| using NUnit.Framework; |
| using Unity.MLAgents.Sensors; |
|
|
| namespace Unity.MLAgents.Tests |
| { |
| [TestFixture] |
| public class CompressionSpecTests |
| { |
| [Test] |
| public void TestIsTrivialMapping() |
| { |
| Assert.IsTrue(CompressionSpec.Default().IsTrivialMapping()); |
|
|
| var spec = new CompressionSpec(SensorCompressionType.PNG, null); |
| Assert.AreEqual(spec.IsTrivialMapping(), true); |
|
|
| spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 0, 0, 0 }); |
| Assert.AreEqual(spec.IsTrivialMapping(), true); |
|
|
| spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 0, 1, 2, 3, 4 }); |
| Assert.AreEqual(spec.IsTrivialMapping(), true); |
|
|
| spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 1, 2, 3, 4, -1, -1 }); |
| Assert.AreEqual(spec.IsTrivialMapping(), false); |
|
|
| spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 0, 0, 0, 1, 1, 1 }); |
| Assert.AreEqual(spec.IsTrivialMapping(), false); |
| } |
| } |
| } |
|
|