| using System; |
| using UnityEngine; |
| using System.Linq; |
| using Unity.MLAgents; |
| using Unity.MLAgents.Sensors; |
| using Unity.MLAgents.Actuators; |
| using UnityEngine.Rendering; |
| using UnityEngine.Serialization; |
|
|
| public class GridAgent : Agent |
| { |
| [FormerlySerializedAs("m_Area")] |
| [Header("Specific to GridWorld")] |
| public GridArea area; |
| public float timeBetweenDecisionsAtInference; |
| float m_TimeSinceDecision; |
|
|
| [Tooltip("Because we want an observation right before making a decision, we can force " + |
| "a camera to render before making a decision. Place the agentCam here if using " + |
| "RenderTexture as observations.")] |
| public Camera renderCamera; |
|
|
| VectorSensorComponent m_GoalSensor; |
|
|
| public enum GridGoal |
| { |
| GreenPlus, |
| RedEx, |
| } |
|
|
| |
| |
| |
| public GameObject GreenBottom; |
| public GameObject RedBottom; |
|
|
| GridGoal m_CurrentGoal; |
|
|
| public GridGoal CurrentGoal |
| { |
| get { return m_CurrentGoal; } |
| set |
| { |
| switch (value) |
| { |
| case GridGoal.GreenPlus: |
| GreenBottom.SetActive(true); |
| RedBottom.SetActive(false); |
| break; |
| case GridGoal.RedEx: |
| GreenBottom.SetActive(false); |
| RedBottom.SetActive(true); |
| break; |
| } |
| m_CurrentGoal = value; |
| } |
| } |
|
|
| [Tooltip("Selecting will turn on action masking. Note that a model trained with action " + |
| "masking turned on may not behave optimally when action masking is turned off.")] |
| public bool maskActions = true; |
|
|
| const int k_NoAction = 0; |
| const int k_Up = 1; |
| const int k_Down = 2; |
| const int k_Left = 3; |
| const int k_Right = 4; |
|
|
| EnvironmentParameters m_ResetParams; |
|
|
| public override void Initialize() |
| { |
| m_GoalSensor = this.GetComponent<VectorSensorComponent>(); |
| m_ResetParams = Academy.Instance.EnvironmentParameters; |
| } |
|
|
| public override void CollectObservations(VectorSensor sensor) |
| { |
| Array values = Enum.GetValues(typeof(GridGoal)); |
|
|
| if (m_GoalSensor is object) |
| { |
| int goalNum = (int)CurrentGoal; |
| m_GoalSensor.GetSensor().AddOneHotObservation(goalNum, values.Length); |
| } |
| } |
|
|
| public override void WriteDiscreteActionMask(IDiscreteActionMask actionMask) |
| { |
| |
| if (maskActions) |
| { |
| |
| var positionX = (int)transform.localPosition.x; |
| var positionZ = (int)transform.localPosition.z; |
| var maxPosition = (int)m_ResetParams.GetWithDefault("gridSize", 5f) - 1; |
|
|
| if (positionX == 0) |
| { |
| actionMask.SetActionEnabled(0, k_Left, false); |
| } |
|
|
| if (positionX == maxPosition) |
| { |
| actionMask.SetActionEnabled(0, k_Right, false); |
| } |
|
|
| if (positionZ == 0) |
| { |
| actionMask.SetActionEnabled(0, k_Down, false); |
| } |
|
|
| if (positionZ == maxPosition) |
| { |
| actionMask.SetActionEnabled(0, k_Up, false); |
| } |
| } |
| } |
|
|
| |
| public override void OnActionReceived(ActionBuffers actionBuffers) |
|
|
| { |
| AddReward(-0.01f); |
| var action = actionBuffers.DiscreteActions[0]; |
|
|
| var targetPos = transform.position; |
| switch (action) |
| { |
| case k_NoAction: |
| |
| break; |
| case k_Right: |
| targetPos = transform.position + new Vector3(1f, 0, 0f); |
| break; |
| case k_Left: |
| targetPos = transform.position + new Vector3(-1f, 0, 0f); |
| break; |
| case k_Up: |
| targetPos = transform.position + new Vector3(0f, 0, 1f); |
| break; |
| case k_Down: |
| targetPos = transform.position + new Vector3(0f, 0, -1f); |
| break; |
| default: |
| throw new ArgumentException("Invalid action value"); |
| } |
|
|
| var hit = Physics.OverlapBox( |
| targetPos, new Vector3(0.3f, 0.3f, 0.3f)); |
| if (hit.Where(col => col.gameObject.CompareTag("wall")).ToArray().Length == 0) |
| { |
| transform.position = targetPos; |
|
|
| if (hit.Where(col => col.gameObject.CompareTag("plus")).ToArray().Length == 1) |
| { |
| ProvideReward(GridGoal.GreenPlus); |
| EndEpisode(); |
| } |
| else if (hit.Where(col => col.gameObject.CompareTag("ex")).ToArray().Length == 1) |
| { |
| ProvideReward(GridGoal.RedEx); |
| EndEpisode(); |
| } |
| } |
| } |
|
|
| private void ProvideReward(GridGoal hitObject) |
| { |
| if (CurrentGoal == hitObject) |
| { |
| SetReward(1f); |
| } |
| else |
| { |
| SetReward(-1f); |
| } |
| } |
|
|
| public override void Heuristic(in ActionBuffers actionsOut) |
| { |
| var discreteActionsOut = actionsOut.DiscreteActions; |
| discreteActionsOut[0] = k_NoAction; |
| if (Input.GetKey(KeyCode.D)) |
| { |
| discreteActionsOut[0] = k_Right; |
| } |
| if (Input.GetKey(KeyCode.W)) |
| { |
| discreteActionsOut[0] = k_Up; |
| } |
| if (Input.GetKey(KeyCode.A)) |
| { |
| discreteActionsOut[0] = k_Left; |
| } |
| if (Input.GetKey(KeyCode.S)) |
| { |
| discreteActionsOut[0] = k_Down; |
| } |
| } |
|
|
| |
| public override void OnEpisodeBegin() |
| { |
| area.AreaReset(); |
| Array values = Enum.GetValues(typeof(GridGoal)); |
| if (m_GoalSensor is object) |
| { |
| CurrentGoal = (GridGoal)values.GetValue(UnityEngine.Random.Range(0, values.Length)); |
| } |
| else |
| { |
| CurrentGoal = GridGoal.GreenPlus; |
| } |
| } |
|
|
| public void FixedUpdate() |
| { |
| WaitTimeInference(); |
| } |
|
|
| void WaitTimeInference() |
| { |
| if (renderCamera != null && SystemInfo.graphicsDeviceType != GraphicsDeviceType.Null) |
| { |
| renderCamera.Render(); |
| } |
|
|
| if (Academy.Instance.IsCommunicatorOn) |
| { |
| RequestDecision(); |
| } |
| else |
| { |
| if (m_TimeSinceDecision >= timeBetweenDecisionsAtInference) |
| { |
| m_TimeSinceDecision = 0f; |
| RequestDecision(); |
| } |
| else |
| { |
| m_TimeSinceDecision += Time.fixedDeltaTime; |
| } |
| } |
| } |
| } |
|
|