| using System.Collections.Generic; |
| using Unity.MLAgents; |
| using UnityEngine; |
|
|
| public class SoccerEnvController : MonoBehaviour |
| { |
| [System.Serializable] |
| public class PlayerInfo |
| { |
| public AgentSoccer Agent; |
| [HideInInspector] |
| public Vector3 StartingPos; |
| [HideInInspector] |
| public Quaternion StartingRot; |
| [HideInInspector] |
| public Rigidbody Rb; |
| } |
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| [Tooltip("Max Environment Steps")] public int MaxEnvironmentSteps = 25000; |
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| public GameObject ball; |
| [HideInInspector] |
| public Rigidbody ballRb; |
| Vector3 m_BallStartingPos; |
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| |
| public List<PlayerInfo> AgentsList = new List<PlayerInfo>(); |
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| private SoccerSettings m_SoccerSettings; |
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| private SimpleMultiAgentGroup m_BlueAgentGroup; |
| private SimpleMultiAgentGroup m_PurpleAgentGroup; |
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| private int m_ResetTimer; |
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| void Start() |
| { |
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| m_SoccerSettings = FindAnyObjectByType<SoccerSettings>(); |
| |
| m_BlueAgentGroup = new SimpleMultiAgentGroup(); |
| m_PurpleAgentGroup = new SimpleMultiAgentGroup(); |
| ballRb = ball.GetComponent<Rigidbody>(); |
| m_BallStartingPos = new Vector3(ball.transform.position.x, ball.transform.position.y, ball.transform.position.z); |
| foreach (var item in AgentsList) |
| { |
| item.StartingPos = item.Agent.transform.position; |
| item.StartingRot = item.Agent.transform.rotation; |
| item.Rb = item.Agent.GetComponent<Rigidbody>(); |
| if (item.Agent.team == Team.Blue) |
| { |
| m_BlueAgentGroup.RegisterAgent(item.Agent); |
| } |
| else |
| { |
| m_PurpleAgentGroup.RegisterAgent(item.Agent); |
| } |
| } |
| ResetScene(); |
| } |
|
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| void FixedUpdate() |
| { |
| m_ResetTimer += 1; |
| if (m_ResetTimer >= MaxEnvironmentSteps && MaxEnvironmentSteps > 0) |
| { |
| m_BlueAgentGroup.GroupEpisodeInterrupted(); |
| m_PurpleAgentGroup.GroupEpisodeInterrupted(); |
| ResetScene(); |
| } |
| } |
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| public void ResetBall() |
| { |
| var randomPosX = Random.Range(-2.5f, 2.5f); |
| var randomPosZ = Random.Range(-2.5f, 2.5f); |
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| ball.transform.position = m_BallStartingPos + new Vector3(randomPosX, 0f, randomPosZ); |
| ballRb.linearVelocity = Vector3.zero; |
| ballRb.angularVelocity = Vector3.zero; |
|
|
| } |
|
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| public void GoalTouched(Team scoredTeam) |
| { |
| if (scoredTeam == Team.Blue) |
| { |
| m_BlueAgentGroup.AddGroupReward(1 - (float)m_ResetTimer / MaxEnvironmentSteps); |
| m_PurpleAgentGroup.AddGroupReward(-1); |
| } |
| else |
| { |
| m_PurpleAgentGroup.AddGroupReward(1 - (float)m_ResetTimer / MaxEnvironmentSteps); |
| m_BlueAgentGroup.AddGroupReward(-1); |
| } |
| m_PurpleAgentGroup.EndGroupEpisode(); |
| m_BlueAgentGroup.EndGroupEpisode(); |
| ResetScene(); |
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| } |
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| public void ResetScene() |
| { |
| m_ResetTimer = 0; |
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| |
| foreach (var item in AgentsList) |
| { |
| var randomPosX = Random.Range(-5f, 5f); |
| var newStartPos = item.Agent.initialPos + new Vector3(randomPosX, 0f, 0f); |
| var rot = item.Agent.rotSign * Random.Range(80.0f, 100.0f); |
| var newRot = Quaternion.Euler(0, rot, 0); |
| item.Agent.transform.SetPositionAndRotation(newStartPos, newRot); |
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| item.Rb.linearVelocity = Vector3.zero; |
| item.Rb.angularVelocity = Vector3.zero; |
| } |
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| ResetBall(); |
| } |
| } |
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