| using UnityEngine; |
| using Unity.MLAgentsExamples; |
|
|
| public class PyramidArea : Area |
| { |
| public GameObject pyramid; |
| public GameObject stonePyramid; |
| public GameObject[] spawnAreas; |
| public int numPyra; |
| public float range; |
|
|
| public void CreatePyramid(int numObjects, int spawnAreaIndex) |
| { |
| CreateObject(numObjects, pyramid, spawnAreaIndex); |
| } |
|
|
| public void CreateStonePyramid(int numObjects, int spawnAreaIndex) |
| { |
| CreateObject(numObjects, stonePyramid, spawnAreaIndex); |
| } |
|
|
| void CreateObject(int numObjects, GameObject desiredObject, int spawnAreaIndex) |
| { |
| for (var i = 0; i < numObjects; i++) |
| { |
| var newObject = Instantiate(desiredObject, Vector3.zero, |
| Quaternion.Euler(0f, 0f, 0f), transform); |
| PlaceObject(newObject, spawnAreaIndex); |
| } |
| } |
|
|
| public void PlaceObject(GameObject objectToPlace, int spawnAreaIndex) |
| { |
| var spawnTransform = spawnAreas[spawnAreaIndex].transform; |
| var xRange = spawnTransform.localScale.x / 2.1f; |
| var zRange = spawnTransform.localScale.z / 2.1f; |
|
|
| objectToPlace.transform.position = new Vector3(Random.Range(-xRange, xRange), 2f, Random.Range(-zRange, zRange)) |
| + spawnTransform.position; |
| } |
|
|
| public void CleanPyramidArea() |
| { |
| foreach (Transform child in transform) |
| if (child.CompareTag("pyramid")) |
| { |
| Destroy(child.gameObject); |
| } |
| } |
|
|
| public override void ResetArea() |
| { |
| } |
| } |
|
|