduler
lr_scheduler_kwargs: Additional kwargs for LR scheduler
use_momentum: Whether to use momentum
momentum: Momentum coefficient
use_nesterov: Whether to use Nesterov momentum
use_iso_projection: Whether to use Iso Projection
Returns:
RewardGuidedDiffusion instance
"""
return RewardGuidedDiffusion(
reward_model=reward_model,
grad_scale=grad_scale,
grad_timestep_range=grad_timestep_range,
num_grad_steps=num_grad_steps,
grad_step_size=grad_step_size,
lr_scheduler_type=lr_scheduler_type,
lr_scheduler_kwargs=lr_scheduler_kwargs,
use_momentum=use_momentum,
momentum=momentum,
use_nesterov=use_nesterov,
use_iso_projection= False
)
|