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// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.19.0
// from Assets/ML-Agents/Examples/PushBlockWithInput/PushBlockActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/ML-Agents/Examples/PushBlockWithInput/PushBlockActions.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @PushBlockActions: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @PushBlockActions()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""PushBlockActions"",
""maps"": [
{
""name"": ""Movement"",
""id"": ""03a2e5d4-ae81-47f1-a575-0779fb7da538"",
""actions"": [
{
""name"": ""movement"",
""type"": ""Value"",
""id"": ""5f47cbc6-de46-4d33-93e2-2b1af4f5996d"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""jump"",
""type"": ""Button"",
""id"": ""ca5eb833-5dfb-4b7c-880d-6118bd5d1378"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""gamepad_move"",
""id"": ""477500ef-6d32-4b84-b9f8-158f18bcb906"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""6d2537b8-2266-4a50-8575-fb0fe310daa5"",
""path"": ""<Gamepad>/dpad/up"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""50584c83-beb6-4e90-a453-a635c03a761e"",
""path"": ""<Gamepad>/dpad/down"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""44408b8f-27e7-4c6d-b078-7536ba020d1a"",
""path"": ""<Gamepad>/dpad/left"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""f5681423-d3e3-41a5-b85e-0a7642c774aa"",
""path"": ""<Gamepad>/dpad/right"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""keyboard_move"",
""id"": ""6bcba4bf-5ce0-4005-9e6a-0de2487211b0"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""63da699e-b354-4e63-b0f8-26fb92abea41"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""39409748-9002-4aff-9a09-cdc05b9708ad"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""0afe45fc-dc45-4310-9c73-7dc3c503addf"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""69fe0335-9e0c-495d-a90d-4b0fcbfd2b34"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""ab696218-63cd-4eb8-9fe1-48a68e32e92f"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""7adcb138-5175-4cc4-addc-d2b02cb5f0de"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Keyboard"",
""bindingGroup"": ""Keyboard"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": true,
""isOR"": false
},
{
""devicePath"": ""<Gamepad>"",
""isOptional"": true,
""isOR"": false
}
]
}
]
}");
// Movement
m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true);
m_Movement_movement = m_Movement.FindAction("movement", throwIfNotFound: true);
m_Movement_jump = m_Movement.FindAction("jump", throwIfNotFound: true);
}
~@PushBlockActions()
{
UnityEngine.Debug.Assert(!m_Movement.enabled, "This will cause a leak and performance issues, PushBlockActions.Movement.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Movement
private readonly InputActionMap m_Movement;
private List<IMovementActions> m_MovementActionsCallbackInterfaces = new List<IMovementActions>();
private readonly InputAction m_Movement_movement;
private readonly InputAction m_Movement_jump;
/// <summary>
/// Provides access to input actions defined in input action map "Movement".
/// </summary>
public struct MovementActions
{
private @PushBlockActions m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public MovementActions(@PushBlockActions wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Movement/movement".
/// </summary>
public InputAction @movement => m_Wrapper.m_Movement_movement;
/// <summary>
/// Provides access to the underlying input action "Movement/jump".
/// </summary>
public InputAction @jump => m_Wrapper.m_Movement_jump;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Movement; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="MovementActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(MovementActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="MovementActions" />
public void AddCallbacks(IMovementActions instance)
{
if (instance == null || m_Wrapper.m_MovementActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_MovementActionsCallbackInterfaces.Add(instance);
@movement.started += instance.OnMovement;
@movement.performed += instance.OnMovement;
@movement.canceled += instance.OnMovement;
@jump.started += instance.OnJump;
@jump.performed += instance.OnJump;
@jump.canceled += instance.OnJump;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="MovementActions" />
private void UnregisterCallbacks(IMovementActions instance)
{
@movement.started -= instance.OnMovement;
@movement.performed -= instance.OnMovement;
@movement.canceled -= instance.OnMovement;
@jump.started -= instance.OnJump;
@jump.performed -= instance.OnJump;
@jump.canceled -= instance.OnJump;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="MovementActions.UnregisterCallbacks(IMovementActions)" />.
/// </summary>
/// <seealso cref="MovementActions.UnregisterCallbacks(IMovementActions)" />
public void RemoveCallbacks(IMovementActions instance)
{
if (m_Wrapper.m_MovementActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="MovementActions.AddCallbacks(IMovementActions)" />
/// <seealso cref="MovementActions.RemoveCallbacks(IMovementActions)" />
/// <seealso cref="MovementActions.UnregisterCallbacks(IMovementActions)" />
public void SetCallbacks(IMovementActions instance)
{
foreach (var item in m_Wrapper.m_MovementActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_MovementActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="MovementActions" /> instance referencing this action map.
/// </summary>
public MovementActions @Movement => new MovementActions(this);
private int m_KeyboardSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme KeyboardScheme
{
get
{
if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard");
return asset.controlSchemes[m_KeyboardSchemeIndex];
}
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Movement" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="MovementActions.AddCallbacks(IMovementActions)" />
/// <seealso cref="MovementActions.RemoveCallbacks(IMovementActions)" />
public interface IMovementActions
{
/// <summary>
/// Method invoked when associated input action "movement" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMovement(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnJump(InputAction.CallbackContext context);
}
}
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