| using UnityEngine; |
| using Unity.MLAgents; |
| using Unity.MLAgents.Actuators; |
| using Unity.MLAgentsExamples; |
| using Unity.MLAgents.Sensors; |
|
|
| [RequireComponent(typeof(JointDriveController))] |
| public class WormAgent : Agent |
| { |
| const float m_MaxWalkingSpeed = 10; |
|
|
| [Header("Target Prefabs")] public Transform TargetPrefab; |
| private Transform m_Target; |
|
|
| [Header("Body Parts")] public Transform bodySegment0; |
| public Transform bodySegment1; |
| public Transform bodySegment2; |
| public Transform bodySegment3; |
|
|
| |
| |
| OrientationCubeController m_OrientationCube; |
|
|
| |
| DirectionIndicator m_DirectionIndicator; |
| JointDriveController m_JdController; |
|
|
| private Vector3 m_StartingPos; |
|
|
| public override void Initialize() |
| { |
| SpawnTarget(TargetPrefab, transform.position); |
|
|
| m_StartingPos = bodySegment0.position; |
| m_OrientationCube = GetComponentInChildren<OrientationCubeController>(); |
| m_DirectionIndicator = GetComponentInChildren<DirectionIndicator>(); |
| m_JdController = GetComponent<JointDriveController>(); |
|
|
| UpdateOrientationObjects(); |
|
|
| |
| m_JdController.SetupBodyPart(bodySegment0); |
| m_JdController.SetupBodyPart(bodySegment1); |
| m_JdController.SetupBodyPart(bodySegment2); |
| m_JdController.SetupBodyPart(bodySegment3); |
| } |
|
|
|
|
| |
| |
| |
| |
| |
| void SpawnTarget(Transform prefab, Vector3 pos) |
| { |
| m_Target = Instantiate(prefab, pos, Quaternion.identity, transform.parent); |
| } |
|
|
| |
| |
| |
| public override void OnEpisodeBegin() |
| { |
| foreach (var bodyPart in m_JdController.bodyPartsList) |
| { |
| bodyPart.Reset(bodyPart); |
| } |
|
|
| |
| bodySegment0.rotation = Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0); |
|
|
| UpdateOrientationObjects(); |
| } |
|
|
| |
| |
| |
| public void CollectObservationBodyPart(BodyPart bp, VectorSensor sensor) |
| { |
| |
| sensor.AddObservation(bp.groundContact.touchingGround ? 1 : 0); |
|
|
| |
| |
| sensor.AddObservation(m_OrientationCube.transform.InverseTransformDirection(bp.rb.linearVelocity)); |
| sensor.AddObservation(m_OrientationCube.transform.InverseTransformDirection(bp.rb.angularVelocity)); |
|
|
|
|
| if (bp.rb.transform != bodySegment0) |
| { |
| |
| sensor.AddObservation( |
| m_OrientationCube.transform.InverseTransformDirection(bp.rb.position - bodySegment0.position)); |
| sensor.AddObservation(bp.rb.transform.localRotation); |
| } |
|
|
| if (bp.joint) |
| sensor.AddObservation(bp.currentStrength / m_JdController.maxJointForceLimit); |
| } |
|
|
| public override void CollectObservations(VectorSensor sensor) |
| { |
| RaycastHit hit; |
| float maxDist = 10; |
| if (Physics.Raycast(bodySegment0.position, Vector3.down, out hit, maxDist)) |
| { |
| sensor.AddObservation(hit.distance / maxDist); |
| } |
| else |
| sensor.AddObservation(1); |
|
|
| var cubeForward = m_OrientationCube.transform.forward; |
| var velGoal = cubeForward * m_MaxWalkingSpeed; |
| sensor.AddObservation(m_OrientationCube.transform.InverseTransformDirection(velGoal)); |
| sensor.AddObservation(Quaternion.Angle(m_OrientationCube.transform.rotation, |
| m_JdController.bodyPartsDict[bodySegment0].rb.rotation) / 180); |
| sensor.AddObservation(Quaternion.FromToRotation(bodySegment0.forward, cubeForward)); |
|
|
| |
| sensor.AddObservation(m_OrientationCube.transform.InverseTransformPoint(m_Target.transform.position)); |
|
|
| foreach (var bodyPart in m_JdController.bodyPartsList) |
| { |
| CollectObservationBodyPart(bodyPart, sensor); |
| } |
| } |
|
|
| public override void OnActionReceived(ActionBuffers actionBuffers) |
| { |
| |
| var bpDict = m_JdController.bodyPartsDict; |
|
|
| var i = -1; |
| var continuousActions = actionBuffers.ContinuousActions; |
| |
| bpDict[bodySegment0].SetJointTargetRotation(continuousActions[++i], continuousActions[++i], 0); |
| bpDict[bodySegment1].SetJointTargetRotation(continuousActions[++i], continuousActions[++i], 0); |
| bpDict[bodySegment2].SetJointTargetRotation(continuousActions[++i], continuousActions[++i], 0); |
|
|
| |
| bpDict[bodySegment0].SetJointStrength(continuousActions[++i]); |
| bpDict[bodySegment1].SetJointStrength(continuousActions[++i]); |
| bpDict[bodySegment2].SetJointStrength(continuousActions[++i]); |
|
|
| |
| if (bodySegment0.position.y < m_StartingPos.y - 2) |
| { |
| EndEpisode(); |
| } |
| } |
|
|
| void FixedUpdate() |
| { |
| UpdateOrientationObjects(); |
|
|
| var velReward = |
| GetMatchingVelocityReward(m_OrientationCube.transform.forward * m_MaxWalkingSpeed, |
| m_JdController.bodyPartsDict[bodySegment0].rb.linearVelocity); |
|
|
| |
| |
| var rotAngle = Quaternion.Angle(m_OrientationCube.transform.rotation, |
| m_JdController.bodyPartsDict[bodySegment0].rb.rotation); |
|
|
| |
| var facingRew = 0f; |
| |
| if (rotAngle < 30) |
| { |
| |
| |
| facingRew = 1 - (rotAngle / 180); |
| } |
|
|
| |
| AddReward(velReward * facingRew); |
| } |
|
|
| |
| |
| |
| public float GetMatchingVelocityReward(Vector3 velocityGoal, Vector3 actualVelocity) |
| { |
| |
| var velDeltaMagnitude = Mathf.Clamp(Vector3.Distance(actualVelocity, velocityGoal), 0, m_MaxWalkingSpeed); |
|
|
| |
| |
| return Mathf.Pow(1 - Mathf.Pow(velDeltaMagnitude / m_MaxWalkingSpeed, 2), 2); |
| } |
|
|
| |
| |
| |
| void UpdateOrientationObjects() |
| { |
| m_OrientationCube.UpdateOrientation(bodySegment0, m_Target); |
| if (m_DirectionIndicator) |
| { |
| m_DirectionIndicator.MatchOrientation(m_OrientationCube.transform); |
| } |
| } |
| } |
|
|