| using System; |
| using UnityEditor; |
| using UnityEngine; |
| using UnityEditor.Build.Reporting; |
|
|
| namespace Unity.MLAgents |
| { |
| public class StandaloneBuildTest |
| { |
| const string k_OutputCommandLineFlag = "--mlagents-build-output-path"; |
| const string k_SceneCommandLineFlag = "--mlagents-build-scene-path"; |
| private const string k_BuildTargetFlag = "--mlagents-build-target"; |
|
|
| public static void BuildStandalonePlayerOSX() |
| { |
| |
| var outputPath = "testPlayer"; |
| var scenePath = "Assets/ML-Agents/Examples/3DBall/Scenes/3DBall.unity"; |
| var buildTarget = BuildTarget.StandaloneOSX; |
|
|
| var args = Environment.GetCommandLineArgs(); |
| for (var i = 0; i < args.Length - 1; i++) |
| { |
| if (args[i] == k_OutputCommandLineFlag) |
| { |
| outputPath = args[i + 1]; |
| Debug.Log($"Overriding output path to {outputPath}"); |
| } |
| else if (args[i] == k_SceneCommandLineFlag) |
| { |
| scenePath = args[i + 1]; |
| } |
| else if (args[i] == k_BuildTargetFlag) |
| { |
| buildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), args[i + 1], ignoreCase: true); |
| } |
| } |
|
|
| string[] scenes = { scenePath }; |
| var buildResult = BuildPipeline.BuildPlayer( |
| scenes, |
| outputPath, |
| buildTarget, |
| BuildOptions.Development |
| ); |
| var isOk = buildResult.summary.result == BuildResult.Succeeded; |
| var error = ""; |
| foreach (var stepInfo in buildResult.steps) |
| { |
| foreach (var msg in stepInfo.messages) |
| { |
| if (msg.type != LogType.Log && msg.type != LogType.Warning) |
| { |
| error += msg.content + "\n"; |
| } |
| } |
| } |
| if (isOk) |
| { |
| EditorApplication.Exit(0); |
| } |
| else |
| { |
| Console.Error.WriteLine(error); |
| EditorApplication.Exit(1); |
|
|
| } |
| Debug.Log(error); |
|
|
| } |
|
|
| } |
| } |
|
|